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(I think I goofed, so this is a repost)
Just picked pov up again after about 2 years of not using it at all
Started rehashing old stuff that I did.
Any comments or suggestions?
Post a reply to this message
Attachments:
Download 'yingyang.jpg' (22 KB)
Preview of image 'yingyang.jpg'
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Only one: how did you do that?! I've *just* started trying to do exactly the
same symbol and I've got no idea where to start! Blobs? Sweeps? Heightfields?
Give me a clue?!
Cheers,
Steve
"Bruce Duncan" <ayt### [at] hotmailcom> wrote in message
news:78nlju0ag295o0hkfac2g8eumpu48h2p46@4ax.com...
(I think I goofed, so this is a repost)
Just picked pov up again after about 2 years of not using it at all
Started rehashing old stuff that I did.
Any comments or suggestions?
Post a reply to this message
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Good texturing...
dans le message de news: 3d3b285e@news.povray.org...
> Only one: how did you do that?! I've *just* started trying to do exactly
the
> same symbol and I've got no idea where to start! Blobs? Sweeps?
Heightfields?
>
> Give me a clue?!
>
> Cheers,
>
> Steve
>
>
> "Bruce Duncan" <ayt### [at] hotmailcom> wrote in message
> news:78nlju0ag295o0hkfac2g8eumpu48h2p46@4ax.com...
> (I think I goofed, so this is a repost)
>
> Just picked pov up again after about 2 years of not using it at all
> Started rehashing old stuff that I did.
>
> Any comments or suggestions?
>
>
>
>
Post a reply to this message
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Please post the source! I would love to render a copy for my desktop!
Bruce Duncan wrote:
> (I think I goofed, so this is a repost)
>
> Just picked pov up again after about 2 years of not using it at all
> Started rehashing old stuff that I did.
>
> Any comments or suggestions?
>
> [Image]
Post a reply to this message
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I used a sphere_sweep, getting the sphere placing took a bit of math,
and some trial and error.
This is probably the bit that you're after
// yy_n is the number (visible) sweep components
// (higher = better definition, but slower)
#declare yy_n = 15;
#declare yy_i = -1;
sphere_sweep {
b_spline
yy_n + 3,
#while( yy_i <= yy_n + 1 )
#declare yy_a = radians( (yy_i / yy_n) * 180 );
#declare yy_x = cos( yy_a ) / ( cos( yy_a ) - 3 ) * 2;
#declare yy_z = sin( yy_a ) / ( cos( yy_a ) - 3 ) * 2;
#declare yy_r = ( cos( yy_a ) - 1 ) / ( cos( yy_a ) - 3 );
<yy_x, 0, yy_z>, yy_r // place node
#declare yy_i = yy_i + 1;
#end
tolerance 0.1
scale <1, 0.5, 1>
}
I've also attached a couple of images with transparency and photons.
I could have picked better colors, but I like the light patterns cast
by the photons.
On Sun, 21 Jul 2002 22:33:42 +0100, "Steve Tremayne"
<I_G### [at] Using_My_Email_AddressCom> wrote:
>Only one: how did you do that?! I've *just* started trying to do exactly the
>same symbol and I've got no idea where to start! Blobs? Sweeps? Heightfields?
>
>Give me a clue?!
>
>Cheers,
>
>Steve
>
>
>"Bruce Duncan" <ayt### [at] hotmailcom> wrote in message
>news:78nlju0ag295o0hkfac2g8eumpu48h2p46@4ax.com...
>(I think I goofed, so this is a repost)
>
>Just picked pov up again after about 2 years of not using it at all
>Started rehashing old stuff that I did.
>
>Any comments or suggestions?
>
>
>
Post a reply to this message
Attachments:
Download 'yingyang2_1.jpg' (24 KB)
Download 'yingyang2_2.jpg' (30 KB)
Preview of image 'yingyang2_1.jpg'
Preview of image 'yingyang2_2.jpg'
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I've posted the source in povray.text.scene-files.
On Mon, 22 Jul 2002 13:37:13 -0400, Psychomech <psy### [at] charternet>
wrote:
>Please post the source! I would love to render a copy for my desktop!
>
>Bruce Duncan wrote:
>
>> (I think I goofed, so this is a repost)
>>
>> Just picked pov up again after about 2 years of not using it at all
>> Started rehashing old stuff that I did.
>>
>> Any comments or suggestions?
>>
>> [Image]
Post a reply to this message
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78nlju0ag295o0hkfac2g8eumpu48h2p46@4ax.com...
> (I think I goofed, so this is a repost)
>
> Just picked pov up again after about 2 years of not using it at all
> Started rehashing old stuff that I did.
>
> Any comments or suggestions?
Beautiful images, especially the glass ones,
(and thanks for the source ;-)
Bye
Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com
Post a reply to this message
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And now in radiosity please...
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That'll have to wait, I have not played around with radiosity yet.
The source is in p.t.s-f, why don't you do the honors.
On Tue, 23 Jul 2002 00:19:44 +0200, "Apache"
<apa### [at] yahoocom> wrote:
>And now in radiosity please...
>
Post a reply to this message
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