POV-Ray : Newsgroups : povray.binaries.images : Space Cargo (WIP 3) Server Time
8 May 2024 20:43:51 EDT (-0400)
  Space Cargo (WIP 3) (Message 3 to 12 of 12)  
<<< Previous 2 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: Space Cargo (WIP 3)
Date: 28 Mar 2024 03:17:07
Message: <66051973$1@news.povray.org>
Op 28/03/2024 om 00:53 schreef Kenneth:
> This is looking very nice. The astronaut/cosmonaut definitely shows off the
> scale. I like those recessed panels on the cargo pods, and the new and very cool
> 'smooth blending' of the cockpit into the body of the ship.
> 
> It looks like something new has been added to the rear engine area(?). I see
> a large flat shape peeking out.
> 
Thank you indeed Kenneth. It is coming along slowly but steadily. 
Somebody needs to pilot this ship, so I am going to look into my Poser 
workforce pool to see if somebody qualified is available. Still a couple 
of issues /inside/ the cockpit to take care off before returning to the 
pods.

No, the rear engine area has not been changed; it is the "greebles" 
texture which lights up under some illumination angles. Maybe I shall do 
something about it, not sure. At present, a couple of pods are missing 
which is probably why the pilot or co-pilot is investigating outside... :-)

Later today I shall post the scene with a different background.

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Space Cargo (WIP 3)
Date: 28 Mar 2024 04:24:18
Message: <66052932@news.povray.org>
Oh! The missing pods seem to have been found! ;-)

The planet is a - slightly modified - version of Sam Benge's 
RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't 
remember where that one cam from. I converted it to an exr file to be 
able to control its luminosity though.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'spacecargo_test_06d.jpg' (581 KB)

Preview of image 'spacecargo_test_06d.jpg'
spacecargo_test_06d.jpg


 

From: Jörg "Yadgar" Bleimann
Subject: Re: Space Cargo (WIP 3)
Date: 28 Mar 2024 12:54:11
Message: <6605a0b3@news.povray.org>
Hi(gh)!

On 28.03.24 09:24, Thomas de Groot wrote:
> Oh! The missing pods seem to have been found! ;-)
> 
> The planet is a - slightly modified - version of Sam Benge's 
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't 
> remember where that one cam from. I converted it to an exr file to be 
> able to control its luminosity though.
> 

How I wish I could expand the storage on my class-A freighter 
"Zarathustra" by simply docking such cargo shuttles... but 
unfortunately, in No Man's Sky, cargo storage is strictly limited to a 
total(!) of ten in-ship containers, each with a mere 50 slots! At least, 
containers are accessible from any planetary base...

And then that infamous 16,000-part building limit... players, to the 
barricades!

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Space Cargo (WIP 3)
Date: 29 Mar 2024 06:15:30
Message: <660694c2$1@news.povray.org>
Il 28/03/2024 09:24, Thomas de Groot ha scritto:
> Oh! The missing pods seem to have been found! ;-)
> 
> The planet is a - slightly modified - version of Sam Benge's 
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't 
> remember where that one cam from. I converted it to an exr file to be 
> able to control its luminosity though.
> 

A very nice scene!

Paolo


Post a reply to this message

From: jr
Subject: Re: Space Cargo (WIP 3)
Date: 29 Mar 2024 09:30:00
Message: <web.6606c14b589966e21686e436cde94f1@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> Oh! The missing pods seem to have been found! ;-)
>
> The planet is a - slightly modified - version of Sam Benge's
> RidgedMFPlanetB, and the starry background is Milkyway_BG.exr. I don't
> remember where that one cam from. I converted it to an exr file to be
> able to control its luminosity though.

very nice.  had concerns not seeing a "hatch" :-) but then spotted what looks
like a ramp.  the pods give me a "wooden" impression, somehow; and now, not
having the required education, I'm wondering how dehydrated + compressed wood
"panels" would perform in space.

(hoping for "boosts", in your energy levels)


regards, jr.


Post a reply to this message

From: Jörg "Yadgar" Bleimann
Subject: Re: Space Cargo (WIP 3)
Date: 30 Mar 2024 01:26:51
Message: <6607a29b$1@news.povray.org>
Hi(gh)!

On 29.03.24 14:25, jr wrote:

> very nice.  had concerns not seeing a "hatch" :-) but then spotted what looks
> like a ramp.  the pods give me a "wooden" impression, somehow; and now, not
> having the required education, I'm wondering how dehydrated + compressed wood
> "panels" would perform in space.

Most likely surprisingly well - see here: 
https://edition.cnn.com/2023/11/07/asia/japan-wooden-satellite-scn-spc/index.html

15 years earlier, this would have been a nice "cultural boost" for the 
then-emerging indie-folk "lumbersexual" scene (or vice versa), many 
would have been eager to wait for seeing the Fleet Foxes floating around 
in an orbital log cabin...

Wood is good! Just ask a Nuristani...

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


Post a reply to this message

From: jr
Subject: Re: Space Cargo (WIP 3)
Date: 31 Mar 2024 07:35:00
Message: <web.660949f0589966e21686e436cde94f1@news.povray.org>
hi,

=?UTF-8?Q?J=C3=B6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> ...
> Most likely surprisingly well - see here:
> https://edition.cnn.com/2023/11/07/asia/japan-wooden-satellite-scn-spc/index.html

wow, thanks.  v cool.


> 15 years earlier, this would have been a nice "cultural boost" for the
> then-emerging indie-folk "lumbersexual" scene (or vice versa), many
> would have been eager to wait for seeing the Fleet Foxes floating around
> in an orbital log cabin...

:-)

(this morning on the radio we got Cornershop's "Brimful of Asha" :-)  "singing,
and dancing" :-))


> Wood is good! Just ask a Nuristani...

so I had a look at Nusristan's Wikipedia page.  _very_beautiful_.  the images
are a bit like Tirol, or the "Schwarzwald", on steroids.


regards, jr.


Post a reply to this message

From: Jörg "Yadgar" Bleimann
Subject: Re: Space Cargo (WIP 3)
Date: 1 Apr 2024 01:22:10
Message: <660a4482$1@news.povray.org>
Hi(gh)!

On 31.03.24 13:33, jr wrote:

> so I had a look at Nusristan's Wikipedia page.  _very_beautiful_.  the images
> are a bit like Tirol, or the "Schwarzwald", on steroids.

Yes, the Hindu Kush is a *little bit* higher than the Black Forest or 
even the Alps...

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


Post a reply to this message

From: jr
Subject: Re: Space Cargo (WIP 3)
Date: 2 Apr 2024 13:10:00
Message: <web.660c3b69589966e21686e436cde94f1@news.povray.org>
hi,

=?UTF-8?Q?J=C3=B6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
> On 31.03.24 13:33, jr wrote:
> > so I had a look at Nusristan's Wikipedia page.  _very_beautiful_.  the images
> > are a bit like Tirol, or the "Schwarzwald", on steroids.
>
> Yes, the Hindu Kush is a *little bit* higher than the Black Forest or
> even the Alps...

bah, mere kilometres..  </grin>

I guess I was simply surprised, after all these years of "western soldiers on
patrol" media images which showed mostly the "drab bits" around Kandahar, that
there are such lush ("verdant") places.


regards. jr.


Post a reply to this message

From: Jörg "Yadgar" Bleimann
Subject: Re: Space Cargo (WIP 3)
Date: 6 Apr 2024 04:36:20
Message: <66110984$1@news.povray.org>
Hi(gh)!

On 02.04.24 19:07, jr wrote:

> bah, mere kilometres..  </grin>
> 
> I guess I was simply surprised, after all these years of "western soldiers on
> patrol" media images which showed mostly the "drab bits" around Kandahar, that
> there are such lush ("verdant") places.

Yes, these eastern parts of Afghanistan are the only regions still 
reached by the Indian summer monsoon, further west the forests quickly 
give way to what used to be steppe vegetation with interspersed juniper 
and wild pistachio groves, but has been reduced to semi-desert by many 
decades of overgrazing... and also the eastern forests (which exist not 
only in Nuristan, but also in the higher reaches of Khost and Paktia 
provinces further south) have been massively damaged by overfelling 
during the recent wars, for which mostly the Pakistani timber mafia is 
to blame. But overall, the Nuristani woodlands still are preserved 
better than those in Khost and Paktia, thanks to Nuristani culture with 
its centuries-old woodcraft traditions, while the latter provinces are 
populated almost exclusively by Pashtuns, which don't have this 
affection towards wood and forests and thus simply plundered them...

Let's hope that at least in POVghanistan (or other incarnations of 
Khyberspace) the eastern Afghan forests will be restore to their former 
splendour one day!

See you there!

Yadgar


Post a reply to this message

<<< Previous 2 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.