POV-Ray : Newsgroups : povray.binaries.images : N (Captain Nemo) revisited Server Time
17 May 2024 17:20:01 EDT (-0400)
  N (Captain Nemo) revisited (Message 6 to 15 of 35)  
<<< Previous 5 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 04:44:41
Message: <5ab0c9f9$1@news.povray.org>
On 20-3-2018 9:40, Stephen wrote:
> On 20/03/2018 08:23, Thomas de Groot wrote:
>> On 20-3-2018 9:07, Stephen wrote:
>>> On 20/03/2018 07:43, Thomas de Groot wrote:
>>>> Once in a while, I like to revisit an older scene and remodel it to 
>>>> current standards and my changing insights and skills. I did this 
>>>> lately with my entry to the TC-RTC back in 2008: "N". I still want 
>>>> to change some elements but the comparison over ten years of using 
>>>> POV-Ray are notable. Left, is the entry of 2008; right, the new 
>>>> version.
>>>>
>>>
>>> Much better to my eyes.
>>> Although I think you cheated a bit by changing the camera angle. 
>>> Although that could come under "changing insights and skills".
>>>
>>
>> The latest is true as I now used DrJohn's "falling building syndrome" 
>> macro here, and de-rotated the camera. However, my ultimate objective 
>> was not to recreate the scene exactly. Evolution was allowed.
>>
> 
> Or do you mean intelligent re-design. ;-)
> No matter what a great improvement.
> 

LOL Good one!


-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 05:14:37
Message: <5ab0d0fd$1@news.povray.org>
On 20/03/2018 08:44, Thomas de Groot wrote:
> LOL Good one!

:-D

-- 

Regards
     Stephen


Post a reply to this message

From: Paolo Gibellini
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 08:00:22
Message: <5ab0f7d6$1@news.povray.org>
Thomas de Groot wrote on 20/03/2018 08:43:
> Once in a while, I like to revisit an older scene and remodel it to 
> current standards and my changing insights and skills. I did this lately 
> with my entry to the TC-RTC back in 2008: "N". I still want to change 
> some elements but the comparison over ten years of using POV-Ray are 
> notable. Left, is the entry of 2008; right, the new version.
> 
Now the sculptures are... alive!

Paolo


Post a reply to this message

From: Thomas de Groot
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 08:04:13
Message: <5ab0f8bd$1@news.povray.org>
On 20-3-2018 13:00, Paolo Gibellini wrote:
> Thomas de Groot wrote on 20/03/2018 08:43:
>> Once in a while, I like to revisit an older scene and remodel it to 
>> current standards and my changing insights and skills. I did this 
>> lately with my entry to the TC-RTC back in 2008: "N". I still want to 
>> change some elements but the comparison over ten years of using 
>> POV-Ray are notable. Left, is the entry of 2008; right, the new version.
>>
> Now the sculptures are... alive!
> 

Yeah... the figures were never intended as sculptures but as children 
playing. :-/

It is an old memory from my own childhood in fact.

-- 
Thomas


Post a reply to this message

From: Norbert Kern
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 11:15:00
Message: <web.5ab124f3b126f8c96e10be6b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Once in a while, I like to revisit an older scene and remodel it to
> current standards and my changing insights and skills. I did this lately
> with my entry to the TC-RTC back in 2008: "N". I still want to change
> some elements but the comparison over ten years of using POV-Ray are
> notable. Left, is the entry of 2008; right, the new version.
>
> --
> Thomas


Well done Thomas,

but by changing the camera point of view, most of the nice birds disappeared...
What I want to know is how you did your grass and plants - really nice.

Norbert


Post a reply to this message

From: Bill Pragnell
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 15:00:00
Message: <web.5ab159edb126f8c91b6c6b3a0@news.povray.org>
I see you've made everyone's scowl more intense in the update :)

Interesting to look at the vegetation - both very realistic, but I actually
think I prefer the original in this regard.


Post a reply to this message

From: Bald Eagle
Subject: Re: N (Captain Nemo) revisited
Date: 20 Mar 2018 18:30:00
Message: <web.5ab18a5ab126f8c95cafe28e0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> It is an old memory from my own childhood in fact.

And then, after watching Thomas and the gang at play, Jules Verne used the event
as the inspiration to write _20,000 Leagues Under The Sea_ - in 1870.


:D   :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D


Post a reply to this message

From: Thomas de Groot
Subject: Re: N (Captain Nemo) revisited
Date: 21 Mar 2018 03:32:04
Message: <5ab20a74$1@news.povray.org>
On 20-3-2018 23:25, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> It is an old memory from my own childhood in fact.
> 
> And then, after watching Thomas and the gang at play, Jules Verne used the event
> as the inspiration to write _20,000 Leagues Under The Sea_ - in 1870.
> 

Entirely correct! And published in.... exactly. ;-)

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: N (Captain Nemo) revisited
Date: 21 Mar 2018 03:36:35
Message: <5ab20b83$1@news.povray.org>
On 20-3-2018 16:12, Norbert Kern wrote:
> Well done Thomas,

Thanks you indeed Norbert.

> 
> but by changing the camera point of view, most of the nice birds disappeared...
> What I want to know is how you did your grass and plants - really nice.
> 

The fault is DrJohn's macro but I deemed the loss minor to the gain of a 
more realistic scene. I could change the flight of the birds of course. 
Incidentally, those were built in Moray using blobs.

The plants are meshes I converted from Poser while the flowers were 
provided by PlantStudio.

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: N (Captain Nemo) revisited
Date: 21 Mar 2018 03:40:04
Message: <5ab20c54$1@news.povray.org>
On 20-3-2018 19:58, Bill Pragnell wrote:
> I see you've made everyone's scowl more intense in the update :)

The scowl was already there in the original and I don't like it. I can 
do better. Probably will be smoothed out in the next version
> 
> Interesting to look at the vegetation - both very realistic, but I actually
> think I prefer the original in this regard.
> 

Somehow I have to agree with you. Maybe something I can mend too...

-- 
Thomas


Post a reply to this message

<<< Previous 5 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.