From: Jim Holsenback
Subject: feature test
Date: 13 Jan 2019 07:54:49
Message: <5c3b3519@news.povray.org>
i'm still working out some of the remaining lighting challenges with
this one... using 3 point lighting and light groups instead of
radiosity. the pavement pattern on the backdrop was a fun puzzle.
credit for the test object: https://www.thingiverse.com/thing:1146870
On 1/13/19 7:54 AM, Jim Holsenback wrote:
> i'm still working out some of the remaining lighting challenges with > this one... using 3 point lighting and light groups instead of > radiosity. the pavement pattern on the backdrop was a fun puzzle.> > credit for the test object: https://www.thingiverse.com/thing:1146870>
forgot to add that i'm a +am3 fan... nice addition
Am 13.01.2019 um 13:57 schrieb Jim Holsenback:
> forgot to add that i'm a +am3 fan... nice addition
I love that you folks love it ;)
Also, nice work there, given that no radiosities were harmed in the
making of the image.
From: Jim Holsenback
Subject: Re: feature test
Date: 7 Feb 2019 07:34:49
Message: <5c5c25e9@news.povray.org>
On 1/13/19 7:57 AM, Jim Holsenback wrote:
> On 1/13/19 7:54 AM, Jim Holsenback wrote:>> i'm still working out some of the remaining lighting challenges with >> this one... using 3 point lighting and light groups instead of >> radiosity. the pavement pattern on the backdrop was a fun puzzle.>>>> credit for the test object: https://www.thingiverse.com/thing:1146870>>> > forgot to add that i'm a +am3 fan... nice addition
soft shadows /without/ area lights...less busy backdrop and i couldn't
decide if i liked round or square pedestal
Jim Holsenback <ash### [at] nospamcom> wrote:
> soft shadows /without/ area lights...less busy backdrop and i couldn't> decide if i liked round or square pedestal
Hey now - that looks really nice.
It's got that weird "soft" texture like it's been carved from graphite.
I'd publish that as part of a future official rlease .inc file :)
texture {Graphite1} [thumbs up]
On 8-2-2019 2:54, Bald Eagle wrote:
> Jim Holsenback <ash### [at] nospamcom> wrote:> >> soft shadows /without/ area lights...less busy backdrop and i couldn't>> decide if i liked round or square pedestal> > Hey now - that looks really nice.> > It's got that weird "soft" texture like it's been carved from graphite.> I'd publish that as part of a future official rlease .inc file :)> > texture {Graphite1} [thumbs up]>
I fully agree with my learned friend.
--
Thomas
On 2/7/19 8:54 PM, Bald Eagle wrote:
> Jim Holsenback <ash### [at] nospamcom> wrote:> >> soft shadows /without/ area lights...less busy backdrop and i couldn't>> decide if i liked round or square pedestal> > Hey now - that looks really nice.
glad you liked it
> > It's got that weird "soft" texture like it's been carved from graphite.> I'd publish that as part of a future official rlease .inc file :)
well i don't know about that... i can't think of anything in this one
that wasn't picked up here in the ng
> > texture {Graphite1} [thumbs up]>
On 2/8/19 2:48 AM, Thomas de Groot wrote:
> On 8-2-2019 2:54, Bald Eagle wrote:>> Jim Holsenback <ash### [at] nospamcom> wrote:>>>>> soft shadows /without/ area lights...less busy backdrop and i couldn't>>> decide if i liked round or square pedestal>>>> Hey now - that looks really nice.>>>> It's got that weird "soft" texture like it's been carved from graphite.>>>>> > I fully agree with my learned friend.>
thanks... i think this one is ready to toss over to my render box. i'm
not going to change a thing. just double the focal blur samples and up
the resolution