POV-Ray : Newsgroups : povray.binaries.images : rotating, translating POINTS Server Time
16 Nov 2024 02:24:52 EST (-0500)
  rotating, translating POINTS (Message 1 to 4 of 4)  
From: HermanS
Subject: rotating, translating POINTS
Date: 19 Mar 2003 12:23:14
Message: <MPG.18e2c5ea511ffb5989682@news.povray.org>
It's easy to translate and rotate objects, but I'm looking for a method 
to transform POINTS.
Ex. I declare a cube using the coordinates of its vertices, then I 
transform all the vertices and I get a new object. I'm interested in the 
coordinates of the new vertices. Is this possible in POVRay using a 
matrix method?


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From: Andrew
Subject: Re: rotating, translating POINTS
Date: 19 Mar 2003 12:29:59
Message: <3e78a917$1@news.povray.org>
"HermanS" <her### [at] pandorabeinvalid> wrote in message
news:MPG.18e2c5ea511ffb5989682@news.povray.org...
> It's easy to translate and rotate objects, but I'm looking for a
method
> to transform POINTS.
> Ex. I declare a cube using the coordinates of its vertices, then I
> transform all the vertices and I get a new object. I'm interested in
the
> coordinates of the new vertices. Is this possible in POVRay using a
> matrix method?


You could always look up "matrix" in the manual?


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From: ABX
Subject: Re: rotating, translating POINTS
Date: 19 Mar 2003 12:34:56
Message: <5eah7vkb281f717anot776c2rgl0lgpmgq@4ax.com>
On Wed, 19 Mar 2003 18:23:16 +0100, HermanS <her### [at] pandorabeinvalid>
wrote:
> It's easy to translate and rotate objects, but I'm looking for a method 
> to transform POINTS.
> Ex. I declare a cube using the coordinates of its vertices, then I 
> transform all the vertices and I get a new object. I'm interested in the 
> coordinates of the new vertices. Is this possible in POVRay using a 
> matrix method?

This group is not the best place for such a question. Moreover look for posting
guyidelines in povray.announce.frequently-asked-questions.

ABX


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From: Peter Hertel
Subject: Re: rotating, translating POINTS
Date: 20 Mar 2003 02:13:46
Message: <3e796a2a@news.povray.org>
> You could always look up "matrix" in the manual?

And "vrotate" ?

-- 
Peter
--
http://hertel.no/peter


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