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An intermediary state-of-the-art, with new cockpit/front design, ship's
name, and start of container modelling (12 instead of 6 separate units).
The name gave me some unexpected problems, I took more time to solve
than I expected. I wanted to explore smart modelling techniques in Silo
(boolean intersections) and the Text Generator - while working correctly
- did some strange things with the normals' orientations. eventually, I
got it right though. I consider the front now as "finished".
--
Thomas
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Attachments:
Download 'spacecargo_test_05b.jpg' (293 KB)
Preview of image 'spacecargo_test_05b.jpg'
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This is looking very nice. The astronaut/cosmonaut definitely shows off the
scale. I like those recessed panels on the cargo pods, and the new and very cool
'smooth blending' of the cockpit into the body of the ship.
It looks like something new has been added to the rear engine area(?). I see
a large flat shape peeking out.
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Op 28/03/2024 om 00:53 schreef Kenneth:
> This is looking very nice. The astronaut/cosmonaut definitely shows off the
> scale. I like those recessed panels on the cargo pods, and the new and very cool
> 'smooth blending' of the cockpit into the body of the ship.
>
> It looks like something new has been added to the rear engine area(?). I see
> a large flat shape peeking out.
>
Thank you indeed Kenneth. It is coming along slowly but steadily.
Somebody needs to pilot this ship, so I am going to look into my Poser
workforce pool to see if somebody qualified is available. Still a couple
of issues /inside/ the cockpit to take care off before returning to the
pods.
No, the rear engine area has not been changed; it is the "greebles"
texture which lights up under some illumination angles. Maybe I shall do
something about it, not sure. At present, a couple of pods are missing
which is probably why the pilot or co-pilot is investigating outside... :-)
Later today I shall post the scene with a different background.
--
Thomas
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Oh! The missing pods seem to have been found! ;-)
The planet is a - slightly modified - version of Sam Benge's
RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't
remember where that one cam from. I converted it to an exr file to be
able to control its luminosity though.
--
Thomas
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Attachments:
Download 'spacecargo_test_06d.jpg' (581 KB)
Preview of image 'spacecargo_test_06d.jpg'
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Hi(gh)!
On 28.03.24 09:24, Thomas de Groot wrote:
> Oh! The missing pods seem to have been found! ;-)
>
> The planet is a - slightly modified - version of Sam Benge's
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't
> remember where that one cam from. I converted it to an exr file to be
> able to control its luminosity though.
>
How I wish I could expand the storage on my class-A freighter
"Zarathustra" by simply docking such cargo shuttles... but
unfortunately, in No Man's Sky, cargo storage is strictly limited to a
total(!) of ten in-ship containers, each with a mere 50 slots! At least,
containers are accessible from any planetary base...
And then that infamous 16,000-part building limit... players, to the
barricades!
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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Il 28/03/2024 09:24, Thomas de Groot ha scritto:
> Oh! The missing pods seem to have been found! ;-)
>
> The planet is a - slightly modified - version of Sam Benge's
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't
> remember where that one cam from. I converted it to an exr file to be
> able to control its luminosity though.
>
A very nice scene!
Paolo
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hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> Oh! The missing pods seem to have been found! ;-)
>
> The planet is a - slightly modified - version of Sam Benge's
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't
> remember where that one cam from. I converted it to an exr file to be
> able to control its luminosity though.
very nice. had concerns not seeing a "hatch" :-) but then spotted what looks
like a ramp. the pods give me a "wooden" impression, somehow; and now, not
having the required education, I'm wondering how dehydrated + compressed wood
"panels" would perform in space.
(hoping for "boosts", in your energy levels)
regards, jr.
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Hi(gh)!
On 29.03.24 14:25, jr wrote:
> very nice. had concerns not seeing a "hatch" :-) but then spotted what looks
> like a ramp. the pods give me a "wooden" impression, somehow; and now, not
> having the required education, I'm wondering how dehydrated + compressed wood
> "panels" would perform in space.
Most likely surprisingly well - see here:
https://edition.cnn.com/2023/11/07/asia/japan-wooden-satellite-scn-spc/index.html
15 years earlier, this would have been a nice "cultural boost" for the
then-emerging indie-folk "lumbersexual" scene (or vice versa), many
would have been eager to wait for seeing the Fleet Foxes floating around
in an orbital log cabin...
Wood is good! Just ask a Nuristani...
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
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hi,
=?UTF-8?Q?J=C3=B6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> ...
> Most likely surprisingly well - see here:
> https://edition.cnn.com/2023/11/07/asia/japan-wooden-satellite-scn-spc/index.html
wow, thanks. v cool.
> 15 years earlier, this would have been a nice "cultural boost" for the
> then-emerging indie-folk "lumbersexual" scene (or vice versa), many
> would have been eager to wait for seeing the Fleet Foxes floating around
> in an orbital log cabin...
:-)
(this morning on the radio we got Cornershop's "Brimful of Asha" :-) "singing,
and dancing" :-))
> Wood is good! Just ask a Nuristani...
so I had a look at Nusristan's Wikipedia page. _very_beautiful_. the images
are a bit like Tirol, or the "Schwarzwald", on steroids.
regards, jr.
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Hi(gh)!
On 31.03.24 13:33, jr wrote:
> so I had a look at Nusristan's Wikipedia page. _very_beautiful_. the images
> are a bit like Tirol, or the "Schwarzwald", on steroids.
Yes, the Hindu Kush is a *little bit* higher than the Black Forest or
even the Alps...
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
Post a reply to this message
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