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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-9-2017 2:03, Kenneth wrote:
> >
> > Really beautiful; it could not have been easy to do.
> >
> > I would suggest some more weathering, specifically underneath all of the
> > horizontal wood beams of the house. Something like rainwater dirt, that would
> > drip down the walls over many years. Overlayed alpha-channel image map(s),
> > perhaps? Although, the effect might be done more easily with procedural pigments
> > of some kind, with turbulence.
> >
>
> Thank you. You have extended the project for a couple of months more :-)
> This is an interesting suggestion I need to study a bit longer, but it
> will certainly have a follow up.
>
> --
> Thomas
Thanks for your information
*dragon ball super # http://dragonball-super.co/
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Great modelling Thomas, and the texturing looks good, especially the green on
the roof.
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On 18-9-2017 11:12, s.day wrote:
>
> Great modelling Thomas, and the texturing looks good, especially the green on
> the roof.
>
>
Thanks a lot Sean. I am now working hard on a proximity pattern for the
walls. Not easy, not easy at all as PP's do not like flat surfaces
(vertical or horizontal) but I am starting to get some interesting
results. Coming soon.
--
Thomas
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And now, state-of-the-art, with the proximity pattern applied to the
wattle-and-daub walls (back and front).
--
Thomas
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Attachments:
Download 'gutenbach_test1.jpg' (135 KB)
Download 'gutenbach_test2.jpg' (117 KB)
Preview of image 'gutenbach_test1.jpg'
Preview of image 'gutenbach_test2.jpg'
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...And a little bonus for closing the week. Using Abe Madey's media
clouds btw.
--
Thomas
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Attachments:
Download 'sunset.jpg' (77 KB)
Preview of image 'sunset.jpg'
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On 22/09/2017 12:43, Thomas de Groot wrote:
> ....And a little bonus for closing the week. Using Abe Madey's media
> clouds btw.
>
Looking good. :-)
--
Regards
Stephen
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Glad to see the texturing trouble got sorted out okay.
The silhouette render might not show it best but its a great image anyhow
because of the structure and sky.
I was going to ask if it might be too dark, and if radiosity was used, but first
I took a look at pictures of such things and it isn't exactly a silhouette
either, where it would be blacked out more.
Made me think this house is suitable for many scenarios like snow or storm,
moonlit night or whatever else.
Bob
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On 22-9-2017 20:54, omniverse wrote:
> Glad to see the texturing trouble got sorted out okay.
>
> The silhouette render might not show it best but its a great image anyhow
> because of the structure and sky.
>
> I was going to ask if it might be too dark, and if radiosity was used, but first
> I took a look at pictures of such things and it isn't exactly a silhouette
> either, where it would be blacked out more.
>
> Made me think this house is suitable for many scenarios like snow or storm,
> moonlit night or whatever else.
>
At the moment, there is no real landscape /behind/ the camera which
would intercept part of the reflections from the water and/or direct
light from the sky. This makes the silhouette less dark than it probably
should be. Radiosity was used indeed, like I do in all of my scenes.
There will be updates later ;-)
Besides the fact that I enjoy working so long on this particular model,
there is indeed also the idea to use it in different setting in the future.
--
Thomas
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Nice house
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On 4-10-2017 15:47, And wrote:
> Nice house
>
>
Thanks :-)
--
Thomas
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