POV-Ray : Newsgroups : povray.binaries.images : Vermeer's Cat - part 1 Server Time
3 May 2024 12:43:47 EDT (-0400)
  Vermeer's Cat - part 1 (Message 11 to 20 of 77)  
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From: Ive
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 09:59:29
Message: <59de23c1$1@news.povray.org>
Am 10/11/2017 um 15:32 schrieb clipka:
> 
> How did you achieve the fluffy fur look?
> 

By adding 1.500.000 hairs (each made of around 60 triangles), still not 
even close to the amount of hairs a real cat has.
I wrote a little C++ program, using the OpenSceneGraph library
http://www.openscenegraph.org/
to do it.

-Ive


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From: Ive
Subject: Re: Vermeer's Cat - part 1
Date: 11 Oct 2017 10:02:21
Message: <59de246d$1@news.povray.org>
Am 10/11/2017 um 15:07 schrieb And:
> Oh, just notice your rendering is all so fine and smooth.
> (so hard to achieve)
> 

Thanks.

It is just GI. Using only radiosity with enough samples, a powerful 
machine and still a lot of patience gives this result all by itself ;)

-Ive


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From: Ive
Subject: Vermeer's Cat - part 6
Date: 11 Oct 2017 10:05:43
Message: <59de2537@news.povray.org>
"Who? Me?"


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Attachments:
Download 'vermeer's cat - part 6.jpg' (382 KB)

Preview of image 'vermeer's cat - part 6.jpg'
vermeer's cat - part 6.jpg


 

From: Ive
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 10:09:12
Message: <59de2608$1@news.povray.org>
Am 10/11/2017 um 15:33 schrieb William F Pokorny:
> On 10/11/2017 08:57 AM, Ive wrote:
>> "Oops!"
> :-)

That's why there is a different pitcher in Vermeer's paintings from now on.

-Ive


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From: Ive
Subject: Vermeer's Cat - part 7
Date: 11 Oct 2017 10:15:28
Message: <59de2780@news.povray.org>
"No! I didn't do nothing."


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Attachments:
Download 'vermeer's cat - part 7.jpg' (400 KB)

Preview of image 'vermeer's cat - part 7.jpg'
vermeer's cat - part 7.jpg


 

From: clipka
Subject: Re: Vermeer's Cat - part 7
Date: 11 Oct 2017 10:27:58
Message: <59de2a6e$1@news.povray.org>
Am 11.10.2017 um 16:15 schrieb Ive:
> "No! I didn't do nothing."

Mind rendering one or two of these images at a 16:10 aspect ratio? Would
love to have this as a desktop image :)


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From: Ive
Subject: Re: Vermeer's Cat - part 7
Date: 11 Oct 2017 10:57:01
Message: <59de313d$1@news.povray.org>
Am 10/11/2017 um 16:27 schrieb clipka:
> Mind rendering one or two of these images at a 16:10 aspect ratio? Would
> love to have this as a desktop image :)
> 

Sure. Currently part 8 - the final part - is rendering and will take 
till tomorrow but I have access to the machine used for this little 
project until Saturday - enough time for one or two more.
Which part numbers would you like the most?

-Ive


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From: And
Subject: Re: Vermeer's Cat - part 1
Date: 11 Oct 2017 11:00:01
Message: <web.59de3173ba4a3238c9f2b0270@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 10/11/2017 um 15:07 schrieb And:
> > Oh, just notice your rendering is all so fine and smooth.
> > (so hard to achieve)
> >
>
> Thanks.
>
> It is just GI. Using only radiosity with enough samples, a powerful
> machine and still a lot of patience gives this result all by itself ;)
>
> -Ive

Oh, right.
Are your models produced by yourself?


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From: Stephen
Subject: Re: Vermeer's Cat - part 6
Date: 11 Oct 2017 11:29:30
Message: <59de38da$1@news.povray.org>
On 11/10/2017 15:05, Ive wrote:
> "Who? Me?"

The tip of that tail is telling me something. :-)

A nice study.

-- 

Regards
     Stephen


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From: Paolo Gibellini
Subject: Re: Vermeer's Cat - part 4
Date: 11 Oct 2017 11:31:18
Message: <59de3946$1@news.povray.org>
Ive wrote on 11/10/2017 15:59:
> Am 10/11/2017 um 15:32 schrieb clipka:
>>
>> How did you achieve the fluffy fur look?
>>
> 
> By adding 1.500.000 hairs (each made of around 60 triangles), still not 
> even close to the amount of hairs a real cat has.
> I wrote a little C++ program, using the OpenSceneGraph library
> http://www.openscenegraph.org/
> to do it.
> 
> -Ive
> 

One of the best cat I've ever seen rendered in POV-Ray.
Paolo


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