|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 18-8-2018 9:21, Stephen wrote:
> On 17/08/2018 12:24, Thomas de Groot wrote:
>> On 17-8-2018 12:15, Stephen wrote:
>
>>>>
>>>
>>> What you say is so true.
>>> I wonder how fast and at what elevation the ring arch would converge
>>> to a line.
>>
>> The attached image is one of my early tests of the true scale
>> Ringworld model, with the shadow squares left out. It does not show
>> the zenith but you can partly extrapolate. It shows nicely I think why
>> the Ringworld is called the Arch by the natives.
>>
>>>
>
> I get a similar view. I did an animation tilting the camera to the
> zenith. (The camera motion is not very good.)
>
> https://youtu.be/hDSX1B8_8NI
>
That looks how it is in reality :-)
>
>>>>>
>>>>>
>>>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4c24a930%241%40news.povray.org%3E/
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> I remember it. :)
>>>>>
>>>>>
>>>>
>>>> Still one of my references where Ringworld-building is concerned.
>>>>
>>>>
>>>
>>> No one's ever made a Discworld, have they?
>>>
>>
>> Not that I remember. I think I wanted to start once, intending to use
>> elephant models of course, but it never got off the ground somehow.
>>
>
> Making the topography would be interesting.
>
And the rim. An interesting animation would be as viewed by the Fifth
Elephant. :-
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 18/08/2018 12:05, Thomas de Groot wrote:
> On 18-8-2018 9:21, Stephen wrote:
>>
>> I get a similar view. I did an animation tilting the camera to the
>> zenith. (The camera motion is not very good.)
>>
>> https://youtu.be/hDSX1B8_8NI
>>
>
> That looks how it is in reality :-)
>
I thought that the arch would be thinner. But there you go. :-)
>>>>
>>>> No one's ever made a Discworld, have they?
>>>>
>>>
>>> Not that I remember. I think I wanted to start once, intending to use
>>> elephant models of course, but it never got off the ground somehow.
>>>
>>
>> Making the topography would be interesting.
>>
>
> And the rim. An interesting animation would be as viewed by the Fifth
> Elephant. :-
>
It would be easier than a Ringworld from ground level. The animation
above was taken at 3 million kilometres above the ground.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> It would be easier than a Ringworld from ground level. The animation
> above was taken at 3 million kilometres above the ground.
So, approximately 509.8 million HemiDeciFeet.
(per furlong * minim^2 / grain * fortnights, of course)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 18-8-2018 18:50, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> It would be easier than a Ringworld from ground level. The animation
>> above was taken at 3 million kilometres above the ground.
>
> So, approximately 509.8 million HemiDeciFeet.
>
> (per furlong * minim^2 / grain * fortnights, of course)
>
Somebody here got a rope? Tie him up! :-)
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 19/08/2018 07:24, Thomas de Groot wrote:
> On 18-8-2018 18:50, Bald Eagle wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>
>>> It would be easier than a Ringworld from ground level. The animation
>>> above was taken at 3 million kilometres above the ground.
>>
>> So, approximately 509.8 million HemiDeciFeet.
>>
>> (per furlong * minim^2 / grain * fortnights, of course)
>>
>
> Somebody here got a rope? Tie him up! :-)
>
Give him coffee. :-)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 19-8-2018 11:04, Stephen wrote:
> On 19/08/2018 07:24, Thomas de Groot wrote:
>> On 18-8-2018 18:50, Bald Eagle wrote:
>>> Stephen <mca### [at] aolcom> wrote:
>>>
>>>> It would be easier than a Ringworld from ground level. The animation
>>>> above was taken at 3 million kilometres above the ground.
>>>
>>> So, approximately 509.8 million HemiDeciFeet.
>>>
>>> (per furlong * minim^2 / grain * fortnights, of course)
>>>
>>
>> Somebody here got a rope? Tie him up! :-)
>>
>
> Give him coffee. :-)
>
Strong. Black. No Sugar.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Strong. Black. No Sugar.
Always strong, when I can get it.
(Milchkaffee) can be a real treat - the scalded milk has a flavor that I'm not
sure can be replicated any other way.
Gotta have sugar. Caffeine is just the foot on the gas pedal. The sugar is
what feeds the engine.
Otherwise I get the shakes. :D
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I would love a close-up view from the ground of that ring world! :-D
---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Le 18-09-16 à 11:47, Sven Littkowski a écrit :
> I would love a close-up view from the ground of that ring world! :-D
>
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
>
Just use a plane as the ground, then, use another render of the ring
itself as a background.
If standing near a side wall, use a very long box on that side.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 9/16/2018 11:47 AM, Sven Littkowski wrote:
> I would love a close-up view from the ground of that ring world! :-D
>
> ---
> Diese E-Mail wurde von AVG auf Viren geprüft.
> http://www.avg.com
>
Here is a closeup of the ground.
:)
Mike
Post a reply to this message
Attachments:
Download 'ringworld_zoomed_save_02.png' (356 KB)
Preview of image 'ringworld_zoomed_save_02.png'
|
|
| |
| |
|
|
|
|
| |