|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
El 14/09/18 a las 09:33, Jim Holsenback escribió:
> On 9/13/18 12:06 PM, BGimeno wrote:
>> It started as an innocent exploration of the pavement pigment but the
>> thing escalated quickly and out of control.
>
> nice job ... and perfect timing! i was playing with pavement for use in
> my latest and moved on to something else because i couldn't get it to
> behave like i wanted.
>
Thanks, hope you found it useful
I do not think anyone can do what he WANTS with pavement pigment.
It seems that our taste is a bit capricious and all these results are
all fruits of chance.
BGimeno
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 14.09.2018 um 12:50 schrieb BGimeno:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files
You've been reading too many ancient celtic manuscripts ;)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
BGimeno <bru### [at] gmailcom> wrote:
> There seems to be no limit or vocabulary to describe the forms they
> generate, and among a lot of garbage every once in a while something
> decent is generated.
>
Very nice work! This seems to be one of those situations where POV-Ray's
'code-driven' paradigm might be superior to a purely menu-driven graphics
program (where a user would have to pick and choose various parameters
beforehand, in hopes of producing something usable.)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
BGimeno wrote on 13/09/2018 18:06:
> It started as an innocent exploration of the pavement pigment but the
> thing escalated quickly and out of control.
>
>
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I
> think it is almost decent (not at all) to see. Use with care.
>
> Greetings.
> BGimeno
I definitely like them!
A very nice work,
Paolo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
El 14/09/18 a las 18:08, clipka escribió:
> Am 14.09.2018 um 12:50 schrieb BGimeno:
>> Some examples of a macro I wrote years ago.
>> Let me a pair of days to finish some details and it will be posted in
>> p.t.scene-files
>
> You've been reading too many ancient celtic manuscripts ;)
>
I've also come to think that, but it's not old Celtic, it's my own
source code. I keep trying to unravel strange things and advance what is
there, at the moment it is shamelessly illegible and full of constants
everywhere.
BGimeno
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> BGimeno <bru### [at] gmailcom> wrote:
>
>> There seems to be no limit or vocabulary to describe the forms they
>> generate, and among a lot of garbage every once in a while something
>> decent is generated.
>>
>
> Very nice work! This seems to be one of those situations where POV-Ray's
> 'code-driven' paradigm might be superior to a purely menu-driven graphics
> program (where a user would have to pick and choose various parameters
> beforehand, in hopes of producing something usable.)
>
>
>
Thank you, your words are an incentive to continue sharing and
generating ideas for others to develop new and better ideas.
Regards
B.Gimeno
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
El 14/09/18 a las 12:50, BGimeno escribió:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files
>
> Regards
> B Gimeno
News.
Hi: I'm still not 100% satisfied. The section that generates the color
schemes can still cause eye irritation. I think that next week I will
have the tessellations that I want to add along with a couple of decent
files to publish.
Regards,
B.Gimeno
Post a reply to this message
Attachments:
Download 'r1_004.png' (427 KB)
Download 'r1_012.png' (441 KB)
Download 'r1_013.png' (449 KB)
Download 'r1_035.png' (333 KB)
Preview of image 'r1_004.png'
Preview of image 'r1_012.png'
Preview of image 'r1_013.png'
Preview of image 'r1_035.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hi,
BGimeno <bru### [at] gmailcom> wrote:
> El 14/09/18 a las 12:50, BGimeno escribió:
> News.
> Hi: I'm still not 100% satisfied. ... I think that next week I will
> have ... a couple of decent files to publish.
_035 looks pretty "decent" already. the motif should sell like hot-cakes on the
Isle of Man. :-)
regards, jr.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 09/28/2018 12:28 PM, jr wrote:
>
> _035 looks pretty "decent" already. the motif should sell like hot-cakes on the
> Isle of Man. :-)
_035 feels like my coal mining Pennsylvania Slovak grandparent's house
in the '60s.
--
dik
Rendered 1024 of 921600 pixels (0%)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> On 09/28/2018 12:28 PM, jr wrote:
>>
>> _035 looks pretty "decent" already. the motif should sell like hot-cakes on the
>> Isle of Man. :-)
>
>
> _035 feels like my coal mining Pennsylvania Slovak grandparent's house
> in the '60s.
>
Thanks, I think something related to bananas was what I expected from
all of you. Do not lose hope, the results can be even uglier.
B. Gimeno
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |