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On 10/09/2017 07:58, Thomas de Groot wrote:
> On 10-9-2017 2:03, Kenneth wrote:
>>
>> Really beautiful; it could not have been easy to do.
>>
>> I would suggest some more weathering, specifically underneath all of the
>> horizontal wood beams of the house. Something like rainwater dirt,
>> that would
>> drip down the walls over many years. Overlayed alpha-channel image
>> map(s),
>> perhaps? Although, the effect might be done more easily with
>> procedural pigments
>> of some kind, with turbulence.
>>
>
> Thank you. You have extended the project for a couple of months more :-)
> This is an interesting suggestion I need to study a bit longer, but it
> will certainly have a follow up.
>
IIRC you were experimenting on this subject a few years ago using
Edouard's DF3 Proximity Pattern.
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317
--
Regards
Stephen
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On 10-9-2017 9:49, Stephen wrote:
> On 10/09/2017 07:58, Thomas de Groot wrote:
>> On 10-9-2017 2:03, Kenneth wrote:
>>>
>>> Really beautiful; it could not have been easy to do.
>>>
>>> I would suggest some more weathering, specifically underneath all of the
>>> horizontal wood beams of the house. Something like rainwater dirt,
>>> that would
>>> drip down the walls over many years. Overlayed alpha-channel image
>>> map(s),
>>> perhaps? Although, the effect might be done more easily with
>>> procedural pigments
>>> of some kind, with turbulence.
>>>
>>
>> Thank you. You have extended the project for a couple of months more
>> :-) This is an interesting suggestion I need to study a bit longer,
>> but it will certainly have a follow up.
>>
>
> IIRC you were experimenting on this subject a few years ago using
> Edouard's DF3 Proximity Pattern.
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317
>
Correct, but in this particular case this will be much more difficult
because of the uv_mapping of the wood beams.
--
Thomas
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On 10/09/2017 12:39, Thomas de Groot wrote:
> On 10-9-2017 9:49, Stephen wrote:
>>>
>>
>> IIRC you were experimenting on this subject a few years ago using
>> Edouard's DF3 Proximity Pattern.
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=323317
>>
>
> Correct, but in this particular case this will be much more difficult
> because of the uv_mapping of the wood beams.
>
>
Ug! The thought of painting the UV maps.
On my todo list is to try to make a transparent merged copy of the
object. Scale it up slightly centred on the centre of mass. Then do A
Proximity Pattern on that and combine them.
Just a thought experiment.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
>
> IIRC you were experimenting on this subject a few years ago using
> Edouard's DF3 Proximity Pattern.
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=3233
17
>
I would really like to experiment with this, but I can't (yet) find the actual
code or macro(?), when doing a search of the newsgroups. *Is* it a macro or
include file--or is it a stand-alone program or fork of POV-Ray?
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On 10/09/2017 21:20, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> IIRC you were experimenting on this subject a few years ago using
>> Edouard's DF3 Proximity Pattern.
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aa83e6a37d8ab92c83e2c410%40news.povray.org%3E/?mtop=3233
> 17
>>
> I would really like to experiment with this, but I can't (yet) find the actual
> code or macro(?), when doing a search of the newsgroups. *Is* it a macro or
> include file--or is it a stand-alone program or fork of POV-Ray?
>
Nor can I find it. And unfortunately I can't find a copy of the download
on either my PC or my laptop. But I bet a pound to a penny that Thomas
has one. :-)
Failing that I do have an include directory that has the include file
but not the instructions or examples. I might have it on one of my older
laptops. So might be able to reconstruct it.
Lets wait until tomorrow to see if the Master of the Archives (Thomas)
has it. If not I shall scrape the dust of my old machines and have a
look. Or go through what I do have and try to get a working copy.
--
Regards
Stephen
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On 11-9-2017 0:48, Stephen wrote:
> Lets wait until tomorrow to see if the Master of the Archives (Thomas)
> has it. If not I shall scrape the dust of my old machines and have a
> look. Or go through what I do have and try to get a working copy.
>
>
And there he is, gloriously rising from his Olympian couch in the light
of a new day! <cough...cough>
A little bit of history first. Over the years, there have been several
proximity pattern builders around, by James Coons (patina2), Rune
Johansen (patina), Sam Benge (fast_prox), and Edouard Poor
(DF3Proximity). They all have their plus and cons according to use and
type of object but I personally always have favoured Edouard Poor's one,
not in the least because it easily generates df3 files. So I shall
concentrate on that one.
Over the years, I have changed some things, in particular adding a
collection of default textures to be eventually used, but that may be
awkward. The best I could do in the end is to test each new object with
a standard full coloured texture and when satisfied, replace that with
my own texture.
I am going to brew a simple demo scene and put all necessary files into
p.b.scene-files later today (I hope).
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> I am going to brew a simple demo scene and put all necessary files into
> p.b.scene-files later today (I hope).
>
Hooray! Brew a big pot of coffee too (just to help get those mental juices
flowing quickly...)
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On 11/09/2017 18:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
>
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
>
>
As long as he doesn't get his coffee from one of those famous
Nederlander coffee shops. ;-)
--
Regards
Stephen
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On 11-9-2017 19:58, Stephen wrote:
> On 11/09/2017 18:28, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>
>>> I am going to brew a simple demo scene and put all necessary files into
>>> p.b.scene-files later today (I hope).
>>>
>>
>> Hooray! Brew a big pot of coffee too (just to help get those mental
>> juices
>> flowing quickly...)
>>
>>
> As long as he doesn't get his coffee from one of those famous
> Nederlander coffee shops. ;-)
>
I have no idea what you are talking about. [looks wistfully at cigarette
stub] ;-)
--
Thomas
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On 11-9-2017 19:28, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>>
>> I am going to brew a simple demo scene and put all necessary files into
>> p.b.scene-files later today (I hope).
>>
>
> Hooray! Brew a big pot of coffee too (just to help get those mental juices
> flowing quickly...)
>
>
Nah...! All I have done presently is making a big mess of everything :-(
Somehow, I just screwed up the code. I need to go back to basics and see
what I did wrong and where... :-/
--
Thomas
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