POV-Ray : Newsgroups : povray.binaries.images : Random pavement Server Time
24 Apr 2024 21:00:57 EDT (-0400)
  Random pavement (Message 6 to 15 of 15)  
<<< Previous 5 Messages Goto Initial 10 Messages
From: BGimeno
Subject: Re: Random pavement
Date: 14 Sep 2018 06:54:41
Message: <70ca7d08-7459-067b-d275-e3e45a789429@gmail.com>
El 14/09/18 a las 09:33, Jim Holsenback escribió:
> On 9/13/18 12:06 PM, BGimeno wrote:
>> It started as an innocent exploration of the pavement pigment but the 
>> thing escalated quickly and out of control.
> 
> nice job ... and perfect timing! i was playing with pavement for use in 
> my latest and moved on to something else because i couldn't get it to 
> behave like i wanted.
> 
Thanks, hope you found it useful
I do not think anyone can do what he WANTS with pavement pigment.
It seems that our taste is a bit capricious and all these results are 
all fruits of chance.

BGimeno


Post a reply to this message

From: clipka
Subject: Re: Random pavement (more examples)
Date: 14 Sep 2018 12:08:17
Message: <5b9bdcf1$1@news.povray.org>
Am 14.09.2018 um 12:50 schrieb BGimeno:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files

You've been reading too many ancient celtic manuscripts ;)


Post a reply to this message

From: Kenneth
Subject: Re: Random pavement
Date: 14 Sep 2018 13:50:06
Message: <web.5b9bf49544107e69a47873e10@news.povray.org>
BGimeno <bru### [at] gmailcom> wrote:

> There seems to be no limit or vocabulary to describe the forms they
> generate, and among a lot of garbage every once in a while something
> decent is generated.
>

Very nice work! This seems to be one of those situations where POV-Ray's
'code-driven' paradigm might be superior to a purely menu-driven graphics
program (where a user would have to pick and choose various parameters
beforehand, in hopes of producing something usable.)


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Random pavement
Date: 17 Sep 2018 03:47:31
Message: <5b9f5c13$1@news.povray.org>
BGimeno wrote on 13/09/2018 18:06:
> It started as an innocent exploration of the pavement pigment but the 
> thing escalated quickly and out of control.
> 
> 
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I 
> think it is almost decent (not at all) to see. Use with care.
> 
> Greetings.
> BGimeno

I definitely like them!
A very nice work,
    Paolo


Post a reply to this message

From: BGimeno
Subject: Re: Random pavement (more examples)
Date: 17 Sep 2018 12:47:51
Message: <5b9fdab7$1@news.povray.org>
El 14/09/18 a las 18:08, clipka escribió:
> Am 14.09.2018 um 12:50 schrieb BGimeno:
>> Some examples of a macro I wrote years ago.
>> Let me a pair of days to finish some details and it will be posted in
>> p.t.scene-files
> 
> You've been reading too many ancient celtic manuscripts ;)
> 

I've also come to think that, but it's not old Celtic, it's my own 
source code. I keep trying to unravel strange things and advance what is 
there, at the moment it is shamelessly illegible and full of constants 
everywhere.


BGimeno


Post a reply to this message

From: BGimeno
Subject: Re: Random pavement
Date: 17 Sep 2018 12:53:18
Message: <5b9fdbfe$1@news.povray.org>

> BGimeno <bru### [at] gmailcom> wrote:
> 
>> There seems to be no limit or vocabulary to describe the forms they
>> generate, and among a lot of garbage every once in a while something
>> decent is generated.
>>
> 
> Very nice work! This seems to be one of those situations where POV-Ray's
> 'code-driven' paradigm might be superior to a purely menu-driven graphics
> program (where a user would have to pick and choose various parameters
> beforehand, in hopes of producing something usable.)
> 
> 
> 
Thank you, your words are an incentive to continue sharing and 
generating ideas for others to develop new and better ideas.

Regards
B.Gimeno


Post a reply to this message

From: BGimeno
Subject: Re: Random pavement (more examples)
Date: 28 Sep 2018 08:55:00
Message: <5bae24a4@news.povray.org>
El 14/09/18 a las 12:50, BGimeno escribió:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in 
> p.t.scene-files
> 
> Regards
> B Gimeno

News.

Hi: I'm still not 100% satisfied. The section that generates the color 
schemes can still cause eye irritation. I think that next week I will 
have the tessellations that I want to add along with a couple of decent 
files to publish.

Regards,
B.Gimeno


Post a reply to this message


Attachments:
Download 'r1_004.png' (427 KB) Download 'r1_012.png' (441 KB) Download 'r1_013.png' (449 KB) Download 'r1_035.png' (333 KB)

Preview of image 'r1_004.png'
r1_004.png

Preview of image 'r1_012.png'
r1_012.png

Preview of image 'r1_013.png'
r1_013.png

Preview of image 'r1_035.png'
r1_035.png


 

From: jr
Subject: Re: Random pavement (more examples)
Date: 28 Sep 2018 12:30:01
Message: <web.5bae56be6c2494c5b0d4fc1e0@news.povray.org>
hi,

BGimeno <bru### [at] gmailcom> wrote:
> El 14/09/18 a las 12:50, BGimeno escribió:
> News.
> Hi: I'm still not 100% satisfied. ... I think that next week I will
> have ... a couple of decent files to publish.


_035 looks pretty "decent" already.  the motif should sell like hot-cakes on the
Isle of Man.  :-)


regards, jr.


Post a reply to this message

From: dick balaska
Subject: Re: Random pavement (more examples)
Date: 29 Sep 2018 23:18:55
Message: <5bb0409f$1@news.povray.org>
On 09/28/2018 12:28 PM, jr wrote:
> 
> _035 looks pretty "decent" already.  the motif should sell like hot-cakes on the
> Isle of Man.  :-)


_035 feels like my coal mining Pennsylvania Slovak grandparent's house
in the '60s.

-- 
dik
Rendered 1024 of 921600 pixels (0%)


Post a reply to this message

From: BGimeno
Subject: Re: Random pavement (more examples)
Date: 1 Oct 2018 08:00:43
Message: <5bb20c6b@news.povray.org>

> On 09/28/2018 12:28 PM, jr wrote:
>>
>> _035 looks pretty "decent" already.  the motif should sell like hot-cakes on the
>> Isle of Man.  :-)
> 
> 
> _035 feels like my coal mining Pennsylvania Slovak grandparent's house
> in the '60s.
> 

Thanks, I think something related to bananas was what I expected from 
all of you. Do not lose hope, the results can be even uglier.

B. Gimeno


Post a reply to this message

<<< Previous 5 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.