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6 Nov 2024 18:25:29 EST (-0500)
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From: Sven Littkowski
Subject: Get A Glimpse!
Date: 27 Feb 2018 18:43:53
Message: <5a95ed39@news.povray.org>
Just to share with you all, what I am doing using POV-Ray. This is a
very old life form, I am creating a number of very old life forms for an
upcoming scientific book of a German science author. And use POV-Ray for
the renders, of course! :-D

Hope you're enjoying the beauty of the render. Thanks to all the POV-Ray
developers for having created (and still developing further) such a
wonderful render engine.


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Download '=?utf-8?q?photo_-_v=c3=a4stervik_1.jpg?=.jpg' (369 KB)

Preview of image '=?utf-8?q?photo_-_v=c3=a4stervik_1.jpg?=.jpg'
=?utf-8?q?photo_-_v=c3=a4stervik_1.jpg?=.jpg


 

From: Sven Littkowski
Subject: Re: Get A Glimpse!
Date: 27 Feb 2018 18:45:45
Message: <5a95eda9@news.povray.org>
#version 3.7;

#declare MyRadiosity = 4;


global_settings
{
 assumed_gamma 1.4
 #if(MyRadiosity>0)
  radiosity
  {
   pretrace_start 0.08
   pretrace_end   0.04/MyRadiosity
   count 60*MyRadiosity
   nearest_count min (20, MyRadiosity)
   error_bound 2/MyRadiosity
   low_error_factor 0.5
   recursion_limit 1
   gray_threshold 0
   minimum_reuse 0.015
   brightness 1
   adc_bailout 0.005
   normal on
   media on
   always_sample off
  }
 #end
 subsurface        {}
 adc_bailout       0.0039
 ambient_light     rgb < 0.000, 0.000, 0.000 >
 assumed_gamma     1.000
 irid_wavelength   rgb < 0.250, 0.180, 0.140 >
 max_trace_level   5
 number_of_waves   10
 noise_generator   3
 charset           ascii
}

#default
{
 finish { ambient 0.0 diffuse 1.0 }
}

//------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "finish.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "functions.inc"
#include "shapes.inc"
//------------------------------------------------------------------------
/*
light_source
{
 < -0000, 1000, -0000 >
 color rgb < 0.4156863,  0.6705882,  0.6901961 > *0.85
}

light_source
{
 <  0000, 1000, -1000 >
 color rgb < 0.4156863,  0.6705882,  0.6901961 > *0.55
}

light_source
{
 < 1000, 1000, 1000 >
 color rgb < 0.4156863,  0.6705882,  0.6901961 > *0.55
}

light_source
{
 < -1000, 1000, 1000 >
 color rgb < 0.4156863,  0.6705882,  0.6901961 > *0.55
}
*/
//------------------------------------------------------------------------

camera
{
 location  < 0.0 , 10.0 , -5.0 >
 look_at   < 0.0 , 0.0 , 0.0 >
}

// Element ---------------------------------------------------------------

#declare MyTextureCenter = texture { pigment { color rgb < 1.0000000,
1.0000000, 1.0000000 > } finish { Glossy } }
#declare MyTextureBrown  = texture
{
 pigment
 {
  bozo
  color_map
  {
   [ 0.00 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
   [ 0.10 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
//   [ 0.20 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
//   [ 0.25 color rgb < 0.0000000, 0.0000000, 0.0000000 > ]
//   [ 0.30 color rgb < 0.6196078, 0.4039216, 0.1882353 > ]
   [ 1.00 color rgb < 0.6196078, 0.4039216, 0.1882353 > ]
  }
  scale 0.025
 }
// normal { spotted 0.75 }
 normal { granite 0.15 }
 finish { Glossy }
}

#declare MyTextureBlack  = texture { pigment { color rgb < 0.0000000,
0.0000000, 0.0000000 > } normal { granite 0.55 } finish { Glossy } }
#declare MyTextureRing   = texture { pigment { color rgb < 1.0000000,
1.0000000, 1.0000000 > } normal { granite 0.55 } finish { Glossy } }


