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Op 22/01/2021 om 03:41 schreef Ash Holsenback:
> On 1/20/21 7:58 AM, Ash Holsenback wrote:
>> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>>> I use a pigment_pattern controlling several image_maps of stony
>>>>> grounds. The pigment_pattern itself is also a stony ground
>>>>> image_map. Then uv_mapped on a mesh, but an appropriate
>>>>> height_field would also do.
>>>>
>>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>>
>>>
>>> Let me just lift a little tip of the concealing veil :-) This is how
>>> the final pattern looks like (with addition of some scattered stones).
>>>
>>
>> nice... thank you sir
>
> hey thanks again thomas... took some playing but i finally got it. i
> replaced the disc i was using as the ground with a mesh i made in
> blender. pushed and pulled the surface in a couple of places then
> smoothed. i have it now with a downward slope towards the camera
Oh yes! This is perfect. Well done indeed!
--
Thomas
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Op 22/01/2021 om 06:25 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Let me just lift a little tip of the concealing veil :-) This is how the
>> final pattern looks like (with addition of some scattered stones).
>
> Wow, this looks really amazing Thomas!
>
Fun thing about this particular image: the basic image_maps I
downloaded, have - for some of them - a copyright ghost-printed
diagonally across the images. Embedded into the pigment_pattern, that
print disappears and is incorporated into the final result. :-)
--
Thomas
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And for those who were wondering what to do this week-end the challenge becomes:
lets reverse-engineer this image and find out what was written in the copyright
! ;-)
Thomas de Groot <tho### [at] degrootorg> wrote:
> Fun thing about this particular image: the basic image_maps I
> downloaded, have - for some of them - a copyright ghost-printed
> diagonally across the images. Embedded into the pigment_pattern, that
> print disappears and is incorporated into the final result. :-)
>
> --
> Thomas
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> On 1/21/21 7:08 AM, BayashiPascal wrote:
>> I like it very much, especially the texture of the walls and the sky.
>> May I suggest some swirling sand in the atmosphere?
>
> good idea... this is going to be an abandoned camp so i think a couple
> of jawa's here and there (scrounging) and some tumbleweeds too
>
Tumbleweeds ? There are no tumbleweeds on Tatooine.
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On 1/22/21 10:07 AM, Alain Martel wrote:
>> On 1/21/21 7:08 AM, BayashiPascal wrote:
>>> I like it very much, especially the texture of the walls and the sky.
>>> May I suggest some swirling sand in the atmosphere?
>>
>> good idea... this is going to be an abandoned camp so i think a couple
>> of jawa's here and there (scrounging) and some tumbleweeds too
>>
>
> Tumbleweeds ? There are no tumbleweeds on Tatooine.
lol... you're certain of that are ya!!!!
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On 1/17/21 11:08 AM, Ash Holsenback wrote:
> inspired me to start roughing out a scene
making some progress... and /yes/ i'm looking for tumbleweeds
Post a reply to this message
Attachments:
Download 'tatooine.jpg' (435 KB)
Preview of image 'tatooine.jpg'
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Op 22/01/2021 om 21:56 schreef Ash Holsenback:
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>> inspired me to start roughing out a scene
>
> making some progress... and /yes/ i'm looking for tumbleweeds
>
/maybe/ you can do something with this? The weed but not the tumble :-)
--
Thomas
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Attachments:
Download 'micha riser.7z.zip' (3 KB)
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On 1/23/21 2:33 AM, Thomas de Groot wrote:
> Op 22/01/2021 om 21:56 schreef Ash Holsenback:
>> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>>> inspired me to start roughing out a scene
>>
>> making some progress... and /yes/ i'm looking for tumbleweeds
>>
>
> /maybe/ you can do something with this? The weed but not the tumble :-)
>
>
====~
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Le 2021-01-22 à 15:56, Ash Holsenback a écrit :
> On 1/17/21 11:08 AM, Ash Holsenback wrote:
>> inspired me to start roughing out a scene
>
> making some progress... and /yes/ i'm looking for tumbleweeds
>
Please, avoid tumbleweed. They'll remove the alien world feeling.
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Hi(gh)!
On 23.01.21 16:27, Alain Martel wrote:
> Please, avoid tumbleweed. They'll remove the alien world feeling.
Yes, that's true... perhaps for really alien looking vegetation, he
should take a look at the desert regions in Satisfactory... there are
many videos about that game on YouTube!
See you in Khyberspace!
Yadgar
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