POV-Ray : Newsgroups : povray.binaries.images : High Glen - take #3 (final) Server Time: 16 Jun 2019 06:32:11 GMT
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From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 12 May 2019 06:49:27
Message: <5cd7c1f7$1@news.povray.org>
On 12-5-2019 0:37, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
> 
> On 11.05.19 08:52, Thomas de Groot wrote:
> 
>> It is indeed a lur.
> 
> ...oh, and he's got long red hair! Lovely, a true Celt! What's his name?
> 

I have not been introduced to him, so I do not know his name 
unfortunately. Many Celts were black haired by the way ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 12 May 2019 06:50:51
Message: <5cd7c24b$1@news.povray.org>
On 11-5-2019 18:33, Cousin Ricky wrote:
> On 2019-05-11 3:09 AM (-4), Thomas de Groot wrote:
>>
>> Wow! you have an excellent memory! ;-)
> 
> Not so much excellent as unevenly distributed.  People tell me I'd make 
> an excellent Jeopardy! contestant.  (Jeopardy! is an American game show 
> dealing with knowledge trivia.)  But when it comes to things that matter 
> in real life, I have lifelong CRS (and now I'm at that age when I don't 
> know if it's CRS or "senior moments").

Well, "senior moments" is something I am quite familiar with... :-)

-- 
Thomas


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From: Alain
Subject: Re: High Glen - take #3 (final)
Date: 12 May 2019 20:41:14
Message: <5cd884ea$1@news.povray.org>
Le 19-05-10 à 02:57, Thomas de Groot a écrit :
> Last February, I presented some early renders of this scene. It has now 
> been "finished" (my scenes are never finished).
> 

Is there ANY on-trivial scene that is ever truly finished ?

Alain


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From: Alain
Subject: Re: High Glen - take #3 (final)
Date: 12 May 2019 20:44:07
Message: <5cd88597$1@news.povray.org>
Le 19-05-12 à 02:49, Thomas de Groot a écrit :
> On 12-5-2019 0:37, Jörg "Yadgar" Bleimann wrote:
>> Hi(gh)!
>>
>> On 11.05.19 08:52, Thomas de Groot wrote:
>>
>>> It is indeed a lur.
>>
>> ...oh, and he's got long red hair! Lovely, a true Celt! What's his name?
>>
> 
> I have not been introduced to him, so I do not know his name 
> unfortunately. Many Celts were black haired by the way ;-)
> 

Yes, but the soap they used to wash them tended to make them turn some 
other colour, like blond or some red/redish shades.


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From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 13 May 2019 06:55:40
Message: <5cd914ec$1@news.povray.org>
On 12-5-2019 22:41, Alain wrote:
> Le 19-05-10 à 02:57, Thomas de Groot a écrit :
>> Last February, I presented some early renders of this scene. It has 
>> now been "finished" (my scenes are never finished).
>>
> 
> Is there ANY on-trivial scene that is ever truly finished ?
> 
> Alain

I guess not.

-- 
Thomas


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From: And
Subject: Re: High Glen - take #3 (final)
Date: 13 May 2019 11:05:01
Message: <web.5cd94e902ad5c3ddb81657640@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
> > > The sky is really nice - how did you made it?
> > >
> > > Regards,
> > > Norbert
> > >
> > >
> >
> > Three elements compose the sky (and atmosphere) from base to top:
> > 1) a ground fog, slightly tilted to fill the distant valleys more);
> > 2) An atmospheric haze;
> > 3) a cloud layer.
> >
> > All three are made up of non-interpenetrating media. The code looks like
> > this (watch out for unwanted line feeds!):
> >
>
> > --
> > Thomas
>
>
> This sky is slow, but gives fantastic results - surely it was hard work to get
> it right.
> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
> interpretation of his sky code (of course it would need work on the bottom of
> the cloud container...).
>
>
> Norbert


Could I have the source?


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From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 14 May 2019 11:34:44
Message: <5cdaa7d4@news.povray.org>
On 13-5-2019 13:01, And wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>> The sky is really nice - how did you made it?
>>>>
>>>> Regards,
>>>> Norbert
>>>>
>>>>
>>>
>>> Three elements compose the sky (and atmosphere) from base to top:
>>> 1) a ground fog, slightly tilted to fill the distant valleys more);
>>> 2) An atmospheric haze;
>>> 3) a cloud layer.
>>>
>>> All three are made up of non-interpenetrating media. The code looks like
>>> this (watch out for unwanted line feeds!):
>>>
>>
>>> --
>>> Thomas
>>
>>
>> This sky is slow, but gives fantastic results - surely it was hard work to get
>> it right.
>> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
>> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
>> interpretation of his sky code (of course it would need work on the bottom of
>> the cloud container...).
>>
>>
>> Norbert
> 
> 
> Could I have the source?
> 

This is the original file from Mick Hazelgrove. I cannot find the ng post.

-- 
Thomas


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Attachments:
Download 'mh_clouds_original.zip' (2 KB)

From: And
Subject: Re: High Glen - take #3 (final)
Date: 16 May 2019 14:45:01
Message: <web.5cdd76952ad5c3dd42f09b400@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 13-5-2019 13:01, And wrote:
> > "Norbert Kern" <nor### [at] t-onlinede> wrote:
> >> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>
> >>>> The sky is really nice - how did you made it?
> >>>>
> >>>> Regards,
> >>>> Norbert
> >>>>
> >>>>
> >>>
> >>> Three elements compose the sky (and atmosphere) from base to top:
> >>> 1) a ground fog, slightly tilted to fill the distant valleys more);
> >>> 2) An atmospheric haze;
> >>> 3) a cloud layer.
> >>>
> >>> All three are made up of non-interpenetrating media. The code looks like
> >>> this (watch out for unwanted line feeds!):
> >>>
> >>
> >>> --
> >>> Thomas
> >>
> >>
> >> This sky is slow, but gives fantastic results - surely it was hard work to get
> >> it right.
> >> Many thanks for it. In fact, its beauty reminds me a bit of an old Mick
> >> Hazelgrove source (cannot find it on the server) - Kingz. Here is my last
> >> interpretation of his sky code (of course it would need work on the bottom of
> >> the cloud container...).
> >>
> >>
> >> Norbert
> >
> >
> > Could I have the source?
> >
>
> This is the original file from Mick Hazelgrove. I cannot find the ng post.
>
> --
> Thomas

Thanks!


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From: Mike Horvath
Subject: Re: High Glen - take #3 (final)
Date: 18 May 2019 07:18:52
Message: <5cdfb1dc$1@news.povray.org>
If it hasn't been mentioned already, leaning the spears against the wall 
at an angle like that is probably bad because of the risk of tripping 
over them in an emergency. Better to lay them on the ground (wrapped in 
canvas) or lean them upright against a stand or something. IMO.



Michael


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From: Thomas de Groot
Subject: Re: High Glen - take #3 (final)
Date: 18 May 2019 11:00:36
Message: <5cdfe5d4$1@news.povray.org>
On 18-5-2019 9:19, Mike Horvath wrote:
> If it hasn't been mentioned already, leaning the spears against the wall 
> at an angle like that is probably bad because of the risk of tripping 
> over them in an emergency. Better to lay them on the ground (wrapped in 
> canvas) or lean them upright against a stand or something. IMO.
> 

I shall transmit to the High Command. :-)

-- 
Thomas


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