POV-Ray : Newsgroups : povray.binaries.images : POVghanistan/POVEarth: now with Melody's smooth triangles macros! Server Time
25 Apr 2024 11:15:30 EDT (-0400)
  POVghanistan/POVEarth: now with Melody's smooth triangles macros! (Message 11 to 12 of 12)  
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From: Melody
Subject: Re: POVghanistan/POVEarth: now with Melody's smooth triangles macros!
Date: 9 Dec 2019 02:40:00
Message: <web.5dedf94e34e1c5cf9da690110@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:

>
> ... from the original ASCII tiles ...

so if not hgt, thats even easier, no byte swapping

scanning files is well demonstrated in C
main.c that is, its in utilities

sample would be cool


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From: Jörg "Yadgar" Bleimann
Subject: Re: POVghanistan/POVEarth: now with Melody's smooth triangles macros!
Date: 12 Dec 2019 00:00:51
Message: <5df1c983$1@news.povray.org>
Hi(gh)!

On 09.12.19 08:36, Melody wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> 
>>
>> ... from the original ASCII tiles ...
> 
> so if not hgt, thats even easier, no byte swapping
> 
> scanning files is well demonstrated in C
> main.c that is, its in utilities
> 
> sample would be cool

Sorry that I have to disappoint you - but doing this in C++ turned out 
to be even slower than in POV-Ray SDL! Roughly estimated, a complete 
3601 by 3601 mesh2 will now take 115 days to be processed...

On the other hand, with anti-aliasing I probably get rid of the artifact 
pixels (at least a test render with only 100 by 100 measuring points 
looks that way)... currently, I generate a full-resolution mesh2 for the 
Kabul area, which will be done in about 90 minutes.

See you in Khyberspace!

Yadgar


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