POV-Ray : Newsgroups : povray.binaries.images : QUESTION: Bump not showing? Server Time
19 May 2024 05:14:18 EDT (-0400)
  QUESTION: Bump not showing? (Message 37 to 46 of 91)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 07:20:42
Message: <59787b0a@news.povray.org>
On 26-7-2017 2:01, Sven Littkowski wrote:
> Latest Scene Code, Latest Bump, Latest Result
> (still no bumps)
> 

I didn't change anything to your code and used the bump map provided, 
and this is what I get: bumps *are* visible!

-- 
Thomas


Post a reply to this message


Attachments:
Download 'sl_balloon.png' (87 KB)

Preview of image 'sl_balloon.png'
sl_balloon.png


 

From: Thomas de Groot
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 07:28:32
Message: <59787ce0$1@news.povray.org>
On 26-7-2017 13:20, Thomas de Groot wrote:
> On 26-7-2017 2:01, Sven Littkowski wrote:
>> Latest Scene Code, Latest Bump, Latest Result
>> (still no bumps)
>>
> 
> I didn't change anything to your code and used the bump map provided, 
> and this is what I get: bumps *are* visible!
> 

Not entirely true ;-)

I added:

global_settings {
   assumed_gamma 1.0
}

which was demanded by your kolors.inc (and for obvious reasons when 
using version 3.7) and I provided a uniform red colour texture for the 
balloon (as an image_map).

-- 
Thomas


Post a reply to this message

From: Bald Eagle
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 07:50:01
Message: <web.597880ca9f453b97c437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 26-7-2017 2:01, Sven Littkowski wrote:
> > Latest Scene Code, Latest Bump, Latest Result
> > (still no bumps)
> >
>
> I didn't change anything to your code and used the bump map provided,
> and this is what I get: bumps *are* visible!
>
> --
> Thomas

This whole thing really reminds me of:
http://1.bp.blogspot.com/-IFTXBJQc0UU/VIHkNM5jKkI/AAAAAAAA2F8/yyWnsQBHmO4/s1600/gah1.jpg

Since it's from the 80's, maybe Yadgar will join this thread  ;)   :D


Post a reply to this message

From: Thomas de Groot
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 07:55:48
Message: <59788344$1@news.povray.org>
On 26-7-2017 13:45, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 26-7-2017 2:01, Sven Littkowski wrote:
>>> Latest Scene Code, Latest Bump, Latest Result
>>> (still no bumps)
>>>
>>
>> I didn't change anything to your code and used the bump map provided,
>> and this is what I get: bumps *are* visible!
>>
>> --
>> Thomas
> 
> This whole thing really reminds me of:
>
http://1.bp.blogspot.com/-IFTXBJQc0UU/VIHkNM5jKkI/AAAAAAAA2F8/yyWnsQBHmO4/s1600/gah1.jpg
> 
> Since it's from the 80's, maybe Yadgar will join this thread  ;)   :D
> 

Close Encounters of the Third(?) Kind? :-)

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 08:20:56
Message: <59788928$1@news.povray.org>
On 7/26/2017 12:55 PM, Thomas de Groot wrote:
> On 26-7-2017 13:45, Bald Eagle wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> On 26-7-2017 2:01, Sven Littkowski wrote:
>>>> Latest Scene Code, Latest Bump, Latest Result
>>>> (still no bumps)
>>>>
>>>
>>> I didn't change anything to your code and used the bump map provided,
>>> and this is what I get: bumps *are* visible!
>>>
>>> --
>>> Thomas
>>
>> This whole thing really reminds me of:
>>
http://1.bp.blogspot.com/-IFTXBJQc0UU/VIHkNM5jKkI/AAAAAAAA2F8/yyWnsQBHmO4/s1600/gah1.jpg
>>
>>
>> Since it's from the 80's, maybe Yadgar will join this thread  ;)   :D
>>
>
> Close Encounters of the Third(?) Kind? :-)
>

That's what I was thinking.

I thought that they would be earlier than the 80's.

-- 

Regards
     Stephen


Post a reply to this message

From: Bald Eagle
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 10:00:01
Message: <web.59789ff89f453b97c437ac910@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 7/26/2017 12:55 PM, Thomas de Groot wrote:

> > Close Encounters of the Third(?) Kind? :-)

Close.  "The Greatest American Hero"
(With Robert Culp from I Spy (!) :O )

> That's what I was thinking.
>
> I thought that they would be earlier than the 80's.

Yes, but only slightly. 1977


Post a reply to this message

From: Stephen
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 10:44:32
Message: <5978aad0$1@news.povray.org>
On 7/26/2017 2:58 PM, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 7/26/2017 12:55 PM, Thomas de Groot wrote:
>
>>> Close Encounters of the Third(?) Kind? :-)
>
> Close.  "The Greatest American Hero"
> (With Robert Culp from I Spy (!) :O )
>
>> That's what I was thinking.
>>
>> I thought that they would be earlier than the 80's.
>
> Yes, but only slightly. 1977
>

Whoosh! That went completely over my head. Not only have I never heard 
of the movie. The image looked like a neon tube mounted in an old 
fashioned lampshade.


-- 

Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 10:47:23
Message: <5978ab7b$1@news.povray.org>
Am 26.07.2017 um 16:44 schrieb Stephen:

> Whoosh! That went completely over my head. Not only have I never heard
> of the movie. The image looked like a neon tube mounted in an old
> fashioned lampshade.

