POV-Ray : Newsgroups : povray.binaries.images : High Glen - take #3 (final) Server Time
29 Mar 2024 06:23:27 EDT (-0400)
  High Glen - take #3 (final) (Message 21 to 25 of 25)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: And
Subject: Re: High Glen - take #3 (final)
Date: 13 May 2019 07:05:01
Message: <web.5cd94e902ad5c3ddb81657640@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> > > The sky is really nice - how did you made it?
> > >
> > > Regards,
> > > Norbert
> > >
> > >
> >
> > Three elements compose the sky (and atmosphere) from base to top:
> > 1) a ground fog, slightly tilted to fill the distant valleys more);
> > 2) An atmospheric haze;
> > 3) a cloud layer.
> >
> > All three are made up of non-interpenetrating media. The code looks like
> > this (watch out for unwanted line feeds!):
> >
>
> > --
> > Thomas
>
>
> This sky is slow, but gives fantastic results - surely it was hard work to get
> it right.
> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
> interpretation of his sky code (of course it would need work on the bottom of
> the cloud container...).
>
>
> Norbert


Could I have the source?


Post a reply to this message

From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 14 May 2019 07:34:44
Message: <5cdaa7d4@news.povray.org>
On 13-5-2019 13:01, And wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>> The sky is really nice - how did you made it?
>>>>
>>>> Regards,
>>>> Norbert
>>>>
>>>>
>>>
>>> Three elements compose the sky (and atmosphere) from base to top:
>>> 1) a ground fog, slightly tilted to fill the distant valleys more);
>>> 2) An atmospheric haze;
>>> 3) a cloud layer.
>>>
>>> All three are made up of non-interpenetrating media. The code looks like
>>> this (watch out for unwanted line feeds!):
>>>
>>
>>> --
>>> Thomas
>>
>>
>> This sky is slow, but gives fantastic results - surely it was hard work to get
>> it right.
>> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
>> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
>> interpretation of his sky code (of course it would need work on the bottom of
>> the cloud container...).
>>
>>
>> Norbert
> 
> 
> Could I have the source?
> 

This is the original file from Mick Hazelgrove. I cannot find the ng post.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'mh_clouds_original.zip' (2 KB)

From: And
Subject: Re: High Glen - take #3 (final)
Date: 16 May 2019 10:45:01
Message: <web.5cdd76952ad5c3dd42f09b400@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 13-5-2019 13:01, And wrote:
> > "Norbert Kern" <nor### [at] t-onlinede> wrote:
> >> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>
> >>>> The sky is really nice - how did you made it?
> >>>>
> >>>> Regards,
> >>>> Norbert
> >>>>
> >>>>
> >>>
> >>> Three elements compose the sky (and atmosphere) from base to top:
> >>> 1) a ground fog, slightly tilted to fill the distant valleys more);
> >>> 2) An atmospheric haze;
> >>> 3) a cloud layer.
> >>>
> >>> All three are made up of non-interpenetrating media. The code looks like
> >>> this (watch out for unwanted line feeds!):
> >>>
> >>
> >>> --
> >>> Thomas
> >>
> >>
> >> This sky is slow, but gives fantastic results - surely it was hard work to get
> >> it right.
> >> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
> >> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
> >> interpretation of his sky code (of course it would need work on the bottom of
> >> the cloud container...).
> >>
> >>
> >> Norbert
> >
> >
> > Could I have the source?
> >
>
> This is the original file from Mick Hazelgrove. I cannot find the ng post.
>
> --
> Thomas

Thanks!


Post a reply to this message

From: Mike Horvath
Subject: Re: High Glen - take #3 (final)
Date: 18 May 2019 03:18:52
Message: <5cdfb1dc$1@news.povray.org>
If it hasn't been mentioned already, leaning the spears against the wall 
at an angle like that is probably bad because of the risk of tripping 
over them in an emergency. Better to lay them on the ground (wrapped in 
canvas) or lean them upright against a stand or something. IMO.



Michael


Post a reply to this message

From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 18 May 2019 07:00:36
Message: <5cdfe5d4$1@news.povray.org>
On 18-5-2019 9:19, Mike Horvath wrote:
> If it hasn't been mentioned already, leaning the spears against the wall 
> at an angle like that is probably bad because of the risk of tripping 
> over them in an emergency. Better to lay them on the ground (wrapped in 
> canvas) or lean them upright against a stand or something. IMO.
> 

I shall transmit to the High Command. :-)

-- 
Thomas


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.