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Here is a little visual improvement on Jr's bounding box calculator
(bounder.inc) as discussed in p.t.scene-files.
Red, is the traditional min-extent and max_extent of the object; yellow,
is the optimised bounding box. The object is a merge{} of several CSG
cylinders.
The application works without problems.
--
Thomas
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Download 'jr_bounder_test.png' (277 KB)
Preview of image 'jr_bounder_test.png'
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hi,
Thomas de Groot <tho### [at] degroot org> wrote:
> Here is a little visual improvement on Jr's bounding box calculator
> (bounder.inc) as discussed in p.t.scene-files.
>
> Red, is the traditional min-extent and max_extent of the object; yellow,
> is the optimised bounding box. The object is a merge{} of several CSG
> cylinders.
a striking illustration. thank you, Thomas. given that the shape which got me
started (the Boys' Surface) also is CSG, it looks like those could be a "use
case".
> The application works without problems.
so far, so good. :-)
regards, jr.
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