POV-Ray : Newsgroups : povray.binaries.images : Re: building povmodeler? Server Time
23 Dec 2024 22:11:12 EST (-0500)
  Re: building povmodeler? (Message 1 to 6 of 6)  
From: Dick Balaska
Subject: Re: building povmodeler?
Date: 28 Nov 2019 22:32:13
Message: <5de0913d@news.povray.org>
On 11/28/19 10:26 AM, Bald Eagle wrote:

> 
> - but that's why we code. 
My latest 'code'.  My SpaceLoco has crashed into the ground and dug a 
crater of 1" cubes, piled onto a berm around the crater.

(The red->green bar is the real Camera->Lookat for this scene)

-- 
dik
Rendered 29,978,035,200 of 49,882,521,600 pixels (60%)


Post a reply to this message


Attachments:
Download 'ttbo0002.png' (229 KB)

Preview of image 'ttbo0002.png'
ttbo0002.png


 

From: Gergely Szaktilla
Subject: Re: building povmodeler?
Date: 28 Nov 2019 22:40:45
Message: <5de0933d$1@news.povray.org>
On 2019-11-29 04:32, Dick Balaska wrote:
> On 11/28/19 10:26 AM, Bald Eagle wrote:
>> - but that's why we code. 
> My latest 'code'.  My SpaceLoco has crashed into the ground and dug a
> crater of 1" cubes, piled onto a berm around the crater.

Yeah. Life is hard. And it's a good idea having a piece of wire.

Maybe a towel, too.

Gregor


Post a reply to this message

From: Thomas de Groot
Subject: Re: building povmodeler?
Date: 29 Nov 2019 02:24:11
Message: <5de0c79b@news.povray.org>
Op 29/11/2019 om 04:32 schreef Dick Balaska:
> On 11/28/19 10:26 AM, Bald Eagle wrote:
> 
>>
>> - but that's why we code. 
> My latest 'code'.  My SpaceLoco has crashed into the ground and dug a 
> crater of 1" cubes, piled onto a berm around the crater.
> 
> (The red->green bar is the real Camera->Lookat for this scene)
>


LOL. The spaceloco does not seem to be shattered by the impact. On purpose?

-- 
Thomas


Post a reply to this message

From: Dick Balaska
Subject: Re: building povmodeler?
Date: 29 Nov 2019 03:17:19
Message: <5de0d40f@news.povray.org>
On 11/29/19 2:24 AM, Thomas de Groot wrote:
> Op 29/11/2019 om 04:32 schreef Dick Balaska:
>> On 11/28/19 10:26 AM, Bald Eagle wrote:
>>
>>>
>>> - but that's why we code. 
>> My latest 'code'.  My SpaceLoco has crashed into the ground and dug a 
>> crater of 1" cubes, piled onto a berm around the crater.
>>
>> (The red->green bar is the real Camera->Lookat for this scene)
>>
> 
> 
> LOL. The spaceloco does not seem to be shattered by the impact. On purpose?
> 

He took some damage during the descent. Most removable parts have been 
at this point. :)  That cab-side there is laying on the ground. 
SpaceLoco is still standing upright.

-- 
dik
Rendered 30,108,672,000 of 49,882,521,600 pixels (60%)


Post a reply to this message


Attachments:
Download 'ttdo0965.png' (404 KB)

Preview of image 'ttdo0965.png'
ttdo0965.png


 

From: jr
Subject: Re: building povmodeler?
Date: 30 Nov 2019 07:40:00
Message: <web.5de262cecdd38c9feeb22ff0@news.povray.org>
hi,

Dick Balaska <dic### [at] buckosoftcom> wrote:
> My latest 'code'.  My SpaceLoco has crashed into the ground and dug a
> crater of 1" cubes, piled onto a berm around the crater.

meant to ask, is that Minecraft imported into POV_Ray?


regards, jr.


Post a reply to this message

From: Dick Balaska
Subject: Re: building povmodeler?
Date: 1 Dec 2019 00:16:38
Message: <5de34cb6@news.povray.org>
On 11/30/19 7:38 AM, jr wrote:
> hi,
> 
> Dick Balaska <dic### [at] buckosoftcom> wrote:
>> My latest 'code'.  My SpaceLoco has crashed into the ground and dug a
>> crater of 1" cubes, piled onto a berm around the crater.
> 
> meant to ask, is that Minecraft imported into POV_Ray?
> 

I didn't think that when I was building it, but the first time I stood 
at the bottom of the crater, I wondered what subliminal messages I was 
sending to myself. :)

-- 
dik
Rendered 32,339,865,600 of 49,882,521,600 pixels (64%)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.