POV-Ray : Newsgroups : povray.binaries.images : more Splork-age... Server Time
16 Nov 2024 04:22:45 EST (-0500)
  more Splork-age... (Message 1 to 9 of 9)  
From: Dan Byers
Subject: more Splork-age...
Date: 25 Feb 2003 19:44:05
Message: <BA81680E.3054%goofygraffix@huntel.net>
I'll have a 1024x768 jpeg on my site in a day or two.... enjoy :)

----------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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Attachments:
Download 'splork 2.jpg' (77 KB)

Preview of image 'splork 2.jpg'
splork 2.jpg


 

From: Josef Schmid
Subject: Re: more Splork-age...
Date: 25 Feb 2003 21:04:01
Message: <3e5c2091$1@news.povray.org>
"Dan Byers" <goo### [at] huntelnet> schrieb im Newsbeitrag
news:BA81680E.3054%goo### [at] huntelnet...
> I'll have a 1024x768 jpeg on my site in a day or two.... enjoy :)
>
> ----------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix
>

Hi Dan!



Are you going to post the source?

bye
jsj


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From: Tom Galvin
Subject: Re: more Splork-age...
Date: 26 Feb 2003 02:16:35
Message: <Xns932E16F241F5Etomatimporg@204.213.191.226>
"Josef Schmid" <J_S### [at] t-onlinede> wrote in news:3e5c2091$1
@news.povray.org:


> Hi Dan!
> 

> 
> Are you going to post the source?
> 
> bye
> jsj
> 
> 

Then we could have an IRTC round with a splork theme ;)

Gotta love them splorks


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From: Hugo Asm
Subject: Re: more Splork-age...
Date: 26 Feb 2003 03:17:40
Message: <3e5c7824@news.povray.org>
Oh, this one is pretty nice!  :)  Saved on my harddisk now. I like these
textures much more. Are the tiles procedural, or done with a paintprogram?
There are a lot of places where people have abstract art on the walls, but I
think your pictures would look better on those walls.

Regards,
Hugo


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From: Andrew Cocker
Subject: Re: more Splork-age...
Date: 26 Feb 2003 04:59:01
Message: <3e5c8fe5@news.povray.org>
"Dan Byers" <goo### [at] huntelnet> wrote in message
news:BA81680E.3054%goo### [at] huntelnet...
> I'll have a 1024x768 jpeg on my site in a day or two.... enjoy :)

Hi Dan,

Great pic. I love the brushed metal texture. Is it procedural? If so, could I have the
code
please?

All the best,

Andy Cocker


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From: Dan Byers
Subject: Re: more Splork-age...
Date: 26 Feb 2003 09:25:04
Message: <web.3e5ccd24d3ab3475e1a922da0@news.povray.org>
Thanks for all the compliments!  :)

The brushed metal effect is done with the following macro:

#macro boxText( bwFlag )

 #local baseRotate = rand(seed90)*20;
 texture {
  pigment { color rgb <.85,.9,1> }
  finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6  }
  normal { bumps .5 scale <.5,.015,.015> }
  rotate z*baseRotate
 }
 texture {
  pigment { color rgbf <1,1,1,.75> }
  finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
  normal { bumps .5 scale <.65,.015,.015> }
  rotate z*baseRotate
  rotate z*60
 }
 #if( bwFlag = 1 )
 texture {
  pigment { color rgbf <.1,.2,.4,.75> }
  finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
  normal { bumps .5 scale <.75,.015,.015> }
  rotate z*baseRotate
  rotate z*-85
 }
 #else
 texture {
  pigment { color rgbf <.85,.9,1,.75> }
  finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
  normal { bumps .5 scale <.5,.015,.015> }
  rotate z*baseRotate
  rotate z*-105
 }
 #end

#end

As you can see, it's merely using layered textures, with 'bwFlag' used to
indicate if it's a white tile or a blue tile.

--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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From: Josef Schmid
Subject: Re: more Splork-age...
Date: 26 Feb 2003 15:24:02
Message: <3e5d2262$1@news.povray.org>
"Tom Galvin" <tom### [at] imporg> schrieb im Newsbeitrag
news:Xns### [at] 204213191226...

>
> Then we could have an IRTC round with a splork theme ;)
>
> Gotta love them splorks
>

lol...

then perhaps we could see such pics like

wet splork

the lonely (but happy) splork
innocent splork
little red riding splork
...

;-)

bye
jsj


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From: Andrew Cocker
Subject: Re: more Splork-age...
Date: 26 Feb 2003 18:08:35
Message: <3e5d48f3$1@news.povray.org>
"Dan Byers" <nomail@nomail> wrote in message
news:web.3e5ccd24d3ab3475e1a922da0@news.povray.org...
> Thanks for all the compliments!  :)
>
> The brushed metal effect is done with the following macro:
>
> #macro boxText( bwFlag )
>
>  #local baseRotate = rand(seed90)*20;
>  texture {
>   pigment { color rgb <.85,.9,1> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6  }
>   normal { bumps .5 scale <.5,.015,.015> }
>   rotate z*baseRotate
>  }
>  texture {
>   pigment { color rgbf <1,1,1,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.65,.015,.015> }
>   rotate z*baseRotate
>   rotate z*60
>  }
>  #if( bwFlag = 1 )
>  texture {
>   pigment { color rgbf <.1,.2,.4,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.75,.015,.015> }
>   rotate z*baseRotate
>   rotate z*-85
>  }
>  #else
>  texture {
>   pigment { color rgbf <.85,.9,1,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.5,.015,.015> }
>   rotate z*baseRotate
>   rotate z*-105
>  }
>  #end
>
> #end
>
> As you can see, it's merely using layered textures, with 'bwFlag' used to
> indicate if it's a white tile or a blue tile.
>

Great. Thanks Dan.

All the best,
Andy Cocker


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From: Ian J  Burgmyer
Subject: Re: more Splork-age...
Date: 28 Feb 2003 23:25:57
Message: <3e603655$1@news.povray.org>
WOW!  Beautiful Splork-age!  I like this one even more than the last one.

-Ian


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