POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler, 1998-10-23) Server Time: 16 Jun 2019 04:54:31 GMT
  POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler, 1998-10-23) (Message 1 to 4 of 4)  
From: Jörg "Yadgar" Bleimann
Subject: POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler, 1998-10-23)
Date: 3 Jun 2019 20:49:55
Message: <5cf587f3@news.povray.org>
Hi(gh)!

Another example of 20th century vintage POVing... I'm thinking about 
fitting the floors of my mazes with these grass patches!

The first image has been rendered with the original camera settings; for 
the second one, I lowered location and look_at of the camera.

The original files (POV script and heightfield) can be found at 
http://news.povray.org/povray.binaries.scene-files/thread/%3C362FF36F.C8FF9739%40pacbell.net%3E/?ttop=427269&toff=1433

See you in Khyberspace!

Yadgar

Now playing: Bethselamin (Twilight Network)


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Attachments:
Download '1998-10-23 3d grass (ken tyler) [rendered on 2019-06-03 by yadgar using pov-ray 3.1].png' (906 KB)
Download '1998-10-23 3d grass (ken tyler), take 2 (yadgar).png' (705 KB)

Preview of image '1998-10-23 3d grass (ken tyler) [rendered on 2019-06-03 by yadgar using pov-ray 3.1].png'
1998-10-23 3d grass (ken tyler) [rendered on 2019-06-03 by yadgar using pov-ray 3.1].png

Preview of image '1998-10-23 3d grass (ken tyler), take 2 (yadgar).png'
1998-10-23 3d grass (ken tyler), take 2 (yadgar).png


 

From: Thomas de Groot
Subject: Re: POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler,1998-10-23)
Date: 4 Jun 2019 10:59:25
Message: <5cf64f0d@news.povray.org>
On 3-6-2019 22:51, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
> 
> Another example of 20th century vintage POVing... I'm thinking about 
> fitting the floors of my mazes with these grass patches!
> 
> The first image has been rendered with the original camera settings; for 
> the second one, I lowered location and look_at of the camera.
> 
> The original files (POV script and heightfield) can be found at 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362FF36F.C8FF9739%40pacbell.net%3E/?ttop=427269&toff=1433

> 

Aaah, yes! That opens a can of memory.

-- 
Thomas


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From: Bald Eagle
Subject: Re: POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler, 1998-10-23)
Date: 6 Jun 2019 02:05:00
Message: <web.5cf8742e28a711b24eec112d0@news.povray.org>
You know there were some isosurface grass files, right?

(Based on the excellent short-code stingray animation using blobs, and Cousin
Ricky's vertebra object, I think that isosurface leaves ought to be possible as
well, for an autumn scene.)  :O


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From: ingo
Subject: Re: POV-Ray Archeology: Heightfield-Based Grass (by Ken Tyler,1998-10-23)
Date: 7 Jun 2019 22:16:07
Message: <XnsAA682BDD8714seed7@news.povray.org>
in news:5cf64f0d@news.povray.org Thomas de Groot wrote:

> Aaah, yes! That opens a can of memory.
> 
> 

Uncle Ken :)

Ingo


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