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enjoy...
--
dan
http://hometown.aol.com/goofygrafx
Post a reply to this message
Attachments:
Download 'birthing800.jpg' (395 KB)
Preview of image 'birthing800.jpg'
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> enjoy...
looks for intersecting dice, fails to spot any - impressed :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Kewl- nice lighting, excellent textures, yada yada... :-) How'd you do the
domino floor?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Dan Byers" <goo### [at] aolcom> wrote in message
news:B7FB6048.A67%goo### [at] aolcom...
> enjoy...
>
> --
> dan
> http://hometown.aol.com/goofygrafx
>
>
Post a reply to this message
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> From: "Mahalis" <don### [at] fakeycom>
> Newsgroups: povray.binaries.images
> Date: Tue, 23 Oct 2001 19:30:19 -0400
> Subject: Re: something for ya...
>
> Kewl- nice lighting, excellent textures, yada yada... :-) How'd you do the
> domino floor?
here's the source (or part of it anyways):
//--------------------- source starts here
#declare boxWide = 5;
#declare boxTall = .5;
#declare cutOutWide = boxWide*.85;
#declare cutOutThick = boxTall*.25;
#local theHole = boxWide*.5;
#declare cutOut =
union {
cylinder { x* cutOutWide, -x* cutOutWide, cutOutThick }
sphere { x* cutOutWide, cutOutThick }
translate y*boxTall
}
#declare One =
torus { cutOutWide*.25, cutOutThick translate y*boxTall }
#declare Two =
union {
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
}
#declare Three =
union {
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
torus { cutOutWide*.25, cutOutThick translate y*boxTall }
}
#declare Four =
union {
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}
}
#declare Five =
union {
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}
torus { cutOutWide*.25, cutOutThick translate y*boxTall }
}
#declare Six =
union {
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate
<-theHole,boxTall,-theHole> }
torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,theHole>
}
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,-theHole>
}
torus { cutOutWide*.25, cutOutThick translate <theHole,boxTall,0> }
torus { cutOutWide*.25, cutOutThick translate <-theHole,boxTall,0> }
}
#macro myBox()
difference {
box {
<-boxWide,-boxTall,-boxWide >,< boxWide,boxTall,boxWide >
}
object { cutOut translate z* cutOutWide }
object { cutOut translate z* cutOutWide rotate y*90 }
object { cutOut translate z* cutOutWide rotate y*180}
object { cutOut translate z* cutOutWide rotate y*270}
#local flag = int(rand( seed13 )*6);
#switch( flag )
#case( 0 )
object { One }
#break
#case( 1 )
object { Two }
#break
#case( 2 )
object { Three }
#break
#case( 3 )
object { Four }
#break
#case( 4 )
object { Five }
#break
#case( 5 )
object { Six }
#break
#end
}
#end
//------------------------------ source ends here
... not the super-science way of doing things, but what the hell... :)
--
dan
http://hometown.aol.com/goofygrafx
Post a reply to this message
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> From: "Rick [Kitty5]" <ric### [at] kitty5com>
> Newsgroups: povray.binaries.images
> Date: Wed, 24 Oct 2001 00:00:30 +0100
> Subject: Re: something for ya...
>
> looks for intersecting dice, fails to spot any - impressed :)
>
thank you kindly... oh, and apologies for the file size - my stupid computer
told me it was only going to be 300-some odd kilobytes, but it lied to me
again, as usual... :)
--
dan
http://hometown.aol.com/goofygrafx
Post a reply to this message
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Thats due to the encoding used in newsgroups. Theres some formula so you can
estimate how big it really will be. i don't know what it is offhand though.
"Dan Byers" <goo### [at] aolcom> wrote in message news:B7FB6FB1.A6C%
> thank you kindly... oh, and apologies for the file size - my stupid
computer
> told me it was only going to be 300-some odd kilobytes, but it lied to me
> again, as usual... :)
> --
> dan
> http://hometown.aol.com/goofygrafx
>
Post a reply to this message
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Dan Byers <goo### [at] aolcom> wrote in article
<B7FB6048.A67%goo### [at] aolcom>...
> enjoy...
>
> --
> dan
> http://hometown.aol.com/goofygrafx
YAHTZEE!
--
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669
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On Tue, 23 Oct 2001 17:58:33 -0500, Dan Byers wrote:
>enjoy...
It took an age to download as it's on the big side, but a
beautiful image.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:41am up 15 days, 15:22, 1 user, load average: 1.18, 1.28, 1.34
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Ross Litscher wrote:
> Thats due to the encoding used in newsgroups. Theres some formula so you can
> estimate how big it really will be. i don't know what it is offhand though.
4/3rds
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
Post a reply to this message
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Anton Sherwood wrote:
> "Jon A. Cruz" wrote:
> > 4/3rds
>
> ... because it has six meaningful bits to a byte rather than eight,
> right?
Kinda.
It's because Base-64 encoding takes in three 8-bit bytes at a time and
outputs 4 printable characters at a time.
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
Post a reply to this message
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