POV-Ray : Newsgroups : povray.binaries.images : POVEarth: Svalbard: Verlegenhuken (tile n80e016) Server Time: 28 May 2020 22:34:44 GMT
  POVEarth: Svalbard: Verlegenhuken (tile n80e016) (Message 1 to 4 of 4)  
From: Jörg "Yadgar" Bleimann
Subject: POVEarth: Svalbard: Verlegenhuken (tile n80e016)
Date: 12 Apr 2020 23:24:01
Message: <5e93a311@news.povray.org>
Hi(gh)!

The second tile in a series of more than 8000... it contains the 
Verlegenhukflya coastal lowland with Cape Verlegenhuken, the 
northernmost portion of Ny-Friesland, which in turn is a large peninsula 
of Spitsbergen, the largest island in the Svalbard archipelago (see map: 
https://de.wikipedia.org/wiki/Datei:Topographic_map_of_Svalbard.svg).

The first rendering attached here shows the Verlegenhuken in an overhead 
view from a height of 15 kilometres; the second is a closer and lower 
oblique view from 2 kms; the third one a "sailor's view" of the northern 
Verlegenhuken coast 5 metres above sea level; the fourth one shows the 
inner (but not glaciated - the provisional texture is meant to indicate 
barren rocky ground) lowland from a pedestrian perspective looking east.

A few days ago, I learned that the second, cleaned edition of the ASTER 
elevation data tiles does not (and will not in the nearer future) 
include areas north of 61°N. As it is highly non-trivial to separate 
land from sea ice I started looking for other sources of DEMs, even 
found a series of Svalbard GeoTIFFs on the server of the Norwegian Polar 
Institute (https://geodata.npolar.no/) - only to realize that 3DEM, my 
standard tool for generating ASCII matrices from ASTER GeoTIFFs, is not 
able to display them properly, and on the Norwegian site, there is no 
hint of which software preferably to use.

Is there any fellow POVer more familiar with GIS software than me to 
give me a clue?

The Norwegian Polar Institute also provides highly accurate (or at least 
highly accurate looking - having never been to Svalbard, I can't decide) 
topographic maps of Svalbard (and other Norwegian Arctic and Antarctic 
places - https://toposvalbard.npolar.no/) - if I only had an accurate 
tool to distort map sections into simple cylindrical projection! (no, 
GIMP's perspective deformation tool is not accurate - at least if you're 
not able to use Scheme scripts!) That would be useful not only for 
determining coastlines, but also to paint textures which at least take 
the distribution of tundra, rock and glacier ice into account...

So, for the time being, I have to content myself with sometimes really 
ugly and artificial looking coastlines (like seen in the first image)...

Another, more POV-Ray-related question: I use a not-too-complex water 
material made by Christoph Hormann (code see below)... but for real 
ocean, the water is much too transparent, not even in the Red Sea the 
ground at 500 metres depth would be visible. How can I make the water 
more opaque?

The code:

#declare M_Water=
   material {
     texture {
       pigment {
         color rgbt <1, 1, 1, 0.5> // originally: rgbt <1, 1, 1, 1>
       }
       finish {
         diffuse 0

         reflection {
           <0.03, 0.03, 0.04>, <0.75, 0.75, 1>
           exponent 1.2
           falloff 5
           fresnel on
         }

         specular 0.8
         roughness 0.003
       }
       normal
       {
         bozo 1.5
         scale 0.0001/0.001
       }
     }
     interior {
       ior 1.34
     }
   }

Adding some scattering media to the interior probably might do the 
trick, I think... but for the next three hours (I love these long, dark, 
silent coding nights!) my computer will be occupied by generating the 
mesh2 for the next tile, i. e. n80e017, perhaps I will come up with the 
first multi-tile image later today!

See you in Khyberspace!

