 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 22/11/2017 07:51, Thomas de Groot wrote:
> On 21-11-2017 13:52, Bald Eagle wrote:
>>
>>> My main focus now is to get a "better" (?) coverage of the arms and legs
>>> compared to the body. They seem to be more sparsely populated. So, my
>>> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)}
>>> provided by Christian Froeschlin some years ago, and thus concentrate
>>> the objects more towards the periphery than towards the centre. However,
>>> I am not sure what I am doing and I have difficulty scaling this to the
>>> correct proportions of the body. Any suggestions there would help me.
>>
>> Right - I noticed the same problem.
>> I thought about that and naturally what Stephen suggested is the most
>> obvious
>> solution.
>
Never underestimate the power of the obvious. ;)
> In the end, that is probably what I am going to do. My other experiments
> give interesting results but not entirely to my liking, and I prefer to
> concentrate on more interesting things ;-)
>
:-)
I'm in the same position trying to get some clothes to fit the way I
want. When I really want to get on with it.
>
>
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
So, I abandoned my attempts at being smart and reverted to the basic
filling of the container.
This time it is blobs that steal the show, with some brushed metal
texture. To make it more interesting (reflection wise) I included a hdri
map.
--
Thomas
Post a reply to this message
Attachments:
Download 'antony gormley sim.png' (450 KB)
Preview of image 'antony gormley sim.png'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27/11/2017 08:51, Thomas de Groot wrote:
> So, I abandoned my attempts at being smart and reverted to the basic
> filling of the container.
>
> This time it is blobs that steal the show, with some brushed metal
> texture. To make it more interesting (reflection wise) I included a hdri
> map.
>
It reminds me a little bit of the Michelin Man or Bibendum. :-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen <mca### [at] aol com> wrote:
> On 27/11/2017 08:51, Thomas de Groot wrote:
> > So, I abandoned my attempts at being smart and reverted to the basic
> > filling of the container.
> >
> > This time it is blobs that steal the show, with some brushed metal
> > texture. To make it more interesting (reflection wise) I included a hdri
> > map.
> >
>
> It reminds me a little bit of the Michelin Man or Bibendum. :-)
>
> --
>
> Regards
> Stephen
I was about to say - "It's the Stay-Puft..." expanded polystyrene man! :D
(https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)
I think the blobs could be fun, Thomas - have you tried a highly polished,
reflective surface?
I would also be interested in what differing blob strengths looked like - it
would be a wonderful effect if you got the parameters right to get that
stretched, interconnected blob filament look.
This is a nice new addition to --- The Thomas Gormley Collection! ;)
Keep up the good work.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27-11-2017 12:29, Bald Eagle wrote:
> Stephen <mca### [at] aol com> wrote:
>>
>> It reminds me a little bit of the Michelin Man or Bibendum. :-)
>>
>> --
>>
>> Regards
>> Stephen
>
> I was about to say - "It's the Stay-Puft..." expanded polystyrene man! :D
Absolutely! Both of you!
It also has a vaguely disgusting alien look to it. I might need to use a
greenish, slimy, texture... [on todo list]
>
>
> (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)
>
>
> I think the blobs could be fun, Thomas - have you tried a highly polished,
> reflective surface?
> I would also be interested in what differing blob strengths looked like - it
> would be a wonderful effect if you got the parameters right to get that
> stretched, interconnected blob filament look.
Strength and scale of the blobs are already randomly changed. I intend
to find the correct settings for those filaments indeed. I have not yet
been entirely successful.
I also intend to do a glass/photon sculpture of course!
>
>
> This is a nice new addition to --- The Thomas Gormley Collection! ;)
> Keep up the good work.
>
LOL I readily step aside for the original inspirer of this all.
--
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> It also has a vaguely disgusting alien look to it. I might need to use a
> greenish, slimy, texture... [on todo list]
Hmmm. That would be interesting indeed.
> Strength and scale of the blobs are already randomly changed. I intend
> to find the correct settings for those filaments indeed. I have not yet
> been entirely successful.
Yeah - you may have to insert a few lines of code to limit the proximity of the
centers so that the density is kept low enough.
#if (vlength() < something) sorta thing...
> I also intend to do a glass/photon sculpture of course!
Of course - It's the first thing that came to mind, and I figured you'd do that,
so I didn't feel the need to suggest it.
I DO think that And's recently posted cloud/ice/snow texture would look
wonderful here!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27/11/2017 11:29, Bald Eagle wrote:
> I was about to say - "It's the Stay-Puft..." expanded polystyrene man! :D
>
>
> (https://en.wikipedia.org/wiki/Stay_Puft_Marshmallow_Man)
I live and learn. :)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11/27/2017 09:51 AM, Thomas de Groot wrote:
> So, I abandoned my attempts at being smart and reverted to the basic
> filling of the container.
>
> This time it is blobs that steal the show, with some brushed metal
> texture. To make it more interesting (reflection wise) I included a hdri
> map.
>
I like blobs !
http://la.buvette.org/POV/brownian-move/mouvement-monoblob.mp4
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27/11/2017 16:26, tth wrote:
> On 11/27/2017 09:51 AM, Thomas de Groot wrote:
>> So, I abandoned my attempts at being smart and reverted to the basic
>> filling of the container.
>>
>> This time it is blobs that steal the show, with some brushed metal
>> texture. To make it more interesting (reflection wise) I included a hdri
>> map.
>>
>
> I like blobs !
>
Oh! dear. I must get new glasses. I misread that. ;-)
> http://la.buvette.org/POV/brownian-move/mouvement-monoblob.mp4
I like that too but it is quite large almost 300 Meg.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27/11/2017 16:41, Stephen wrote:
> I like that too but it is quite large almost 300 Meg.
Interesting banner on the front page. Maybe I don't need new glasses
after all. ;-)
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |