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Hello,
I haven't posted here for a while. I've just "finished" a first attempt
at curving patterns. Here's what it looks like on a plane, a cylinder
and a sphere for the T-pattern.
I'm also wondering if i shouldn't find a slightly more homogeneous
paving on the sphere. The pattern seems far too distorted in latitude.
I cheated a bit with the sphere because I don't know (yet) how to treat
the poles.
Your feedback is welcome.
--
Kurtz le pirate
Compagnie de la Banquise
Post a reply to this message
Attachments:
Download 'tiled1.jpg' (350 KB)
Preview of image 'tiled1.jpg'
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On 4/19/24 05:38, kurtz le pirate wrote:
> Your feedback is welcome.
Cool. :-)
Bill P.
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kurtz le pirate <kur### [at] gmailcom> wrote:
> I haven't posted here for a while. I've just "finished" a first attempt
> at curving patterns.
That looks very nice.
ingo
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On 19/04/2024 12:38, kurtz le pirate wrote:
> I'm also wondering if i shouldn't find a slightly more homogeneous
> paving on the sphere. The pattern seems far too distorted in latitude.
>
> I cheated a bit with the sphere because I don't know (yet) how to treat
> the poles.
Hi, kurtz !
As for me, it looks attractive and accurate enough. Don't you think that
the reason is a perspective distortion of camera ?
--
YB
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On 4/19/2024 5:38 AM, kurtz le pirate wrote:
>
> Hello,
>
> I haven't posted here for a while. I've just "finished" a first attempt
> at curving patterns. Here's what it looks like on a plane, a cylinder
> and a sphere for the T-pattern.
>
> I'm also wondering if i shouldn't find a slightly more homogeneous
> paving on the sphere. The pattern seems far too distorted in latitude.
>
> I cheated a bit with the sphere because I don't know (yet) how to treat
> the poles.
>
>
> Your feedback is welcome.
>
>
Are these just CSG objects with your own texture mapping using tiling
patterns, or are you using isosurfaces with the tiles defining the surface?
They are pretty cool looking already. I'd like to see how you do it, as
I'm constantly looking for interesting surface texture perturbations to
steal (I mean borrow) :-)
--
-- Chris R
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On 19/04/2024 16:12, RATH, CHRISTOPHER A wrote:
> Are these just CSG objects with your own texture mapping using tiling
> patterns, or are you using isosurfaces with the tiles defining the surface?
>
> They are pretty cool looking already. I'd like to see how you do it, as
> I'm constantly looking for interesting surface texture perturbations to
> steal (I mean borrow) :-)
>
No texture mapping, no isosurface, "just" CGS with spheres, cylinders,
torus and planes.
Still a few things to fine-tune. Then I'll make a new page on my site to
explain how it's all built.
Thanks to everyone for your comments.
--
Kurtz le pirate
Compagnie de la Banquise
Post a reply to this message
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Il 19/04/2024 11:38, kurtz le pirate ha scritto:
>
> Hello,
>
> I haven't posted here for a while. I've just "finished" a first attempt
> at curving patterns. Here's what it looks like on a plane, a cylinder
> and a sphere for the T-pattern.
>
> I'm also wondering if i shouldn't find a slightly more homogeneous
> paving on the sphere. The pattern seems far too distorted in latitude.
>
> I cheated a bit with the sphere because I don't know (yet) how to treat
> the poles.
>
>
> Your feedback is welcome.
>
>
I like the results a lot, and I'm also curious to see your page with the
explanations.
Paolo
Post a reply to this message
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