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Here is a combination of recent TdG topics - proximity materials and object
manipulations.
By the way - Thomas - what software can be used to retriangulate an existing
mesh?
Norbert
Post a reply to this message
Attachments:
Download 'more on gormley.jpg' (729 KB)
Preview of image 'more on gormley.jpg'
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On 01/05/2018 11:38 AM, Norbert Kern wrote:
> Norbert
>
Very cool composition.
--
dik
Rendered 344576 of 345600 pixels (99%)
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dick balaska <dic### [at] buckosoftcom> wrote:
> On 01/05/2018 11:38 AM, Norbert Kern wrote:
> > Norbert
> >
>
> Very cool composition.
>
> --
> dik
> Rendered 344576 of 345600 pixels (99%)
thank you.
But I have to admit, composition of the figures happened mostly by chance.
Norbert
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:
> > On 01/05/2018 11:38 AM, Norbert Kern wrote:
> > > Norbert
> > >
> >
> > Very cool composition.
> >
> > --
> > dik
> > Rendered 344576 of 345600 pixels (99%)
>
>
> thank you.
>
> But I have to admit, composition of the figures happened mostly by chance.
>
> Norbert
Hmm
but the composition is so nice.
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On 06/01/2018 13:25, And wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>> dick balaska <dic### [at] buckosoftcom> wrote:
>>> On 01/05/2018 11:38 AM, Norbert Kern wrote:
>>>> Norbert
>>>>
>>>
>>> Very cool composition.
>>>
>>> --
>>> dik
>>> Rendered 344576 of 345600 pixels (99%)
>>
>>
>> thank you.
>>
>> But I have to admit, composition of the figures happened mostly by chance.
>>
>> Norbert
>
> Hmm
> but the composition is so nice.
>
The third side of the triangle agrees. :-)
--
Regards
Stephen
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On 05/01/2018 16:38, Norbert Kern wrote:
> By the way - Thomas - what software can be used to retriangulate an existing
> mesh?
If by retriangulate you mean simplify a mesh. Blender is good. But for a
quick and dirty method: Change the Weld vertices Tolerance in PoseRay:
to something like 0.009 and press the button.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> The third side of the triangle agrees. :-)
joke or non-PC? - don't understand enough
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On 06/01/2018 15:09, Norbert Kern wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> The third side of the triangle agrees. :-)
>
>
> joke
Yes, joke. The figures outline a triangle and I was the third person to
say I liked it.
It may have not been one of my better ones. ;-)
> or non-PC? -
Now it is my turn to not understand enough.
--
Regards
Stephen
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On 5-1-2018 17:38, Norbert Kern wrote:
> Here is a combination of recent TdG topics - proximity materials and object
> manipulations.
>
> By the way - Thomas - what software can be used to retriangulate an existing
> mesh?
>
> Norbert
>
Just back online from a modem crash. Been offline for nearly a week
(very nice indeed) ;-)
This looks very good, Norbert!
Not sure what retriangulate means really, but I would think of Poseray.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 5-1-2018 17:38, Norbert Kern wrote:
> > By the way - Thomas - what software can be used to retriangulate an existing
> > mesh?
> Not sure what retriangulate means really, but I would think of Poseray.
I came across a bunch of programs, macros, and tools while I was looking into
Voronoi diagrams and Delaunay triangulations, and optimizing convex hulls.
I might start with Voro++ and see what
http://paulbourke.net/papers/triangulate/
has to offer.
I'm sure there are plenty of others as well.
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