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First attempt at a macro to build coons surfaces. Declare four,
preferably connected, splines and build a surface from that.
Next add normals, uv_mapping and speed. Currently it takes ~25 sec to
generate 10000 triangles on my PII 233.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Attachments:
Download 'coons1.jpg' (11 KB)
Preview of image 'coons1.jpg'
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Hey, that's pretty cool! :) Do more! :D
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Very interesting. Good works. would you tel us when your macro will be
finish .
A+
Ferdinand
Xns### [at] povrayorg...
> First attempt at a macro to build coons surfaces. Declare four,
> preferably connected, splines and build a surface from that.
> Next add normals, uv_mapping and speed. Currently it takes ~25 sec to
> generate 10000 triangles on my PII 233.
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray : http://members.home.nl/seed7/
>
>
Post a reply to this message
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in news:3bdd9f77$1@news.povray.org Ferdinand wrote:
> Very interesting. Good works.
Thanks.
> would you tel us when your macro will
> be finish .
If I knew, yes. But at the moment I'm having big trouble calculating
the normals. Also it is based on the POV-Ray 3.5 splines and those are
not stable and bug-free yet, so the macro has some work-arounds I
don't like.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
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Do More like the Sydney Oprea house!
ingo wrote:
> First attempt at a macro to build coons surfaces. Declare four,
> preferably connected, splines and build a surface from that.
> Next add normals, uv_mapping and speed. Currently it takes ~25 sec to
> generate 10000 triangles on my PII 233.
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray : http://members.home.nl/seed7/
>
> [Image]
Post a reply to this message
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