POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archeology: David Gemelli's Maze Solver Server Time
28 Mar 2024 13:53:37 EDT (-0400)
  POV-Ray Archeology: David Gemelli's Maze Solver (Message 1 to 9 of 9)  
From: Jörg "Yadgar" Bleimann
Subject: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 28 Apr 2019 11:40:42
Message: <5cc5c97a@news.povray.org>
Hi(gh)!

Once more I dug out a long-forgotten gem of classical POVing: David 
Gemelli's Maze Solver, published on 1998-10-19, 10:58 on 
povray.binaries.scene-files (unfortunately, I have no clue how to link 
it here... could someone explain, please?). Attached is a rendering of 
the scene in 1024 by 768 pixels using POV-Ray 3.7.

While trying out different starting positions than the default 1,1, I 
pretty soon got a "Too many nested macros" error - so I would like to 
re-program it in an iterative rather than recursive way. A further idea 
is to generate an animated run-through of the maze from "pedestrian's 
view", also to include a maze generator; the most ambitious project 
would be to extend the whole concept to the third dimension, i. e. 
creating, solving and animating 3-D rather than 2-D mazes...

...if I only had access to time-expanding drugs! Or a multi-processor 
brain extension... not to forget some transhumanist devices to prolong 
my life expectancy well into the 22nd century. Currently, I'm occupied a 
large chunk of my time with building a database on electronic organs 
("Greenbook" - which later on might develop into a virtual POV-Ray 
and/or X3D museum ("Organ Palace") even with playable VST organs, of 
course situtated in the Spinzar Semiconductors Tower at Kabul, 
POVghanistan (running in Afghatopia 2050 mode)!), and still with the 
not-so-small Kallipyros asteroid project (currently preparing a huge 
material_map for soil types)...

See you in Khyberspace!

Yadgar


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Attachments:
Download '1998-10-19 maze solver, take 1 (david gemelli) [rendered by yadgar on 2019-04-28 using pov-ray 3.7].png' (463 KB)

Preview of image '1998-10-19 maze solver, take 1 (david gemelli) [rendered by yadgar on 2019-04-28 using pov-ray 3.7].png'
1998-10-19 maze solver, take 1 (david gemelli) [rendered by yadgar on 2019-04-28 using pov-ray 3.7].png


 

From: Bald Eagle
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 28 Apr 2019 14:15:06
Message: <web.5cc5ecb3a2b65b8a4eec112d0@news.povray.org>
David
Gemelli's Maze Solver, published on 1998-10-19, 10:58 on
povray.binaries.scene-files (unfortunately, I have no clue how to link
it here... could someone explain, please?).

Open it up in another tab, copy the URL, and paste it into your reply in the
first tab?


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From: Jörg "Yadgar" Bleimann
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 29 Apr 2019 04:25:15
Message: <5cc6b4eb$1@news.povray.org>
Hi(gh)!

On 28.04.19 20:11, Bald Eagle wrote:
> David
> Gemelli's Maze Solver, published on 1998-10-19, 10:58 on
> povray.binaries.scene-files (unfortunately, I have no clue how to link
> it here... could someone explain, please?).
> 
> Open it up in another tab, copy the URL, and paste it into your reply in the
> first tab?
> 

I just found out that it's no longer available via the web interface - I 
only have it in my private archive! Seems that pre-2002 data are slowly 
eroding away on the povray.org server(s)...

See you in Khyberspace!

Yadgar


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From: green
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 29 Apr 2019 08:50:01
Message: <web.5cc6f2b8a2b65b8aae763ec70@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 28.04.19 20:11, Bald Eagle wrote:
> > David
> > Gemelli's Maze Solver, published on 1998-10-19, 10:58 on
> > povray.binaries.scene-files (unfortunately, I have no clue how to link
> > it here... could someone explain, please?).
> >
> > Open it up in another tab, copy the URL, and paste it into your reply in the
> > first tab?
> >
>
> I just found out that it's no longer available via the web interface - I
> only have it in my private archive! Seems that pre-2002 data are slowly
> eroding away on the povray.org server(s)...
>
> See you in Khyberspace!
>
> Yadgar

it is right here

http://news.povray.org/povray.binaries.scene-files/thread/%3C362AFF49.F4B8F49D%40imerir.asso.fr%3E/?ttop=426795&toff=14
00

http://news.povray.org/362AFF49.F4B8F49D%40imerir.asso.fr

which i got to from here

http://news.povray.org/povray.binaries.scene-files/?ttop=426795&toff=1400

the next-to-last of all pages.


interesting to me was the second-previous thread

http://news.povray.org/povray.binaries.scene-files/thread/%3C362E0E8D.5E59901A%40tninet.se%3E/?ttop=426795&toff=1400

 From: Jonatan Hedborg
 Subject: how the **** do you make NICE grass ?
 Date: 21 Oct 1998 17:37:19
 Message: <362E0E8D.5E59901A@tninet.se>

'ken' remarks that it would take the impossible situation of having more than a
thousand megabytes of memory and a cpu of over a thousand megahertz.  'Well
maybe I am exaggerating a tad'.  twenty years...

this got me to wondering about 'current ken', kenneth, where has he been?
immediately after i perused seldom-(by me)-visited newsgroup ...off-topic and
there he was, saying hello.


