The whole concept of POVEarth obviously is too ambitious for my feeble
little mind and/or for that feeble little raytracer called POV-Ray...
after I finally got my mesh2 generator going, I'm simply not able to
place the camera in a way that the generated terrain slice becomes visible.
Perhaps I really should stick to "flat" worlds without any complex
trigonometry and vector transformations... then there never would be
more Khyberspace than Kabul and its nearer surroundings, something like
a diorama but no accurate simulation of the real thing. Sad to realize...
See you in Khyberspace!
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