POV-Ray : Newsgroups : povray.binaries.images : The third Poe-generated RSOCP script, still using the original prompt... Server Time
10 Oct 2024 03:51:17 EDT (-0400)
  The third Poe-generated RSOCP script, still using the original prompt... (Message 1 to 1 of 1)  
From: Jörg "Yadgar" Bleimann
Subject: The third Poe-generated RSOCP script, still using the original prompt...
Date: 26 Jul 2024 11:27:30
Message: <66a3c062@news.povray.org>
Hi(gh)!

...turned out to be faulty!

Now I in fact continued the original "chat" (and deleted the 
accidentally started second one)... according to the (German writing!) 
"Assistant" chat bot, Poe started to "improve" the scene, which means 
elaborating it... but it got the pigment syntax for the plane wrong (at 
least for POV-Ray 3.7 - I don't know whether it might work with 3.8) - 
there can't be two pigment pattern types within the same pair of brackets!

// Camera
camera {
     location <0, 5, -10>
     look_at <0, 1, 0>
     angle 45
}

// Lighting
light_source { <-10, 20, -10> color rgb <1, 1, 1> }
sky_sphere {
     pigment { gradient <0, 1, 0>
               color_map {
                   [0.0 color rgb <0.5, 0.7, 1>]
                   [0.7 color rgb <0.2, 0.4, 0.8>]
               }
     }
}

// Plane
plane {
     y, 0
     pigment {
         bumps
         granite
         color_map {
             [0.0 color rgb <0.8, 0.8, 0.8>]
             [0.5 color rgb <0.6, 0.6, 0.6>]
             [1.0 color rgb <0.4, 0.4, 0.4>]
         }
         scale 2
     }
     normal {
         bumps
         frequency 5
         scale 0.1
     }
}

// Sphere
sphere {
     <0, 1, 0>, 1
     finish {
         ambient 0.2
         diffuse 0.4
         specular 0.6
         roughness 0.05
         reflection {
             0.7
             fresnel true
         }
         normal {
             granite
             scale 0.1
         }
     }
     texture {
         pigment { color rgb <1, 1, 1> }
         finish { reflection 0.5 }
     }
}

Also, the system doesn't seem to know that in POV-Ray (at least in 3.7 - 
I still haven't tried out 3.8) normal is not a property within finish, 
but on the same level as finish within texture...

By fixing this (removing "bump" and taking normal out of the finish 
brackets) and then rendering, I got the scene attached here.
Strangely enough, having finish and normal outside the texture 
statement, it still works!

Now this looks nice - but it starts to depart significantly from my 
original prompt! Most likely, I from now on would generate two lines of 
Poe-powered RSOCPs scenes: one following the continous "chat" with 
constant "improvements" by the AI engine (however, without changing my 
prompt!), the other one just using single-partite "chats" with the same 
prompt over and over.

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


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Attachments:
Download 'poeray_rsocp_003.png' (540 KB)

Preview of image 'poeray_rsocp_003.png'
poeray_rsocp_003.png


 

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