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Hi(gh)!
Am 11.02.26 um 12:50 schrieb Bald Eagle:
> kurtz le pirate <kur### [at] free fr> wrote:
>> Hello,
>>
>> One or more suggestions for further improvement ?
>
> Use the keywords "open" and "hollow" so that I can reach into the screen and
> taste it?
Don't drink and code! Programmers run on caffeine, not alcohol...
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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On 11/02/2026 11:04, kurtz le pirate wrote:
>
> Hello,
>
> One or more suggestions for further improvement ?
>
>
A few improvements. I'm working on it little by little.
The surface of the liquid isn't flat anymore, but it doesn't make much
of a difference. A new texture for the desk.
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
Attachments:
Download 'whisky_glass_menisque.png' (1762 KB)
Preview of image 'whisky_glass_menisque.png'

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On 19/04/2026 18:49, kurtz le pirate wrote:
> The surface of the liquid isn't flat anymore, but it doesn't make much
> of a difference. A new texture for the desk.
>
Much better and natural now, I see the coaster is also improved.
--
YB
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kurtz le pirate <kur### [at] free fr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> >
> > Hello,
> >
> > One or more suggestions for further improvement ?
> >
> >
>
> A few improvements. I'm working on it little by little.
>
> The surface of the liquid isn't flat anymore, but it doesn't make much
> of a difference. A new texture for the desk.
>
>
>
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise
Yes this liquid is much more nuanced and appealing. The scale of the new wood
texture seems too small : it features screws that we would expect to also appear
in a normal bumb, plus not reveal to repeat as much if bigger.
For smoked oak wood, the following page shows low reflectivity but the
interaction with bitmap is hard to assign. Maybe start with a grey material to
get the shininess right...?
https://gustafs.com/knowledge-hub/surfaces/ligt-reflection-values/
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