#declare MyRandomer   = seed(now*24*60*60);
#declare MyWay        = rand(MyRandomer)*2; // positive or negative
#declare MyY          = rand(MyRandomer)*1; // Vertical Movement
#declare MyAngle      = 0;
#declare Runde        = 0;
#declare MyAmount     = 60;
#declare Strength = 2.25; //(+ or -) strength of component's radiating
density
#declare Radius1  = 1.0; //(0 < Radius) outer sphere of influence on
other components

union
{
 blob
 {
  threshold 0.8 // threshold (0.0 < threshold <= Strength) surface
falloff threshold #
  #while (Runde<MyAmount)
   #declare MyWay        = rand(MyRandomer)*1; // positive or negative
   #declare MyY          = rand(MyRandomer)*1; // Vertical Movement
   #if(MyWay<0.5)
    #declare MyX=MyY*-1;
   #else
    #declare MyX=MyY*+1;
   #end
   cylinder { < 2.5, 0.0, 0.0 > < 5.0, MyY, 0.0 > 0.25, Strength scale <
1.0, 0.5, 4.0 > rotate < 0.0, MyAngle, 0.0 > }
   #declare MyAngle      = MyAngle+6;
   #declare Runde        = Runde+1;
  #end
  // sturm
 }
 difference
 {
  blob
  {
   threshold 0.6 // threshold (0.0 < threshold <= Strength) surface
falloff threshold #
   cylinder { < 0.0, -3.0, 0.0 > < 0.0, -2.5, 0.0 > 10.0, 1.0 scale <
1.0, 0.5, 1.0 > }
   sphere { < 0.0, 0.0, 0.0 > 3.0, 0.5 scale < 1.0, 5.5, 1.0 > translate
< 0.0, 2.0, 0.0 > }  //
  }
  cylinder { < 0.0, -5.0, 0.0 > < 0.0, -0.5, 0.0 > 5.0 }
 }
 texture
 {
  onion
  texture_map
  {
   [ 0.00 MyTextureCenter ] // Center
   [ 0.30 MyTextureCenter ]
   [ 0.35 MyTextureCenter ]
   [ 0.50 MyTextureBrown  ]
   [ 0.88 MyTextureBlack  ]
   [ 0.90 MyTextureBlack  ]
   [ 1.00 MyTextureRing   ] // Outside
  }
  scale < 5.2, 6.5 5.2 >
 }
 scale 0.95
}

/* */
sphere // HDR Light
{
 0, 1000
 pigment
 {
  image_map
  {
   hdr "C:\Users\Sven
Littkowski\Documents\POV-Ray\v3.7\scenes\r\kitchen_probe2.hdr"
   gamma 2.2
   map_type 1
   interpolate 2
  }
 }
 finish {emission rgb 0.05}
 no_image
}


background { color rgb < 0.4156863,  0.6705882,  0.6901961 > }


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Attachments:
Download 'kitchen_probe2.hdr.dat' (602 KB)

From: Thomas de Groot
Subject: Re: Get A Glimpse!
Date: 28 Feb 2018 03:06:12
Message: <5a9662f4$1@news.povray.org>
On 28-2-2018 0:43, Sven Littkowski wrote:
> Just to share with you all, what I am doing using POV-Ray. This is a
> very old life form, I am creating a number of very old life forms for an
> upcoming scientific book of a German science author. And use POV-Ray for
> the renders, of course! :-D
> 
> Hope you're enjoying the beauty of the render. Thanks to all the POV-Ray
> developers for having created (and still developing further) such a
> wonderful render engine.
> 

Nice. Jellyfish-like?


