POV-Ray : Newsgroups : povray.binaries.images : WIP: desert temple - mystery.21_curves.jpg [1/1] Server Time
20 Nov 2024 10:38:33 EST (-0500)
  WIP: desert temple - mystery.21_curves.jpg [1/1] (Message 1 to 9 of 9)  
From: Lutz-Peter Hooge
Subject: WIP: desert temple - mystery.21_curves.jpg [1/1]
Date: 26 Aug 2001 15:59:14
Message: <MPG.15f373659ab73c2989680@news.povray.org>
Hi everybody,
 
What do you think about this?

I'm not very happy with the bottom of the big stone on the top of the 
columns: it looks not rough enough.
Any idea how I can change this without increasing the roughness on the 
edges?

Its an isosurface:

#declare platenorm=function{pigment{granite scale 2}}
#local a=4;
#local b=4;
#local c=4;
#local ra = 1/1.1;
#local rb = 1/.15;
#local rc = 1/1.1;
function
{
	sqrt((x*ra)^a+(y*rb)^b+(z*rc)^c) - 1
	+ 2*0.15*platenorm(x,y,z)	
}

The scene took 3h to render on an Athlon 500MHz in 640x480, AA.3, medium 
qual. radiosity (Rad. settings cut and pasted from the megapov .6 
documentation)

bye, Lutz


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Attachments:
Download 'mystery.21_curves.jpg' (57 KB)

Preview of image 'mystery.21_curves.jpg'
mystery.21_curves.jpg


 

From: Dave Blandston
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 26 Aug 2001 17:51:25
Message: <3b896f5d$1@news.povray.org>
Well, I think it's great! I can't help you with the stone, but what I really
like about this picture (besides the overall mood - it's fantastic) is the
glowing green sphere. Would you be willing to share it with the group? I
have a scene that also uses a glowing green sphere, but mine isn't nearly as
good as yours!

Regards,
Dave Blandston

"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote in message
news:MPG.15f373659ab73c2989680@news.povray.org...
> Hi everybody,
>
> What do you think about this?


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From: Lutz-Peter Hooge
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 26 Aug 2001 18:00:00
Message: <MPG.15f38fd82cfb629989681@news.povray.org>
In article <3b896f5d$1@news.povray.org>, gra### [at] earthlinknet 
says...
> Well, I think it's great! I can't help you with the stone, but what I really
> like about this picture (besides the overall mood - it's fantastic) is the
> glowing green sphere. Would you be willing to share it with the group? 

Well it is really easy, I created it more or less by accident and was 
surprised how good it was looking myself

#macro lightsphere(COLOR)
light_source
{       
	<0,0,0>
	color rgb COLOR
	
	fade_distance 3
	fade_power 3
	looks_like
	{
		sphere
		{
			<0,0,0>,.5
			hollow
			texture
			{
				pigment{color rgb COLOR transmit .9}
				finish
				{
					specular .3 roughness .004
					ambient .5 diffuse .5
					reflection .2}
				}
			
				interior
				{
				ior 2
				media
				{
					emission rgb 5
					density
					{
						spherical
						scale .5 
						color_map
						{
							[0.0 color rgb 0]
							[0.5 color rgb 0]
							[0.7 color rgb COLOR]
							[1.0 color rgb 1]
						}
					}
				}
			} 
		}
	}
}
#end


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From: Dave Blandston
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 26 Aug 2001 20:11:42
Message: <3b89903e@news.povray.org>
Cool - Thanks!

"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote in message
news:MPG.15f38fd82cfb629989681@news.povray.org...
> In article <3b896f5d$1@news.povray.org>, gra### [at] earthlinknet
> says...
> > Well, I think it's great! I can't help you with the stone, but what I
really
> > like about this picture (besides the overall mood - it's fantastic) is
the
> > glowing green sphere. Would you be willing to share it with the group?
>
> Well it is really easy, I created it more or less by accident and was
> surprised how good it was looking myself
>
> #macro lightsphere(COLOR)
> light_source
>

> <0,0,0>
> color rgb COLOR
>
> fade_distance 3
> fade_power 3
> looks_like
> {
> sphere
> {
> <0,0,0>,.5
> hollow
> texture
> {
> pigment{color rgb COLOR transmit .9}
> finish
> {
> specular .3 roughness .004
> ambient .5 diffuse .5
> reflection .2}
> }
>
> interior
> {
> ior 2
> media
> {
> emission rgb 5
> density
> {
> spherical
> scale .5
> color_map
> {
> [0.0 color rgb 0]
> [0.5 color rgb 0]
> [0.7 color rgb COLOR]
> [1.0 color rgb 1]
> }
> }
> }
> }
> }
> }
> }
> #end


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From: Steve
Subject: Re: WIP: desert temple - mystery.21_curves.jpg [1/1]
Date: 27 Aug 2001 02:15:46
Message: <slrn9oj1g8.rrh.steve@zero-pps.localdomain>
On Sun, 26 Aug 2001 21:58:52 +0200, Lutz-Peter Hooge wrote:
>Hi everybody,
> 
>What do you think about this?

A real good looking image. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:27am  up 44 days,  2:32,  2 users,  load average: 1.04, 1.14, 1.26


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From: Marc-Hendrik Bremer
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 28 Aug 2001 03:49:46
Message: <3b8b4d1a@news.povray.org>
Lutz-Peter Hooge schrieb in Nachricht ...
>I'm not very happy with the bottom of the big stone on the top of the
>columns: it looks not rough enough.


Just an idea: are you sure, that your contained_by-object does not cut of
the roughness at the bottom?
If that's not the case, you could add the pigment directly to the
y-component (like in +((y+platenorm(x,y,z)*0.1)*rb)^b) of the formula, too.
That might work as well.

Marc-Hendrik


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From: Lutz-Peter Hooge
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 28 Aug 2001 07:22:31
Message: <MPG.15f59d79affc6119989682@news.povray.org>
In article <3b8b4d1a@news.povray.org>, Mar### [at] t-onlinede 
says...

> Just an idea: are you sure, that your contained_by-object does not cut of
> the roughness at the bottom?
Definitely not. I think it has something to do with the derivative of the 
function beeing much higher in y direction.

> If that's not the case, you could add the pigment directly to the
> y-component (like in +((y+platenorm(x,y,z)*0.1)*rb)^b) of the formula, too.

Thanks, this might work...will try it.

Lutz


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From: Lutz-Peter Hooge
Subject: Re: desert temple - mystery.21_curves.jpg [1/1]
Date: 28 Aug 2001 16:13:40
Message: <MPG.15f619de671dc46e989683@news.povray.org>
In article <3b8b4d1a@news.povray.org>, Mar### [at] t-onlinede 
says...

> y-component (like in +((y+platenorm(x,y,z)*0.1)*rb)^b) of the formula, too.
> That might work as well.
Yep, it worked. Although I'm not sure the difference will be very 
visible, because of the ligthing.

The scene is now "final" I think, I added some small details and media 
clouds(scattering)...unfortunaltely it now renders at 1PPS ;-(

Lutz


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From: David Fontaine
Subject: Re: WIP: desert temple - mystery.21_curves.jpg [1/1]
Date: 30 Aug 2001 15:15:17
Message: <3B8E8EBC.79E57DA4@faricy.net>
Cool scene.  Kinda reminds me of that Mario 64 level.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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