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Hi(gh)!
My assumption proved true: when using the same prompt once again, Poe
varies the POV code! This is the output:
// Declare camera
camera {
location <0, 3, -10>
look_at <0, 1, 0>
}
// Declare light sources
light_source { <-10, 20, -10> color rgb <1, 1, 1> }
light_source { <10, 20, -10> color rgb <1, 1, 1> }
// Declare sky
sky_sphere {
pigment { color rgb <0.52, 0.80, 0.92> }
}
// Declare checkered plane
plane {
y, 0
pigment {
checker
color rgb <0.8, 0.8, 0.8>
color rgb <0.6, 0.6, 0.6>
scale 2
}
}
// Declare reflective sphere
sphere {
<0, 1, 0>, 1
finish {
ambient 0.1
diffuse 0.6
specular 0.8
roughness 0.1
reflection 0.5
}
pigment { rgbt <1, 1, 1, 0.0> }
}
It's easy to see that the scene now contains two light sources, but the
sphere still rests on the plane rather than hovering above it...
Being not familiar with Poe's user interface yet, I accidentally started
a new "chat" with a pre-defined prompt (which asked for a vegetarian
cooking recipe, nothing about POV-Ray at all), so I replaced this prompt
with my original one. This is not what I wanted to do the first place,
so most likely, the result is not representative for what I intended.
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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