Yadgar


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Attachments:
Download '2020-04-11 povearth, svalbard, verlegenhuken, take 1 - overhead view from 15 kms.jpg' (41 KB)
Download '2020-04-12 povearth, svalbard, verlegenhuken, take 3 - view from north, 2 kms above ground.jpg' (257 KB)
Download '2020-04-12 povearth, svalbard, verlegenhuken, take 4 - 'sailor's view' from north, 5 metres above sea level.jpg' (241 KB)
Download '2020-04-12 povearth, svalbard, verlegenhuken, take 5 - pedestrian view across verlegenhukflya coastal plain eastward, 1.' (22 KB)

Preview of image '2020-04-11 povearth, svalbard, verlegenhuken, take 1 - overhead view from 15 kms.jpg'
2020-04-11 povearth, svalbard, verlegenhuken, take 1 - overhead view from 15 kms.jpg

Preview of image '2020-04-12 povearth, svalbard, verlegenhuken, take 3 - view from north, 2 kms above ground.jpg'
2020-04-12 povearth, svalbard, verlegenhuken, take 3 - view from north, 2 kms above ground.jpg

Preview of image '2020-04-12 povearth, svalbard, verlegenhuken, take 4 - 'sailor's view' from north, 5 metres above sea level.jpg'
2020-04-12 povearth, svalbard, verlegenhuken, take 4 - 'sailor's view' from north, 5 metres above sea level.jpg

Preview of image '2020-04-12 povearth, svalbard, verlegenhuken, take 5 - pedestrian view across verlegenhukflya coastal plain eastward, 1.'
2020-04-12 povearth, svalbard, verlegenhuken, take 5 - pedestrian view across verlegenhukflya coastal plain eastward, 1.


 

From: Bald Eagle
Subject: Re: POVEarth: Svalbard: Verlegenhuken (tile n80e016)
Date: 13 Apr 2020 02:25:01
Message: <web.5e93cceb50fbc087fb0b41570@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:

> The second tile in a series of more than 8000...

Did you ever post the inc file for the pov-earth scene file that you posted?


> Is there any fellow POVer more familiar with GIS software than me to
> give me a clue?

Have you looked at
https://grass.osgeo.org/download/

> Another, more POV-Ray-related question: I use a not-too-complex water
> material made by Christoph Hormann (code see below)... but for real
> ocean, the water is much too transparent, not even in the Red Sea the
> ground at 500 metres depth would be visible. How can I make the water
> more opaque?

http://www.f-lohmueller.de/pov_tut/backgrnd/p_wat1.htm
http://www.imagico.de/pov/water/index.php
http://www.ignorancia.org/index.php/galleries/irtc-entries/water/
http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/
http://www.ignorancia.org/index.php/galleries/old-images/spanish-patio/
http://www.ignorancia.org/index.php/galleries/archaic-images/marsh/


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From: Jörg "Yadgar" Bleimann
Subject: Re: POVEarth: Svalbard: Verlegenhuken (tile n80e016)
Date: 13 Apr 2020 03:21:01
Message: <5e93da9d$1@news.povray.org>
Hi(gh)!

On 13.04.20 04:22, Bald Eagle wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> 
>> The second tile in a series of more than 8000...
> 
> Did you ever post the inc file for the pov-earth scene file that you posted?

No, because it would be impossible, as they typically are about 1.5 GB 
large... even compressed with xz, there still weigh in at about 80 MB!

> Have you looked at
> https://grass.osgeo.org/download/

I just installed it... at least it seems to run, but before I'm able to 
to do anything sensible with it, I'll have to work through the docs! Not 
tonight...

> http://www.f-lohmueller.de/pov_tut/backgrnd/p_wat1.htm
> http://www.imagico.de/pov/water/index.php
> http://www.ignorancia.org/index.php/galleries/irtc-entries/water/
> http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/
> http://www.ignorancia.org/index.php/galleries/old-images/spanish-patio/
> http://www.ignorancia.org/index.php/galleries/archaic-images/marsh/

I'll try them... but first I have to re-calculate the mesh2 from 
n80e017, as I missed adding a (provisional) texture before!

See you in Khyberspace!

Yadgar


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From: Bald Eagle
Subject: Re: POVEarth: Svalbard: Verlegenhuken (tile n80e016)
Date: 25 May 2020 00:40:01
Message: <web.5ecb12de50fbc087fb0b41570@news.povray.org>
[Unity] Procedural Planets (E01 the sphere)
https://www.youtube.com/watch?v=QN39W020LqU

Resolution = 37

37 * 37 * 6 = 7776 (IIRC, the planet has approx 8000 tiles)


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Attachments:
Download 'proceduralmeshplanet.png' (92 KB)

Preview of image 'proceduralmeshplanet.png'
proceduralmeshplanet.png


 

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