-- 
Thomas


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From: Norbert Kern
Subject: Re: Get A Glimpse!
Date: 28 Feb 2018 09:55:01
Message: <web.5a96c253d149e45a8f4894750@news.povray.org>
Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> Just to share with you all, what I am doing using POV-Ray. This is a
> very old life form, I am creating a number of very old life forms for an
> upcoming scientific book of a German science author. And use POV-Ray for
> the renders, of course! :-D
>
> Hope you're enjoying the beauty of the render. Thanks to all the POV-Ray
> developers for having created (and still developing further) such a
> wonderful render engine.



Hi Sven,

nice render - but on firefox / Win7 i cannot see it online...
But your code shows really nice improvements (front and backside aren't
symmetrical by the way).

Here I want to show some "wavy lines" with those objects.
I used vturbulence to generate splines.
I think this more realistic than a simple combination of sin curves.
Of course there are still some issues you have to play with...

Full code is in
http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.5a96beb7fe98e6328f4894750%40news.povray.org%3E/#%3Cwe
b.5a96beb7fe98e6328f4894750%40news.povray.org%3E
..

For rendering you have to get a hdr file from here:
https://www.openfootage.net/hdri-360-cres-croatia/ .

Norbert


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wavy lines.jpg


 

From: Sven Littkowski
Subject: Re: Get A Glimpse!
Date: 1 Mar 2018 22:02:04
Message: <5a98beac$1@news.povray.org>
Yes, the result looks good. :-)

I wonder, if it can create something like a wind-deformed flag?

---

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From: Sven Littkowski
Subject: Re: Get A Glimpse!
Date: 1 Mar 2018 22:03:42
Message: <5a98bf0e$1@news.povray.org>
No, much more primitive than a jellyfish, this is a life form around one
billion years ago. We're not even sure, if it is an animal, algae, or a
fungus, or if it is something that was before the splitting into these
three "kingdoms".

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From: Kenneth
Subject: Re: Get A Glimpse!
Date: 2 Mar 2018 10:30:02
Message: <web.5a996d5fd149e45aa47873e10@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
>
> Hi Sven,
>
> nice render - but on firefox / Win7 i cannot see it online...

Same here (and it doesn't download either.) The fault must be in all of those
odd characters in the file name.

Hey Sven, it would be better to name an image file as "old_lifeform" or "old
lifeform" or something similar  ;-)


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From: Thomas de Groot
Subject: Re: Get A Glimpse!
Date: 3 Mar 2018 02:53:34
Message: <5a9a547e$1@news.povray.org>
On 28-2-2018 15:53, Norbert Kern wrote:
> nice render - but on firefox / Win7 i cannot see it online...

That is strange. No problems here with Firefox and win7.

-- 
Thomas


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From: clipka
Subject: Re: Get A Glimpse!
Date: 3 Mar 2018 05:32:48
Message: <5a9a79d0$1@news.povray.org>
Am 02.03.2018 um 16:27 schrieb Kenneth:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>>
>> Hi Sven,
>>
>> nice render - but on firefox / Win7 i cannot see it online...
> 
> Same here (and it doesn't download either.) The fault must be in all of those
> odd characters in the file name.

Looks like the web frontend for the newsgroups doesn't take kindly to
non-ASCII characters.


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From: Sven Littkowski
Subject: Re: Get A Glimpse!
Date: 19 Mar 2018 06:45:07
Message: <5aaf94b3@news.povray.org>
Here again, now without special letters in the file name. I actually
even add more images.

Much earlier than previously thought, there was multi-cellular life on
Earth. Evidence was just been found, and here are those life forms. They
were however very small in size.

There will be a scientific book coming out for which I am making these
illustrations, and I will try to get the POV-Ray name into this book
(but not sure if that will be accepted).


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Attachments:
Download 'photo - 1.jpg' (369 KB) Download 'photo - 2.jpg' (155 KB)

Preview of image 'photo - 1.jpg'
photo - 1.jpg

Preview of image 'photo - 2.jpg'
photo - 2.jpg


 

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