![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22/09/2017 12:43, Thomas de Groot wrote:
> ....And a little bonus for closing the week. Using Abe Madey's media
> clouds btw.
>
Looking good. :-)
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Glad to see the texturing trouble got sorted out okay.
The silhouette render might not show it best but its a great image anyhow
because of the structure and sky.
I was going to ask if it might be too dark, and if radiosity was used, but first
I took a look at pictures of such things and it isn't exactly a silhouette
either, where it would be blacked out more.
Made me think this house is suitable for many scenarios like snow or storm,
moonlit night or whatever else.
Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22-9-2017 20:54, omniverse wrote:
> Glad to see the texturing trouble got sorted out okay.
>
> The silhouette render might not show it best but its a great image anyhow
> because of the structure and sky.
>
> I was going to ask if it might be too dark, and if radiosity was used, but first
> I took a look at pictures of such things and it isn't exactly a silhouette
> either, where it would be blacked out more.
>
> Made me think this house is suitable for many scenarios like snow or storm,
> moonlit night or whatever else.
>
At the moment, there is no real landscape /behind/ the camera which
would intercept part of the reflections from the water and/or direct
light from the sky. This makes the silhouette less dark than it probably
should be. Radiosity was used indeed, like I do in all of my scenes.
There will be updates later ;-)
Besides the fact that I enjoy working so long on this particular model,
there is indeed also the idea to use it in different setting in the future.
--
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nice house
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 4-10-2017 15:47, And wrote:
> Nice house
>
>
Thanks :-)
--
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |