POV-Ray : Newsgroups : povray.binaries.images : N240SY0.0000001 Server Time
5 Nov 2024 20:20:44 EST (-0500)
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From: ingo
Subject: N240SY0.0000001
Date: 7 May 2024 02:40:00
Message: <web.6639cb04587ac6db17bac71e8ffb8ce3@news.povray.org>
Variations:

---%<------%<------%<---


#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#include "math.inc"
#include "rand.inc"
#include "functions.inc"
#include "transforms.inc"


#declare Point = <0,0,0>;
#declare Stream = seed(7);
//#declare N=24;
#declare N=240;
#declare arrNeighbours = array[N];
#for(I,0,N-1)
  #declare arrNeighbours[I] = VRand_On_Sphere(Stream)/2;
#end

blob{
  threshold .40
  sphere{Point,1,1}
  #for(I,0,N-1)
    #declare Neighbour = arrNeighbours[I];
    #declare Distance = vlength(Neighbour);
    #declare Normal = vnormalize(Neighbour);
    //sphere{0,1,-0.8 scale <1,0.1,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    sphere{0,1,-0.8 scale <1,0.01,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    //sphere{0,1,-0.8 scale <1,0.001,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    //sphere{0,1,-0.8 scale <1,0.0001,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    //sphere{0,1,-0.8 scale <1,0.00001,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    //sphere{0,1,-0.8 scale <1,0.000001,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
    //sphere{0,1,-0.8 scale <1,0.0000001,1> Point_At_Trans(Normal) translate
Normal*Distance*1.2}
  #end
  pigment{rgb 1}
}

camera {
  perspective angle 22
  location  <0,0,-10>
  look_at   <0,0,  0>
}
light_source{< -300, 3000,   0> rgb <0.3,0.3,0.2>}
light_source{< 3000,  300,-500> rgb .5}
light_source{<  300,-3000,   0> rgb <0.2,0.2,0.4>}

---%<------%<------%<---

ingo


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Attachments:
Download 'n240sy0.0000001.png' (462 KB)

Preview of image 'n240sy0.0000001.png'
n240sy0.0000001.png


 

From: Paolo Gibellini
Subject: Re: N240SY0.0000001
Date: 7 May 2024 03:11:16
Message: <6639d414$1@news.povray.org>
Il 07/05/2024 08:35, ingo ha scritto:
> 
> Variations:
> 

An interesting image!
Paolo


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From: William F Pokorny
Subject: Re: N240SY0.0000001
Date: 7 May 2024 07:28:28
Message: <663a105c$1@news.povray.org>
On 5/7/24 02:35, ingo wrote:
> 
> Variations:
> 

I like the look of it!

Bill P.


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From: Alain Martel
Subject: Re: N240SY0.0000001
Date: 7 May 2024 16:07:31
Message: <663a8a03$1@news.povray.org>
Le 2024-05-07 à 02:35, ingo a écrit :
> 
> Variations:
> 
> ---%<------%<------%<---
> 
> 
> #version 3.7;
> global_settings{ assumed_gamma 1.0 }
> #default{ finish{ ambient 0.1 diffuse 0.9 }}
> #include "math.inc"
> #include "rand.inc"
> #include "functions.inc"
> #include "transforms.inc"
> 
> 
> #declare Point = <0,0,0>;
> #declare Stream = seed(7);
> //#declare N=24;
> #declare N=240;
> #declare arrNeighbours = array[N];
> #for(I,0,N-1)
>    #declare arrNeighbours[I] = VRand_On_Sphere(Stream)/2;
> #end
> 
> blob{
>    threshold .40
>    sphere{Point,1,1}
>    #for(I,0,N-1)
>      #declare Neighbour = arrNeighbours[I];
>      #declare Distance = vlength(Neighbour);
>      #declare Normal = vnormalize(Neighbour);
>      //sphere{0,1,-0.8 scale <1,0.1,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      sphere{0,1,-0.8 scale <1,0.01,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.0001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.00001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>      //sphere{0,1,-0.8 scale <1,0.0000001,1> Point_At_Trans(Normal) translate
> Normal*Distance*1.2}
>    #end
>    pigment{rgb 1}
> }
> 
> camera {
>    perspective angle 22
>    location  <0,0,-10>
>    look_at   <0,0,  0>
> }
> light_source{< -300, 3000,   0> rgb <0.3,0.3,0.2>}
> light_source{< 3000,  300,-500> rgb .5}
> light_source{<  300,-3000,   0> rgb <0.2,0.2,0.4>}
> 
> ---%<------%<------%<---
> 
> ingo
My render don't look even remotely like your image, and I didn't change 
anything.


