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29 Mar 2024 03:30:43 EDT (-0400)
  Last Year In Birmingham (Message 22 to 31 of 31)  
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From: Ive
Subject: Re: Last Year In Birmingham
Date: 14 Mar 2018 12:16:29
Message: <5aa94add$1@news.povray.org>
Am 3/14/2018 um 10:20 schrieb Mike Horvath:
> That is awesome! I like how translucent the skin is. The hair line at 
> the forehead is a minor giveaway that it's CGI and not a photograph. But 
> you have to look for it in order to see it.
> 
Thank you! Yes there are quite a lot giveaways and *I* do see them 
always very prominent. It is always a problem for me to decide when 
something is "good enough" as at some point I usually see just the flaws.
Sometimes I look for these flaws in the work of professionals (not to 
blame them - just out of interest) and usually do find them there as 
well but as it happens just an hour ago I stumbled over this beagle:

http://www.anderslanglands.com/blog//2016/02/01/beagle.html

and looked at it for 15 minutes and found - nothing!

-Ive


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From: Ive
Subject: Re: Last Year In Birmingham
Date: 14 Mar 2018 12:22:54
Message: <5aa94c5e$1@news.povray.org>
Am 3/14/2018 um 9:45 schrieb David Buck:
> Wow!  Truly amazing.
> 
Thank you, much appreciated!

-Ive


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From: Thomas de Groot
Subject: Re: Last Year In Birmingham
Date: 15 Mar 2018 03:57:13
Message: <5aaa2759$1@news.povray.org>
On 14-3-2018 16:35, Ive wrote:
> Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
>> Ive has first to deliver his secrets about skin modelling, otherwise I 
>> veto the election. :-)
>>
> 
> No secret at all.
> 
> First step was a series of portrait photographs - front, both sides and 
> sides at 45°). As my wife is a semi-professional photographer this was 
> the quick part.
> Then a setup for Blender with 6 orthographic cameras where these 
> photographs are properly projected on 6 planes and the transparency of 
> the planes can be adjusted as desired.
> 
> The basic mesh is the Genesis 8 model (available for free from Daz3D), 
> it has surprisingly few polygons but is designed to work extremely well 
> with subdivisions.
> This mesh was exported to Blender with the above setup and I started to 
> move vertices around until the its shape did match the photographic 
> outlines in all 6 views.
> Next step: subdivision of the mesh and modeling of the most dominant 
> "valleys" and "hills" - here comes the transparency in handy as the 
> photos give a nice guideline.
> Next step: subdivide again and model the less dominant "valleys" and 
> "hills".
> Repeat until satisfied and/or the mesh becomes so GB heavy that it 
> starts to be a nightmare to handle.
> 
> This could be done with the whole body to create a digital double but I 
> didn't do that.
> 
> Then I did import this mesh into DAZ-Studio and copied the rigging from 
> the original Genesis 8 to this new figure and had a fully posable 
> digital copy of myself ;)
> But some expressions do look really scary as e.g. the rigging of the 
> mouth does not match the way the muscles of the real me do behave.
> 
> -Ive
> 

Ah ha! Thank you for this glance into the kitchen! I still wonder how 
you got the smallest skin details, especially the pore structure visible 
for instance on lower jaw or neck, enhanced by the back lighting.

In any case, this is a tremendous achievement. I like doing detailed 
modelling but you have far surpassed what my own patience would allow me 
to do. :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Last Year In Birmingham
Date: 15 Mar 2018 04:04:56
Message: <5aaa2928$1@news.povray.org>
On 14-3-2018 17:16, Ive wrote:
> Am 3/14/2018 um 10:20 schrieb Mike Horvath:
>> That is awesome! I like how translucent the skin is. The hair line at 
>> the forehead is a minor giveaway that it's CGI and not a photograph. 
>> But you have to look for it in order to see it.
>>
> Thank you! Yes there are quite a lot giveaways and *I* do see them 
> always very prominent. It is always a problem for me to decide when 
> something is "good enough" as at some point I usually see just the flaws.
> Sometimes I look for these flaws in the work of professionals (not to 
> blame them - just out of interest) and usually do find them there as 
> well but as it happens just an hour ago I stumbled over this beagle:
> 
> http://www.anderslanglands.com/blog//2016/02/01/beagle.html
> 
> and looked at it for 15 minutes and found - nothing!
> 

Indeed. Those might be the guys who modelled the tiger for Life of Pi.

