POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archaeology: Yet Another Grass Scene by Vahur Krouverk, 1999-01-02 Server Time
25 Apr 2024 17:38:16 EDT (-0400)
  POV-Ray Archaeology: Yet Another Grass Scene by Vahur Krouverk, 1999-01-02 (Message 11 to 20 of 20)  
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From: Thomas de Groot
Subject: Re: POV-Ray Archaeology:YetAnotherGrassScenebyVahurKrouverk,1999-01-02
Date: 19 Nov 2019 02:34:50
Message: <5dd39b1a$1@news.povray.org>
Op 18/11/2019 om 15:32 schreef Jörg "Yadgar" Bleimann:
> [snip]

> So I'm torn between two options - of course the park is nicer and more 
> interesting to render than that ugly hippie-age bog (and of course there 
> are much more and much better pictures of it on the web). Do I want to 
> create a beautiful or an authentic Khyberspace? And, on a more 
> philosophical level: what means "authenticity" when sources are scarce 
> and, at least with me, no personal experience can be built upon?
> 
> Still, see you in Khyberspace!
> 
> Yadgar
> 

I think you should stick with your "dreamed" Afghanistan, using 
"reality" (and real scenes/objects) only as a template. You did not 
expect the real "swampy bog"? So, just ignore it and create your lawn in 
place of it. I believe Khyberspace is about that, and not about the 
dirty reality. However, just my two cents of course. :-)

-- 
Thomas


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From: s day
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 22 Nov 2019 04:30:02
Message: <web.5dd7a9fbc9ea2467938b133c0@news.povray.org>
Clumping is the way to go I think. On any grass scenes I have created I would
create a clump of grass (maybe 20 blades) over a small area of a few square
centimeters. (Often I would create an array of clumps with randomisation)

Then repeat the clumps over the terrain, the spacing can then be larger between
'blades' but allows for rougher terrain.

Pretty sure the macro for this grass is in the binaries section on the site if
you want to try it out.


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Attachments:
Download 'tree.png' (3318 KB)

Preview of image 'tree.png'
tree.png


 

From: Norbert Kern
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 22 Nov 2019 08:50:01
Message: <web.5dd7e6c5c9ea2467ab765f000@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:

> Pretty sure the macro for this grass is in the binaries section on the site if
> you want to try it out.

Your file can be found here -
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.54862a4ae69dc92b94986c380%40news.povray.org%3E/?ttop=4
22681&toff=50
..

I want to point to another great grass scene.

Back in 2006 there was the last round of the old IRTC competition with
'complexity' as the topic. The results weren't published, but the entries were
collected together with some sources (
http://ftp.irtc.org/ftp/pub/stills/accepted/ ).
One phantastic scene is 'Grassland' by Isaac Kulka.

His image consits of four seperate images (sky, background, mesoground and
foreground.
He uses clumps of grass and separate grass leaves.


Norbert Kern


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Attachments:
Download 'grassland_foreground.jpg' (948 KB)

Preview of image 'grassland_foreground.jpg'
grassland_foreground.jpg


 

From: Thomas de Groot
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 23 Nov 2019 02:32:34
Message: <5dd8e092$1@news.povray.org>
Op 22/11/2019 om 14:46 schreef Norbert Kern:
> "s.day" <s.d### [at] uelacuk> wrote:
> 
>> Pretty sure the macro for this grass is in the binaries section on the site if
>> you want to try it out.
> 
> Your file can be found here -
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.54862a4ae69dc92b94986c380%40news.povray.org%3E/?ttop=4
> 22681&toff=50
> ..
> 
> I want to point to another great grass scene.
> 
> Back in 2006 there was the last round of the old IRTC competition with
> 'complexity' as the topic. The results weren't published, but the entries were
> collected together with some sources (
> http://ftp.irtc.org/ftp/pub/stills/accepted/ ).
> One phantastic scene is 'Grassland' by Isaac Kulka.
> 
> His image consits of four seperate images (sky, background, mesoground and
> foreground.
> He uses clumps of grass and separate grass leaves.
> 
> 

Thanks indeed for that Kulka scene reminder, Norbert. Great stuff!

-- 
Thomas


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From: William F Pokorny
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 23 Nov 2019 07:01:58
Message: <5dd91fb6$1@news.povray.org>
On 11/22/19 4:27 AM, s.day wrote:
> Clumping is the way to go I think. On any grass scenes I have created I would
> create a clump of grass (maybe 20 blades) over a small area of a few square
> centimeters. (Often I would create an array of clumps with randomisation)
> 
> Then repeat the clumps over the terrain, the spacing can then be larger between
> 'blades' but allows for rougher terrain.
> 
> Pretty sure the macro for this grass is in the binaries section on the site if
> you want to try it out.
> 
An amazing image. Improved? My minds eye thinks you've added additional 
plants & flowers over the version previously posted? I also don't recall 
being able to see inside the tree's cavity as well - but maybe that's 
positioning of the image on my low-ish quality monitors.

