It's easy to translate and rotate objects, but I'm looking for a method
to transform POINTS.
Ex. I declare a cube using the coordinates of its vertices, then I
transform all the vertices and I get a new object. I'm interested in the
coordinates of the new vertices. Is this possible in POVRay using a
matrix method?
From: Andrew
Subject: Re: rotating, translating POINTS
Date: 19 Mar 2003 12:29:59
Message: <3e78a917$1@news.povray.org>
"HermanS" <her### [at] pandorabeinvalid> wrote in message
news:MPG.18e2c5ea511ffb5989682@news.povray.org...
> It's easy to translate and rotate objects, but I'm looking for a
method
> to transform POINTS.> Ex. I declare a cube using the coordinates of its vertices, then I> transform all the vertices and I get a new object. I'm interested in
the
> coordinates of the new vertices. Is this possible in POVRay using a> matrix method?
You could always look up "matrix" in the manual?
On Wed, 19 Mar 2003 18:23:16 +0100, HermanS <her### [at] pandorabeinvalid>
wrote:
> It's easy to translate and rotate objects, but I'm looking for a method > to transform POINTS.> Ex. I declare a cube using the coordinates of its vertices, then I > transform all the vertices and I get a new object. I'm interested in the > coordinates of the new vertices. Is this possible in POVRay using a > matrix method?
This group is not the best place for such a question. Moreover look for posting
guyidelines in povray.announce.frequently-asked-questions.
ABX