On 5/30/19 1:22 AM, Mike Horvath wrote:
> On 5/29/2019 4:14 PM, William F Pokorny wrote:
> One comment: the blocks seem to have a rough surface, but are still very
> regular in their shape. Real (older) bricks often come out of the mold a
> little twisted or warped. Is this possible with your macros?
The code is all functions so you can do whatever functions can do. With
the mod() technique for arrays of shapes you do have to keep shape
deformations within the repeated box/cell coordinates - though those can
themselves be deformed. The restriction is similar to keeping shape
deformations of the overall isosurface's function within the contained
The example scene does deform each brick granite and crackle for cracks,
but it's almost impossible to see at the originally posted scale. An
orthographic close view of a few bricks attached.
And yep, I might have done a little deep with the cracks. :-)
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