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From: Cousin Ricky
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 29 Apr 2019 14:01:21
Message: <5cc73bf1$1@news.povray.org>
On 2019-04-29 8:48 AM (-4), green wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>> Hi(gh)!
>>
>> I just found out that it's no longer available via the web interface - I
>> only have it in my private archive! Seems that pre-2002 data are slowly
>> eroding away on the povray.org server(s)...
>>
>> See you in Khyberspace!
>>
>> Yadgar
> 
> it is right here
> 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362AFF49.F4B8F49D%40imerir.asso.fr%3E/?ttop=426795&toff=1400
> 
> http://news.povray.org/362AFF49.F4B8F49D%40imerir.asso.fr
> 
> which i got to from here
> 
> http://news.povray.org/povray.binaries.scene-files/?ttop=426795&toff=1400
> 
> the next-to-last of all pages.

The dates are mixed up near the end.  After thread 1500, it jumps back 
to 2003, then picks up only a few threads back to 1997.  If you went 
back to the last page, you would never find David's post.

> interesting to me was the second-previous thread
> 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362E0E8D.5E59901A%40tninet.se%3E/?ttop=426795&toff=1400
> 
>   From: Jonatan Hedborg
>   Subject: how the **** do you make NICE grass ?
>   Date: 21 Oct 1998 17:37:19
>   Message: <362E0E8D.5E59901A@tninet.se>

I'm curious about the first-previous thread: the povbible.

It just occurred to me that The Brick Testament could be rendered with 
LDraw or LGEO.


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From: green
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 30 Apr 2019 11:55:01
Message: <web.5cc86eb5a2b65b8aae763ec70@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> On 2019-04-29 8:48 AM (-4), green wrote:
> > the next-to-last of all pages.
>
> The dates are mixed up near the end.  After thread 1500, it jumps back
> to 2003, then picks up only a few threads back to 1997.  If you went
> back to the last page, you would never find David's post.

i made the assumption, without investigation, that those were due to garbled
headers.

> I'm curious about the first-previous thread: the povbible.
>
> It just occurred to me that The Brick Testament could be rendered with
> LDraw or LGEO.

genuinely laughed out loud.  two of my most unfavorite subjects, biblestuff and
legostuff.  watch me scream and turn, running into the night...


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From: Cousin Ricky
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 30 Apr 2019 12:45:00
Message: <web.5cc87ab0a2b65b8a93ab27150@news.povray.org>
"green" <rov### [at] gmailcom> wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
> > I'm curious about the first-previous thread: the povbible.
> >
> > It just occurred to me that The Brick Testament could be rendered with
> > LDraw or LGEO.
>
> genuinely laughed out loud.  two of my most unfavorite subjects, biblestuff and
> legostuff.  watch me scream and turn, running into the night...

Well then, this website is your worst nightmare:
http://www.thebricktestament.com/


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From: green
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 30 Apr 2019 16:05:01
Message: <web.5cc8a97fa2b65b8aae763ec70@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "green" <rov### [at] gmailcom> wrote:
> > Cousin Ricky <ric### [at] yahoocom> wrote:
> > > I'm curious about the first-previous thread: the povbible.
> > >
> > > It just occurred to me that The Brick Testament could be rendered with
> > > LDraw or LGEO.
> >
> > genuinely laughed out loud.  two of my most unfavorite subjects, biblestuff and
> > legostuff.  watch me scream and turn, running into the night...
>
> Well then, this website is your worst nightmare:
> http://www.thebricktestament.com/

heh heh heh heh heh, yeah, no, this old cat has been trapped by curiosity too
many times, no thank you.  'you can't unsee it now', words to live by.


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From: Thomas de Groot
Subject: Re: POV-Ray Archeology: David Gemelli's Maze Solver
Date: 2 May 2019 03:13:11
Message: <5cca9887$1@news.povray.org>
On 29-4-2019 14:48, green wrote:
> interesting to me was the second-previous thread
> 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362E0E8D.5E59901A%40tninet.se%3E/?ttop=426795&toff=1400
> 
>   From: Jonatan Hedborg
>   Subject: how the **** do you make NICE grass ?
>   Date: 21 Oct 1998 17:37:19
>   Message: <362E0E8D.5E59901A@tninet.se>
> 
> 'ken' remarks that it would take the impossible situation of having more than a
> thousand megabytes of memory and a cpu of over a thousand megahertz.  'Well
> maybe I am exaggerating a tad'.  twenty years...
> 

I guess, that must have been Ken Tyler, aka Uncle Tyler, the greatest 
collector of POV-Ray utilities among us. His site was leading but 
disappeared. This is an ancient link:

https://web.archive.org/web/20010604085728/http://home.pacbell.net/tylereng/index.html

-- 
Thomas


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