POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archaeology: Example Colour Dispersion Image by Daren Scot Wilson, 1998-11-29 Server Time
6 Nov 2024 10:23:15 EST (-0500)
  POV-Ray Archaeology: Example Colour Dispersion Image by Daren Scot Wilson, 1998-11-29 (Message 1 to 4 of 4)  
From: Jörg "Yadgar" Bleimann
Subject: POV-Ray Archaeology: Example Colour Dispersion Image by Daren Scot Wilson, 1998-11-29
Date: 12 Jul 2019 16:43:15
Message: <5d28f0e3@news.povray.org>
Hi(gh)!

The original look of this image is possibly no more reconstructable, as 
the script was originally written for MegaPOV 0.6; however, thanks to 
Jerôme Grimbert's advice, I replaced the original disp_nelems by 
dispersion_samples to render it with POV-Ray 3.7!

And yes, this feature cries for animation...

See you in Khyberspace!

Yadgar


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Attachments:
Download '1998-11-29 example colour dispersion image (daren scot wilson) [rendered by yadgar on 2019-07-12 using pov-ray 3.7].png' (325 KB)

Preview of image '1998-11-29 example colour dispersion image (daren scot wilson) [rendered by yadgar on 2019-07-12 using pov-ray 3.7].png'
1998-11-29 example colour dispersion image (daren scot wilson) [rendered by yadgar on 2019-07-12 using pov-ray 3.7].png


 

From: Alain
Subject: Re: POV-Ray Archaeology: Example Colour Dispersion Image by Daren ScotWilson, 1998-11-29
Date: 12 Jul 2019 18:38:45
Message: <5d290bf5@news.povray.org>
Le 19-07-12 à 16:45, Jörg "Yadgar" Bleimann a écrit :
> Hi(gh)!
> 
> The original look of this image is possibly no more reconstructable, as 
> the script was originally written for MegaPOV 0.6; however, thanks to 
> Jerôme Grimbert's advice, I replaced the original disp_nelems by 
> dispersion_samples to render it with POV-Ray 3.7!
> 
> And yes, this feature cries for animation...
> 
> See you in Khyberspace!
> 
> Yadgar

Look like the sphere on the right have only 3 dispersion samples. It do 
look weird...


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From: Cousin Ricky
Subject: Re: POV-Ray Archaeology: Example Colour Dispersion Image by Daren ScotWilson, 1998-11-29
Date: 13 Jul 2019 14:35:56
Message: <5d2a248c$1@news.povray.org>
On 2019-07-12 4:45 PM (-4), Jörg "Yadgar" Bleimann wrote:
> 
> The original look of this image is possibly no more reconstructable, as 
> the script was originally written for MegaPOV 0.6; however, thanks to 
> Jerôme Grimbert's advice, I replaced the original disp_nelems by 
> dispersion_samples to render it with POV-Ray 3.7!

Which is fine with me, because IMO POV-Ray 3.7.0.0 was the very first 
version of POV-Ray to do an acceptable job at dispersion.  (Thank you, 
clipka.)

(POV 3.6.*, and presumably all earlier versions, did not compensate for 
the reduced luminosity at the edges of the visual spectrum, leading to 
darkened objects; and POV 3.5 had a terrible problem with spurious cyan 
artifacts when Fresnel reflection was used.)


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From: Cousin Ricky
Subject: Re: POV-Ray Archaeology: Example Colour Dispersion Image by Daren ScotWilson, 1998-11-29
Date: 16 Jul 2019 00:49:43
Message: <5d2d5767@news.povray.org>
On 2019-07-12 4:45 PM (-4), Jörg "Yadgar" Bleimann wrote:
> 
> The original look of this image is possibly no more reconstructable, as 
> the script was originally written for MegaPOV 0.6; however, thanks to 
> Jerôme Grimbert's advice, I replaced the original disp_nelems by 
> dispersion_samples to render it with POV-Ray 3.7!

Lack of SMP support is reason enough never to try chromatic dispersion 
with any version of POV-Ray prior to 3.7, unless you're that serious 
about (and that patient for) archaeology.  But these images show clearly 
another reason why I don't mess with those older versions for 
dispersion: render quality.

The upper left of each image shows the POV version; the upper right 
shows the IOR and dispersion values used.  (1.2 and 1.1 are Daren Scot 
Wilson's values; 1.52 and 1.01 are glass values.)  The number on each 
sphere is the dispersion_samples value.  POV-Ray 3.6 seems to render 
with 2 too few samples!  In truth, the samples are there; it's just that 
the wavelengths are at the edge of human sensitivity, and the 3.5/3.6 
algorithm doesn't compensate for this.  The result is darker coloring 
and off hues.

I don't have access to MegaPOV 0.6 to know whether it had these bugs, 
but I don't suppose it had SMP support either.

POV-Ray 3.5 seems no worse than 3.6 for this particular scene, but there 
are scenes where 3.5 yields utterly horrible results.  I do not know 
precisely what triggers 3.5 bugs, and they even seem to be compiler or 
operating system dependent.  But at this point, I personally have no 
reason to worry about 3.5.


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Attachments:
Download 'dispersion_spheres-by36.jpg' (88 KB) Download 'dispersion_spheres.jpg' (91 KB) Download 'dispersion_spheres-glass-by36.jpg' (83 KB) Download 'dispersion_spheres-glass.jpg' (90 KB)

Preview of image 'dispersion_spheres-by36.jpg'
dispersion_spheres-by36.jpg

Preview of image 'dispersion_spheres.jpg'
dispersion_spheres.jpg

Preview of image 'dispersion_spheres-glass-by36.jpg'
dispersion_spheres-glass-by36.jpg

Preview of image 'dispersion_spheres-glass.jpg'
dispersion_spheres-glass.jpg


 

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