Bill P.


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From: William F Pokorny
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 23 Nov 2019 07:08:10
Message: <5dd9212a$1@news.povray.org>
On 11/22/19 8:46 AM, Norbert Kern wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
> 
...
> 
> I want to point to another great grass scene.
> 
> Back in 2006 there was the last round of the old IRTC competition with
...
> One phantastic scene is 'Grassland' by Isaac Kulka.
> 
> His image consits of four seperate images (sky, background, mesoground and
> foreground.
> He uses clumps of grass and separate grass leaves.
> 

Thanks for posting. An effective, affecting image.

Bill P.


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From: s day
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 24 Nov 2019 09:00:01
Message: <web.5dda8cc6c9ea2467938b133c0@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:

> An amazing image. Improved? My minds eye thinks you've added additional
> plants & flowers over the version previously posted? I also don't recall
> being able to see inside the tree's cavity as well - but maybe that's
> positioning of the image on my low-ish quality monitors.
>
> Bill P.

Thanks Bill, your memory/powers of observation are working well. Yes, I rendered
it at a higher resolution a while back (unfortunately the only POV'ing I have
done in a long time) and decided to fix a problem Norbert highlighted with the
original scene by adding some more flowers to the top left of the image.


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From: jr
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 24 Nov 2019 11:30:01
Message: <web.5ddaaf12c9ea2467feeb22ff0@news.povray.org>
hi,

"s.day" <s.d### [at] uelacuk> wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>
> > An amazing image. Improved? My minds eye thinks you've added additional
> > plants & flowers over the version previously posted? I also don't recall
> > being able to see inside the tree's cavity as well - but maybe that's
> > positioning of the image on my low-ish quality monitors.
> >
> > Bill P.
>
> Thanks Bill, your memory/powers of observation are working well. Yes, I rendered
> it at a higher resolution a while back (unfortunately the only POV'ing I have
> done in a long time) and decided to fix a problem Norbert highlighted with the
> original scene by adding some more flowers to the top left of the image.

I cannot remember seeing this image before, but agree with BP, amazing.  the
bark makes me think 'beech'.

(the only niggle (for me :-)), I think the critter should not be .. naked.  a
webbing cum tool belt perhaps)


regards, jr.


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From: Alain Martel
Subject: Re: POV-Ray Archaeology: Yet AnotherGrassScenebyVahurKrouverk,1999-01-02
Date: 25 Nov 2019 12:20:23
Message: <5ddc0d57@news.povray.org>

> On 11/22/19 4:27 AM, s.day wrote:
>> Clumping is the way to go I think. On any grass scenes I have created 
>> I would
>> create a clump of grass (maybe 20 blades) over a small area of a few 
>> square
>> centimeters. (Often I would create an array of clumps with randomisation)
>>
>> Then repeat the clumps over the terrain, the spacing can then be 
>> larger between
>> 'blades' but allows for rougher terrain.
>>
>> Pretty sure the macro for this grass is in the binaries section on the 
>> site if
>> you want to try it out.
>>
> An amazing image. Improved? My minds eye thinks you've added additional 
> plants & flowers over the version previously posted? I also don't recall 
> being able to see inside the tree's cavity as well - but maybe that's 
> positioning of the image on my low-ish quality monitors.
> 
> Bill P.

When I was using my old CRT monitor, the cavity did not show any detail 
in that cavity, but modern monitors make them quite visible.


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From: And
Subject: Re: POV-Ray Archaeology: Yet Another GrassScenebyVahurKrouverk,1999-01-02
Date: 10 Dec 2019 03:55:01
Message: <web.5def5cbbc9ea2467ab20d8560@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>
> > Pretty sure the macro for this grass is in the binaries section on the site if
> > you want to try it out.
>
> Your file can be found here -
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.54862a4ae69dc92b94986c380%40news.povray.org%3E/?ttop
=4
> 22681&toff=50
> ..
>
> I want to point to another great grass scene.
>
> Back in 2006 there was the last round of the old IRTC competition with
> 'complexity' as the topic. The results weren't published, but the entries were
> collected together with some sources (
> http://ftp.irtc.org/ftp/pub/stills/accepted/ ).
> One phantastic scene is 'Grassland' by Isaac Kulka.
>
> His image consits of four seperate images (sky, background, mesoground and
> foreground.
> He uses clumps of grass and separate grass leaves.
>
>
> Norbert Kern

like.


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