-- 
Thomas


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From: nemesis
Subject: Re: Last Year In Birmingham
Date: 19 Mar 2018 16:10:01
Message: <web.5ab017fc19bb44c9965fbe9c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 11-3-2018 19:31, Ive wrote:
> > Instead of rendering pretty young girls I've tried the opposite, a self
> > portrait - but with some artistic freedom:
> > I've never been in Birmingham.
> > Never had or wore a Sabbath-shirt. In fact I don't listen to Black
> > Sabbath (and bands like that) since the age of 15.
> > My hair isn't *that* dense anymore.
> >
> > -Ive
>
> That is a pretty good render, and no mistake. The skin texture is
> perfect (you must have a *very* detailed image_map!) although the
> eyebrows are almost a give away.

totally agree


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From: Mr
Subject: Re: Last Year In Birmingham
Date: 21 Mar 2018 12:20:01
Message: <web.5ab2861119bb44c916086ed00@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 3/13/2018 um 8:53 schrieb Thomas de Groot:
> > Ive has first to deliver his secrets
> > about skin modelling, otherwise I veto the election. :-)
> >
>
> No secret at all.
>
> First step was a series of portrait photographs - front, both sides and
> sides at 45°). As my wife is a semi-professional photographer this was
> the quick part.
> Then a setup for Blender with 6 orthographic cameras where these
> photographs are properly projected on 6 planes and the transparency of
> the planes can be adjusted as desired.
>
> The basic mesh is the Genesis 8 model (available for free from Daz3D),
> it has surprisingly few polygons but is designed to work extremely well
> with subdivisions.
> This mesh was exported to Blender with the above setup and I started to
> move vertices around until the its shape did match the photographic
> outlines in all 6 views.
> Next step: subdivision of the mesh and modeling of the most dominant
> "valleys" and "hills" - here comes the transparency in handy as the
> photos give a nice guideline.
> Next step: subdivide again and model the less dominant "valleys" and
> "hills".
> Repeat until satisfied and/or the mesh becomes so GB heavy that it
> starts to be a nightmare to handle.
>
> This could be done with the whole body to create a digital double but I
> didn't do that.
>
> Then I did import this mesh into DAZ-Studio and copied the rigging from
> the original Genesis 8 to this new figure and had a fully posable
> digital copy of myself ;)
> But some expressions do look really scary as e.g. the rigging of the
> mouth does not match the way the muscles of the real me do behave.
>
> -Ive


Amazing  skin + fabric + hair  shaders , lighting and image composition, jazzy
spirit... please do more of these !


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From: Sven Littkowski
Subject: Re: Last Year In Birmingham
Date: 21 Mar 2018 23:10:24
Message: <5ab31ea0$1@news.povray.org>
Very impressive. :-)

Have you ever tried to create humans from the era 1850 to 1870? The
clothing is probably a challenge.

Please see my MISSISSIPPI thread here in this group, if you like.

---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


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From: Ive
Subject: Re: Last Year In Birmingham
Date: 22 Mar 2018 07:49:16
Message: <5ab3983c$1@news.povray.org>
Am 3/14/2018 um 16:32 schrieb s.day:
> 
> Looks great, from the preview I thought it was a photo, still could fool most
> people very impressive texturing.
> 
> Sean
> 
> 
Thanks Sean!

-Ive


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From: Ive
Subject: Re: Last Year In Birmingham
Date: 22 Mar 2018 07:53:29
Message: <5ab39939$1@news.povray.org>
Am 3/22/2018 um 4:10 schrieb Sven Littkowski:
> Very impressive. :-)
> 
> Have you ever tried to create humans from the era 1850 to 1870? The
> clothing is probably a challenge.
> 
Maybe here:
http://www.lilysoft.org/CGI/Teatime/teatime.htm

> Please see my MISSISSIPPI thread here in this group, if you like.
> 

Sorry, in the rare time I have at hand I'd prefer to follow my own ideas.

-Ive


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From: Ive
Subject: Re: Last Year In Birmingham
Date: 22 Mar 2018 14:41:43
Message: <5ab3f8e7$1@news.povray.org>
Am 3/21/2018 um 17:19 schrieb Mr:
> Amazing  skin + fabric + hair  shaders , lighting and image composition, jazzy
> spirit... please do more of these !
> 

Thank you! (... and sorry, almost overlooked this message)

-Ive


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