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From: yesbird
Subject: Re: N240SY0.0000001
Date: 7 May 2024 16:21:02
Message: <663a8d2e$1@news.povray.org>
On 07/05/2024 09:35, ingo wrote:
> 
> Variations:

I like it - inspired by Malevich ?
--
YB


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From: ingo
Subject: Re: N240SY0.0000001
Date: 8 May 2024 01:00:00
Message: <web.663b0643608f7b9417bac71e8ffb8ce3@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:


> >      //sphere{0,1,-0.8 scale <1,0.0000001,1> Point_At_Trans(Normal) translate
> > Normal*Distance*1.2}
> >    #end
> >    pigment{rgb 1}
> > }


> My render don't look even remotely like your image, and I didn't change
> anything.

Alain,

did you render with the last sphere option?

ingo


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From: ingo
Subject: Re: N240SY0.0000001
Date: 8 May 2024 01:05:00
Message: <web.663b071f608f7b9417bac71e8ffb8ce3@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 07/05/2024 09:35, ingo wrote:
> >
> > Variations:
>
> I like it - inspired by Malevich ?

Haha, no, more a "Bob Ross Happy Accident". Just going beyond sensible with
scaling of blobs and I guess then you run into numerical problems.

ingo


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Attachments:
Download 'singlecell_blob.png' (575 KB)

Preview of image 'singlecell_blob.png'
singlecell_blob.png


 

From: yesbird
Subject: Re: N240SY0.0000001
Date: 8 May 2024 05:27:23
Message: <663b457b$1@news.povray.org>
On 08/05/2024 08:02, ingo wrote:
> Haha, no, more a "Bob Ross Happy Accident".

Thanks, will have a look ...
Btw, Roger Dean also have real time online lessons on his Facebook page.

  Just going beyond sensible with
> scaling of blobs and I guess then you run into numerical problems.
Rather interesting object, will play with it. Reminds my fractals 
experiments at 90-x.
--
YB


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From: yesbird
Subject: Re: N240SY0.0000001
Date: 8 May 2024 06:50:51
Message: <663b590b@news.povray.org>
On 08/05/2024 08:02, ingo wrote:
> yesbird <sya### [at] gmailcom> wrote:
>> I like it - inspired by Malevich ?
> ... 
> Haha, no, more a "Bob Ross Happy Accident".

It looks like we are on the way to the modern art gallery.
I call this artwork "Spring in NY", guess it will be sold
for about $1.5-1.8 millions and I will by Meta Quest 3 then ...

------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#include "math.inc"
#include "rand.inc"
#include "functions.inc"
#include "transforms.inc"

#declare Point = <0,0,0>;
#declare Stream = seed(7);
#declare N=240;
#declare arrNeighbours = array[N];
#for(I,0,N-1)
   #declare arrNeighbours[I] = VRand_On_Sphere(Stream)/2;
#end

blob{
   threshold .50
   sphere{Point,1,1}
   #for(I,0,N-1)
     #declare Neighbour = arrNeighbours[I];
     #declare Distance = vlength(Neighbour);
     #declare Normal = vnormalize(Neighbour);
     sphere{0,1,-0.8 scale <1,0.0000001, 1> Point_At_Trans(Normal) 
translate Normal * Distance * 2.8}
   #end
   pigment{rgb 1}
}

camera {
   perspective angle 22
   location  <0,0,-10>
   look_at   <0,0,  0>
}

light_source{< -300, 3000,   0> rgb <0.2, 2.3, 0.2>}
light_source{< 3000,  300,-500> rgb <0.0, 0.4, 0.4>}
light_source{<  300,-3000,   0> rgb <0.0, 0.1, 2.4>}
------------------------------------------------------------------------

--
YB


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Attachments:
Download 'ingo_01.png' (442 KB)

Preview of image 'ingo_01.png'
ingo_01.png


 

From: Bald Eagle
Subject: Re: N240SY0.0000001
Date: 8 May 2024 08:25:00
Message: <web.663b6e71608f7b947b170db125979125@news.povray.org>
"ingo" <nomail@nomail> wrote:

> Haha, no, more a "Bob Ross Happy Accident". Just going beyond sensible with
> scaling of blobs and I guess then you run into numerical problems.
>
> ingo

Hey - this is a really good one.
It looks like a white blood cell from Asimov's _Fantastic Voyage_!

Could you share how you achieved this result?
This looks like a good base for future modeling.

Maybe you should try using emission to see if you can get some nice "glow"
effects.

I could also envision giving it a green hue to simulate some sort of microscopic
plant cell, and maybe a (mostly) clear/ior internal region with some irregular
"organelles" to make it look like one of those microscope slide images.

Horton hears a who?   :)

- BW


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