POV-Ray : Newsgroups : povray.binaries.images : You know, I like to take things to extremes... Server Time
6 Nov 2024 12:21:26 EST (-0500)
  You know, I like to take things to extremes... (Message 1 to 5 of 5)  
From: Jörg "Yadgar" Bleimann
Subject: You know, I like to take things to extremes...
Date: 10 May 2019 01:30:52
Message: <5cd50c8c@news.povray.org>
Hi(gh)!

...so I created a large (101 by 101) and a gigantic (1001 by 1001) maze 
with GIMP (both attached here), color-coded the exit points in red and 
then programmed a small POV script to generate arrays from these PNG 
image files (also attached here)... which in turn are read and processed 
by my improved maze finder, originally from David Gemelli.

Next will be the walk-through animation (o.k, not for that 1001 by 1001 
behemoth!), and to prepare this, I have to enable real entry points from 
outside, i. e. paths starting at gaps in the outer wall!

See you in Khyberspace!

Yadgar


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Attachments:
Download '2019-05-10 improved maze solver, take 5.jpg' (210 KB) Download '2019-05-10 improved maze solver, take 6.jpg' (2648 KB) Download 'makearray.pov.txt' (2 KB) Download 'maze_depthfirst_101x101.png' (3 KB) Download 'maze_prime_1001x1001.png' (165 KB)

Preview of image '2019-05-10 improved maze solver, take 5.jpg'
2019-05-10 improved maze solver, take 5.jpg

Preview of image '2019-05-10 improved maze solver, take 6.jpg'
2019-05-10 improved maze solver, take 6.jpg

Preview of image 'maze_depthfirst_101x101.png'
maze_depthfirst_101x101.png

Preview of image 'maze_prime_1001x1001.png'
maze_prime_1001x1001.png


 

From: William F Pokorny
Subject: Re: You know, I like to take things to extremes...
Date: 10 May 2019 08:53:28
Message: <5cd57448$1@news.povray.org>
On 5/10/19 1:32 AM, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
> 
> ...so I created a large (101 by 101) and a gigantic (1001 by 1001) maze 
> with GIMP (both attached here), color-coded the exit points in red and 
> then programmed a small POV script to generate arrays from these PNG 
> image files (also attached here)... which in turn are read and processed 
> by my improved maze finder, originally from David Gemelli.
> 
> Next will be the walk-through animation (o.k, not for that 1001 by 1001 
> behemoth!), and to prepare this, I have to enable real entry points from 
> outside, i. e. paths starting at gaps in the outer wall!
> 
> See you in Khyberspace!
> 
> Yadgar

Cool. Been following your maze-with-solution posts as a project I hope 
to get to near-ish term is a rock wall maze on rolling terrain as a 
single isosurface...

Bill P.


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From: Paolo Gibellini
Subject: Re: You know, I like to take things to extremes...
Date: 13 May 2019 04:01:56
Message: <5cd92474$1@news.povray.org>
Jörg "Yadgar" Bleimann wrote on 10/05/2019 07:32:
> Hi(gh)!
> 
> ...so I created a large (101 by 101) and a gigantic (1001 by 1001) maze 
> with GIMP (both attached here), color-coded the exit points in red and 
> then programmed a small POV script to generate arrays from these PNG 
> image files (also attached here)... which in turn are read and processed 
> by my improved maze finder, originally from David Gemelli.
> 
> Next will be the walk-through animation (o.k, not for that 1001 by 1001 
> behemoth!), and to prepare this, I have to enable real entry points from 
> outside, i. e. paths starting at gaps in the outer wall!
> 
> See you in Khyberspace!
> 
> Yadgar
Nice. Now you can populate the maze with people...
;-)
Paolo


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From: Jörg "Yadgar" Bleimann
Subject: Re: You know, I like to take things to extremes...
Date: 13 May 2019 20:07:24
Message: <5cda06bc@news.povray.org>
Hi(gh)!

On 13.05.19 10:01, Paolo Gibellini wrote:

> Nice. Now you can populate the maze with people...

That would be a massive task... I never seriously tried modeling human 
figures throughout my POV-Ray life up to now!

See you in Khyberspace!

Yadgar

Now playing: Heart Of The Universe (Ton Scherpenzeel)


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From: Alain
Subject: Re: You know, I like to take things to extremes...
Date: 14 May 2019 16:26:55
Message: <5cdb248f$1@news.povray.org>
Le 19-05-13 à 20:08, Jörg "Yadgar" Bleimann a écrit :
> Hi(gh)!
> 
> On 13.05.19 10:01, Paolo Gibellini wrote:
> 
>> Nice. Now you can populate the maze with people...
> 
> That would be a massive task... I never seriously tried modeling human 
> figures throughout my POV-Ray life up to now!
> 
> See you in Khyberspace!
> 
> Yadgar
> 
> Now playing: Heart Of The Universe (Ton Scherpenzeel)

At the scale of those images, simple stick figures or billboard stand-up 
would be more than enough.


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