POV-Ray : Newsgroups : povray.binaries.images : Random pavement Server Time: 11 Dec 2018 15:35:41 GMT
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From: BGimeno
Subject: Random pavement
Date: 13 Sep 2018 16:06:09
Message: <5b9a8af1@news.povray.org>
It started as an innocent exploration of the pavement pigment but the 
thing escalated quickly and out of control.


The source code is in pov-ray.text.scene-files
It generates an output file with the parameters used in each image and I 
think it is almost decent (not at all) to see. Use with care.

Greetings.
BGimeno


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Attachments:
Download 'pavement_test.png' (1213 KB)

Preview of image 'pavement_test.png'
pavement_test.png


 

From: Mike Horvath
Subject: Re: Random pavement
Date: 14 Sep 2018 02:17:52
Message: <5b9b1a50@news.povray.org>
On 9/13/2018 12:06 PM, BGimeno wrote:
> It started as an innocent exploration of the pavement pigment but the 
> thing escalated quickly and out of control.
> 
> 
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I 
> think it is almost decent (not at all) to see. Use with care.
> 
> Greetings.
> BGimeno

Those are very nice. But what makes them random? They look pretty 
regular to me.


Mike


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From: Jim Holsenback
Subject: Re: Random pavement
Date: 14 Sep 2018 07:33:16
Message: <5b9b643c$1@news.povray.org>
On 9/13/18 12:06 PM, BGimeno wrote:
> It started as an innocent exploration of the pavement pigment but the 
> thing escalated quickly and out of control.

nice job ... and perfect timing! i was playing with pavement for use in 
my latest and moved on to something else because i couldn't get it to 
behave like i wanted.


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From: BGimeno
Subject: Re: Random pavement
Date: 14 Sep 2018 10:44:39
Message: <cab09d4c-6764-30c4-5949-b252ed48acbe@gmail.com>
El 14/09/18 a las 04:18, Mike Horvath escribió:

> Those are very nice. But what makes them random? They look pretty 
> regular to me.
> 
> 
> Mike
The parameters used are (almost) random.


In this image I present what could be done by putting together tiles of 
this type, square, hexagonal and triangular.
There seems to be no limit or vocabulary to describe the forms they 
generate, and among a lot of garbage every once in a while something 
decent is generated.

B.Gimeno


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Attachments:
Download 'tiles_6_0.png' (215 KB)

Preview of image 'tiles_6_0.png'
tiles_6_0.png


 

From: BGimeno
Subject: Re: Random pavement (more examples)
Date: 14 Sep 2018 10:50:39
Message: <5b9b927f@news.povray.org>
Some examples of a macro I wrote years ago.
Let me a pair of days to finish some details and it will be posted in 
p.t.scene-files

Regards
B Gimeno


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Attachments:
Download 'rnd_007.png' (205 KB)
Download 'rnd_009.png' (120 KB)
Download 'rnd_056.png' (187 KB)
Download 'rnd_076.png' (293 KB)

Preview of image 'rnd_007.png'
rnd_007.png

Preview of image 'rnd_009.png'
rnd_009.png

Preview of image 'rnd_056.png'
rnd_056.png

Preview of image 'rnd_076.png'
rnd_076.png


 

From: BGimeno
Subject: Re: Random pavement
Date: 14 Sep 2018 10:54:41
Message: <70ca7d08-7459-067b-d275-e3e45a789429@gmail.com>
El 14/09/18 a las 09:33, Jim Holsenback escribió:
> On 9/13/18 12:06 PM, BGimeno wrote:
>> It started as an innocent exploration of the pavement pigment but the 
>> thing escalated quickly and out of control.
> 
> nice job ... and perfect timing! i was playing with pavement for use in 
> my latest and moved on to something else because i couldn't get it to 
> behave like i wanted.
> 
Thanks, hope you found it useful
I do not think anyone can do what he WANTS with pavement pigment.
It seems that our taste is a bit capricious and all these results are 
all fruits of chance.

BGimeno


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From: clipka
Subject: Re: Random pavement (more examples)
Date: 14 Sep 2018 16:08:17
Message: <5b9bdcf1$1@news.povray.org>
Am 14.09.2018 um 12:50 schrieb BGimeno:
> Some examples of a macro I wrote years ago.
> Let me a pair of days to finish some details and it will be posted in
> p.t.scene-files

You've been reading too many ancient celtic manuscripts ;)


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From: Kenneth
Subject: Re: Random pavement
Date: 14 Sep 2018 17:50:06
Message: <web.5b9bf49544107e69a47873e10@news.povray.org>
BGimeno <bru### [at] gmailcom> wrote:

> There seems to be no limit or vocabulary to describe the forms they
> generate, and among a lot of garbage every once in a while something
> decent is generated.
>

Very nice work! This seems to be one of those situations where POV-Ray's
'code-driven' paradigm might be superior to a purely menu-driven graphics
program (where a user would have to pick and choose various parameters
beforehand, in hopes of producing something usable.)


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From: Paolo Gibellini
Subject: Re: Random pavement
Date: 17 Sep 2018 07:47:31
Message: <5b9f5c13$1@news.povray.org>
BGimeno wrote on 13/09/2018 18:06:
> It started as an innocent exploration of the pavement pigment but the 
> thing escalated quickly and out of control.
> 
> 
> The source code is in pov-ray.text.scene-files
> It generates an output file with the parameters used in each image and I 
> think it is almost decent (not at all) to see. Use with care.
> 
> Greetings.
> BGimeno

I definitely like them!
A very nice work,
    Paolo


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From: BGimeno
Subject: Re: Random pavement (more examples)
Date: 17 Sep 2018 16:47:51
Message: <5b9fdab7$1@news.povray.org>
El 14/09/18 a las 18:08, clipka escribió:
> Am 14.09.2018 um 12:50 schrieb BGimeno:
>> Some examples of a macro I wrote years ago.
>> Let me a pair of days to finish some details and it will be posted in
>> p.t.scene-files
> 
> You've been reading too many ancient celtic manuscripts ;)
> 

I've also come to think that, but it's not old Celtic, it's my own 
source code. I keep trying to unravel strange things and advance what is 
there, at the moment it is shamelessly illegible and full of constants 
everywhere.


BGimeno


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