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For now, at least, I've incorporated al of the wood and paint techniques I've
been working on this month into the toy room scene. As always, comments and
suggestions on how to improve things are welcome.
-- Chris R.
Post a reply to this message
Attachments:
Download 'scene.png' (2062 KB)
Preview of image 'scene.png'
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On 5/24/2023 6:28 AM, Chris R wrote:
> For now, at least, I've incorporated al of the wood and paint techniques I've
> been working on this month into the toy room scene. As always, comments and
> suggestions on how to improve things are welcome.
>
> -- Chris R.
Very nice. Is the image on the tablet an image of an earlier render or
special mesh_camera magic? (or even a user-defined camera)?
Post a reply to this message
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Josh English <Jos### [at] joshuarenglishcom> wrote:
> On 5/24/2023 6:28 AM, Chris R wrote:
> > For now, at least, I've incorporated al of the wood and paint techniques I've
> > been working on this month into the toy room scene. As always, comments and
> > suggestions on how to improve things are welcome.
> >
> > -- Chris R.
>
> Very nice. Is the image on the tablet an image of an earlier render or
> special mesh_camera magic? (or even a user-defined camera)?
I did a rendering of the scene from the position of the camera on the tablet
using that camera's characteristics first, and then used that as an image_map on
the screen of the tablet for the final render.
It would be an interesting to play with something that would effectively render
both at the same time. It would certainly save about 8 hours of rendering time!
(Maybe)
-- Chris R.
Post a reply to this message
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On 5/26/2023 7:43 AM, Chris R wrote:
> Josh English <Jos### [at] joshuarenglishcom> wrote:
>> On 5/24/2023 6:28 AM, Chris R wrote:
>>> For now, at least, I've incorporated al of the wood and paint techniques I've
>>> been working on this month into the toy room scene. As always, comments and
>>> suggestions on how to improve things are welcome.
>>>
>>> -- Chris R.
>>
>> Very nice. Is the image on the tablet an image of an earlier render or
>> special mesh_camera magic? (or even a user-defined camera)?
> I did a rendering of the scene from the position of the camera on the tablet
> using that camera's characteristics first, and then used that as an image_map on
> the screen of the tablet for the final render.
>
> It would be an interesting to play with something that would effectively render
> both at the same time. It would certainly save about 8 hours of rendering time!
> (Maybe)
>
>
> -- Chris R.
>
>
It's one of my mesh_camera tricks I'm trying to pull off. Unfortunately
for my ray-tracing I have a show next week that I'm prepping for so a
lot of my free time is learning choreography and hopefully even the
words and notes!
-- JOsh
Post a reply to this message
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