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#version 3.7;
#declare MyRadiosity = 4;
global_settings
{
assumed_gamma 1.4
#if(MyRadiosity>0)
radiosity
{
pretrace_start 0.08
pretrace_end 0.04/MyRadiosity
count 60*MyRadiosity
nearest_count min (20, MyRadiosity)
error_bound 2/MyRadiosity
low_error_factor 0.5
recursion_limit 1
gray_threshold 0
minimum_reuse 0.015
brightness 1
adc_bailout 0.005
normal on
media on
always_sample off
}
#end
subsurface {}
adc_bailout 0.0039
ambient_light rgb < 0.000, 0.000, 0.000 >
assumed_gamma 1.000
irid_wavelength rgb < 0.250, 0.180, 0.140 >
max_trace_level 5
number_of_waves 10
noise_generator 3
charset ascii
}
#default
{
finish { ambient 0.0 diffuse 1.0 }
}
//------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "finish.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "functions.inc"
#include "shapes.inc"
//------------------------------------------------------------------------
/*
light_source
{
< -0000, 1000, -0000 >
color rgb < 0.4156863, 0.6705882, 0.6901961 > *0.85
}
light_source
{
< 0000, 1000, -1000 >
color rgb < 0.4156863, 0.6705882, 0.6901961 > *0.55
}
light_source
{
< 1000, 1000, 1000 >
color rgb < 0.4156863, 0.6705882, 0.6901961 > *0.55
}
light_source
{
< -1000, 1000, 1000 >
color rgb < 0.4156863, 0.6705882, 0.6901961 > *0.55
}
*/
//------------------------------------------------------------------------
camera
{
location < 0.0 , 10.0 , -5.0 >
look_at < 0.0 , 0.0 , 0.0 >
}
// Element ---------------------------------------------------------------
#declare MyTextureCenter = texture { pigment { color rgb < 1.0000000,
1.0000000, 1.0000000 > } finish { Glossy } }
#declare MyTextureBrown = texture
{
pigment
{
bozo
color_map
{
[ 0.00 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
[ 0.10 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
// [ 0.20 color rgb < 0.3882353, 0.1882353, 0.05490196 > ]
// [ 0.25 color rgb < 0.0000000, 0.0000000, 0.0000000 > ]
// [ 0.30 color rgb < 0.6196078, 0.4039216, 0.1882353 > ]
[ 1.00 color rgb < 0.6196078, 0.4039216, 0.1882353 > ]
}
scale 0.025
}
// normal { spotted 0.75 }
normal { granite 0.15 }
finish { Glossy }
}
#declare MyTextureBlack = texture { pigment { color rgb < 0.0000000,
0.0000000, 0.0000000 > } normal { granite 0.55 } finish { Glossy } }
#declare MyTextureRing = texture { pigment { color rgb < 1.0000000,
1.0000000, 1.0000000 > } normal { granite 0.55 } finish { Glossy } }
#declare MyRandomer = seed(now*24*60*60);
#declare MyWay = rand(MyRandomer)*2; // positive or negative
#declare MyY = rand(MyRandomer)*1; // Vertical Movement
#declare MyAngle = 0;
#declare Runde = 0;
#declare MyAmount = 60;
#declare Strength = 2.25; //(+ or -) strength of component's radiating
density
#declare Radius1 = 1.0; //(0 < Radius) outer sphere of influence on
other components
union
{
blob
{
threshold 0.8 // threshold (0.0 < threshold <= Strength) surface
falloff threshold #
#while (Runde<MyAmount)
#declare MyWay = rand(MyRandomer)*1; // positive or negative
#declare MyY = rand(MyRandomer)*1; // Vertical Movement
#if(MyWay<0.5)
#declare MyX=MyY*-1;
#else
#declare MyX=MyY*+1;
#end
cylinder { < 2.5, 0.0, 0.0 > < 5.0, MyY, 0.0 > 0.25, Strength scale <
1.0, 0.5, 4.0 > rotate < 0.0, MyAngle, 0.0 > }
#declare MyAngle = MyAngle+6;
#declare Runde = Runde+1;
#end
// sturm
}
difference
{
blob
{
threshold 0.6 // threshold (0.0 < threshold <= Strength) surface
falloff threshold #
cylinder { < 0.0, -3.0, 0.0 > < 0.0, -2.5, 0.0 > 10.0, 1.0 scale <
1.0, 0.5, 1.0 > }
sphere { < 0.0, 0.0, 0.0 > 3.0, 0.5 scale < 1.0, 5.5, 1.0 > translate
< 0.0, 2.0, 0.0 > } //
}
cylinder { < 0.0, -5.0, 0.0 > < 0.0, -0.5, 0.0 > 5.0 }
}
texture
{
onion
texture_map
{
[ 0.00 MyTextureCenter ] // Center
[ 0.30 MyTextureCenter ]
[ 0.35 MyTextureCenter ]
[ 0.50 MyTextureBrown ]
[ 0.88 MyTextureBlack ]
[ 0.90 MyTextureBlack ]
[ 1.00 MyTextureRing ] // Outside
}
scale < 5.2, 6.5 5.2 >
}
scale 0.95
}
/* */
sphere // HDR Light
{
0, 1000
pigment
{
image_map
{
hdr "C:\Users\Sven
Littkowski\Documents\POV-Ray\v3.7\scenes\r\kitchen_probe2.hdr"
gamma 2.2
map_type 1
interpolate 2
}
}
finish {emission rgb 0.05}
no_image
}
background { color rgb < 0.4156863, 0.6705882, 0.6901961 > }
---
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Attachments:
Download 'kitchen_probe2.hdr.dat' (602 KB)
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