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something I messed with awhile back, forgot about, then rediscovered and
decided to do a final render... not one of my better efforts; then again,
maybe somebody will dig it... as usual, comments and whatnot are welcome...
peace...
--
dan
http://hometown.aol.com/goofygrafx
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Attachments:
Download 'some6.jpg' (43 KB)
Preview of image 'some6.jpg'
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Too bright!
- Slime
[ http://www.slimeland.com/ ]
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in article 3d2e2efc$1@news.povray.org, Slime at slm### [at] slimelandcom wrote on
7/11/02 8:19 PM:
> Too bright!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
that's what I get for rendering it too close to an exploding sun...
--
dan
http://hometown.aol.com/goofygrafx
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> that's what I get for rendering it too close to an exploding sun...
That'll do it.
BTW, I'm also using a laptop with an LCD screen which has what I believe to
be a gamma of 1, so images *always* seem a little too bright to me. But it
seems that this one actually has large areas of rgb(1,1,1) =)
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> That'll do it.
>
> BTW, I'm also using a laptop with an LCD screen which has what I believe to
> be a gamma of 1, so images *always* seem a little too bright to me. But it
> seems that this one actually has large areas of rgb(1,1,1) =)
Some vids will let you apply a gamma correction. Actually, my CRT is a
little bright, so I put a 0.9 gamma correction on my desktop. For some
reason though, if the monitor goes on standby and comes back, the gamma
resets to 1.0 and if I want it back I have go to the advanced display
settings and click the Color tab...
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricynet>
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On Thu, 11 Jul 2002 19:25:47 -0500, Dan Byers wrote:
> something I messed with awhile back, forgot about, then rediscovered and
> decided to do a final render... not one of my better efforts; then again,
> maybe somebody will dig it... as usual, comments and whatnot are welcome...
> peace...
>
Nice work.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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I think this image would be an interesting heightfield!
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