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From: Jörg "Yadgar" Bleimann
Subject: mesh2 generator: strange error!
Date: 8 Jul 2020 08:45:59
Message: <5f05c007@news.povray.org>
Hi(gh)!

Obviously, I once more have messed up my POVEarth code - when I run my 
mesh2 generator (attached here), a strange error shows up:

"File 'mesh2writer.pov' line 287: Parse Error: Expected 'string', End of 
File
  found instead
Fatal error in parser: Cannot parse input."

Though the generated mesh2 scripts look correct, whenever I render a 
scene containing them, I see no terrain relief, but only ocean...

For better understanding, I also attached a (small) mesh2 script 
generated with the mesh2 generator.

See you in Khyberspace!

Yadgar


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Attachments:
Download 'mesh2writer.pov.txt' (10 KB) Download 'n41e044.inc.txt' (302 KB)

From: jr
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 09:55:01
Message: <web.5f07211a2c1569004d00143e0@news.povray.org>
hi,

=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> ...
> Though the generated mesh2 scripts look correct, whenever I render a
> scene containing them, I see no terrain relief, but only ocean...
>
> For better understanding, I also attached a (small) mesh2 script
> generated with the mesh2 generator.

tried to have a look, the mesh data appears to parse ok, however, am struggling
with the dimensions and trying to get the camera set up.  it would help if you
could post a small scene file that just includes that tile and displays it.


regards, jr.


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From: Jörg "Yadgar" Bleimann
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 10:38:54
Message: <5f072bfe$1@news.povray.org>
On 09.07.20 15:52, jr wrote:

> tried to have a look, the mesh data appears to parse ok, however, am struggling
> with the dimensions and trying to get the camera set up.  it would help if you
> could post a small scene file that just includes that tile and displays it.

Okay, here it is!

See you in Khyberspace!

Yadgar

Now playing: Rock Me (Steppenwolf)


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Attachments:
Download 'utf-8' (8 KB)

From: Jörg "Yadgar" Bleimann
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 10:41:00
Message: <5f072c7c$1@news.povray.org>
Hi(gh)!

...and also the texture imagemap!

See you in Khyberspace!

Yadgar

Now playing: Rock Me (Steppenwolf)


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Attachments:
Download 'n41e044_2004-07.png' (74 KB)

Preview of image 'n41e044_2004-07.png'
n41e044_2004-07.png


 

From: jr
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 11:20:00
Message: <web.5f07357a2c1569004d00143e0@news.povray.org>
hi,

=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> On 09.07.20 15:52, jr wrote:
>
> > tried to have a look, the mesh data appears to parse ok, however, am struggling
> > with the dimensions and trying to get the camera set up.  it would help if you
> > could post a small scene file that just includes that tile and displays it.
>
> Okay, here it is!

cheers.

> > ... I see no terrain relief, but only ocean...

same here.  I inserted, after line 211, a line which simply subtracts from the Y
axis of 'Cam_oceanfloorpos', going from -2.5 to -2.6 the view changes.

no real idea, to be honest.  (had thought about height_fields, their adjustable
water_level  :-))  and absolutely no idea why you see the EOF error message, the
code looks kosher.


regards, jr.


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From: Bald Eagle
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 13:40:01
Message: <web.5f07560b2c156900fb0b41570@news.povray.org>
I added line 253 as:
    translate Cam_Pos/2
then
I changed line 281 to
location Cam_Pos*2

Your tile is not positioned properly.


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From: Jörg "Yadgar" Bleimann
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 17:05:10
Message: <5f078686@news.povray.org>
On 09.07.20 19:38, Bald Eagle wrote:
> I added line 253 as:
>      translate Cam_Pos/2
> then
> I changed line 281 to
> location Cam_Pos*2

I tried out your suggestions... and the result is quite weird, as you see:


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Attachments:
Download 'tbilisi.png' (112 KB)

Preview of image 'tbilisi.png'
tbilisi.png


 

From: Bald Eagle
Subject: Re: mesh2 generator: strange error!
Date: 9 Jul 2020 17:55:06
Message: <web.5f07918f2c156900fb0b41570@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:

> I tried out your suggestions... and the result is quite weird, as you see:

Indeed.
I would suggest either getting rid of your planet entirely for test renders, or
at least give it a transmit value so you can see below the surface.

Create a macro that will give the min_extent and max_extent of your tile, and
calculate the approximate surface normal.   You could then "draw" a cylinder
from the planet center to the center of the tile, and a cone from a [large]
fraction of the camera location to the center of the tile, so you can always get
a bearing on it.

But at least you see the tile and know its approximate location.


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From: Jörg "Yadgar" Bleimann
Subject: Re: mesh2 generator: strange error!
Date: 14 Jul 2020 18:35:29
Message: <5f0e3331$1@news.povray.org>
Hi(gh)!

On 09.07.20 23:52, Bald Eagle wrote:

> Create a macro that will give the min_extent and max_extent of your tile,

I really have no clue how to do this - and I can't look it up, as is 
seems not to be included in the POV-Ray 3.7 doc!

See you in Khyberspace!

Yadgar


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From: Bald Eagle
Subject: Re: mesh2 generator: strange error!
Date: 14 Jul 2020 19:40:01
Message: <web.5f0e41922c156900fb0b41570@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 09.07.20 23:52, Bald Eagle wrote:
>
> > Create a macro that will give the min_extent and max_extent of your tile,
>
> I really have no clue how to do this - and I can't look it up, as is
> seems not to be included in the POV-Ray 3.7 doc!
>
> See you in Khyberspace!
>
> Yadgar



#declare Obj = union {
// Everything
}
 #local Min = min_extent (Obj);
 #local Max = max_extent (Obj);
 #local Center = (Min+Max)/2;


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