Given the state-of-the-art special effects back then, maybe it /was/ a
neon tube mounted in an old fashioned lampshade after all ;)


Post a reply to this message

From: Sven Littkowski
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 11:42:35
Message: <5978b86b@news.povray.org>
On 26.07.2017 07:28, Thomas de Groot wrote:
> On 26-7-2017 13:20, Thomas de Groot wrote:
>> On 26-7-2017 2:01, Sven Littkowski wrote:
>>> Latest Scene Code, Latest Bump, Latest Result
>>> (still no bumps)
>>>
>>
>> I didn't change anything to your code and used the bump map provided,
>> and this is what I get: bumps *are* visible!
>>
> 
> Not entirely true ;-)
> 
> I added:
> 
> global_settings {
>   assumed_gamma 1.0
> }
> 
> which was demanded by your kolors.inc (and for obvious reasons when
> using version 3.7) and I provided a uniform red colour texture for the
> balloon (as an image_map).
> 
I am not understanding this. I added the assumed gamma (but kept the
texture as it is), and still nothing of the bump shows! I really want to
use an images as texture. Please try my scene with the assumed gama, and
post the resulting image.

I am attaching the scene code, the bump image, and the resulting scene
image.

------------------------

#version 3.7;

#include "kolors.inc"
#include "finish.inc"
#include "textures.inc"

#declare MyRadiosity = off;
//#declare MyBackground = "SL_Space_Scene_003"; // Wormhole /
SL_Space_Scene_003 /

global_settings
{
 #if(MyRadiosity)
  radiosity
  {
   media on
   pretrace_start 0.08
   pretrace_end   0.001
   count 400
   error_bound 0.75
   recursion_limit 1
   normal on
  }
 #end
 assumed_gamma 1.0
 subsurface        {}
 adc_bailout       0.0039
 ambient_light     rgb < 0.000, 0.000, 0.000 >
 assumed_gamma     1.000
 irid_wavelength   rgb < 0.250, 0.180, 0.140 >
 max_trace_level   5
 number_of_waves   10
 noise_generator   3
 charset           ascii
}

#declare LightDiameter =     10000.0;
#declare LightDistanceX =  -500000.0; // X = Left - Right
#declare LightDistanceY =  1000000.0; // Y = Up - Down
#declare LightDistanceZ =  -100000.0; // Z = Front - Back
#declare LightRotate =          36.0;
#declare MyLight =             0.125;

camera
{
 location < -000.0, 400.0, -500.0 >
 look_at < 0.0, -200.0, 0.0 >
 right 1.77*x
}

//
---------------------------------------------------------------------------
-------------------------------------------------------


light_source
{
 < 2500.0, 2500.0, 500.0 > //< 2500.0, 2500.0, 5000.0 >
 rgb < 0.72265625, 0.8046875, 0.80859375 > *1.5 // bright!?
 area_light x*100,z*100,5,5 circular orient
 area_illumination
}
/*
light_source
{
 < -50.0, 50.0, 0.0 >
 rgb < 0.3, 0.4, 0.8 > *1.1
}
*/
/*
#declare MyLight = light_source
{
 < -1000.0, 1000.0, 1000.0 >
 rgb < 0.72265625, 0.8046875, 0.80859375 > *0.25
// spotlight
// point_at < 0.0, 25.0, 100.0 >
// falloff 100.0
// radius 10.0
// fade_distance 50.0
// fade_power 4
}

union
{
 object { MyLight rotate < 0.0, 000.0, 0.0 > }
 object { MyLight rotate < 0.0, 036.0, 0.0 > }
 object { MyLight rotate < 0.0, 072.0, 0.0 > }
 object { MyLight rotate < 0.0, 108.0, 0.0 > }
 object { MyLight rotate < 0.0, 144.0, 0.0 > }
 object { MyLight rotate < 0.0, 180.0, 0.0 > }
 object { MyLight rotate < 0.0, 216.0, 0.0 > }
 object { MyLight rotate < 0.0, 252.0, 0.0 > }
 object { MyLight rotate < 0.0, 288.0, 0.0 > }
 object { MyLight rotate < 0.0, 324.0, 0.0 > }
 translate < -1000.0, 0000.0, -1000.0 >
}
*/

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare MyRadius = 200.0;

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare PositiveBump = normal
{
 bump_map
 {
  png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher - Balloon -
Type 001 - Moon Runnings - Balloon BumpMap.png"
 }
 translate -0.5
 rotate < 90.0, 0.0, 0.0 >
 scale MyRadius*2
 bump_size 0.02
}

#declare NegativeBump = normal
{
 bump_map { png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher -
Balloon - Type 001 - Moon Runnings - Balloon BumpMap.png" map_type 0
interpolate 2 }
 translate -0.5
 rotate < 90.0, 0.0, 0.0 >
 scale -MyRadius*2
 bump_size 0.04
}

#declare MyOuterBalloonFinish = finish
{
// reflection   0.00
 crand        0.10
}

#declare MyInnerBalloonFinish = finish
{
 brilliance   1.50
 phong albedo 0.05
 metallic     0.00
 ambient      0.00
 emission     0.00
 reflection   0.50
}

#declare MyOuterBalloonTexture = texture
{
 pigment
 {
  image_map
  {
   png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher - Balloon -
Type 001 - Moon Runnings - Balloon Texture.png"
   gamma 1
   map_type 0
   interpolate 2
   once
  }
  translate -0.5
  rotate < 90.0, 0.0, 0.0 >
  scale MyRadius*2
 }
 normal
 {
  gradient y
  normal_map
  {
   [ 0.175 PositiveBump ]
   [ 0.175 NegativeBump ]
  }
  scale < 1.0, 1.5*MyRadius, 1.0 >
 }
 finish { MyOuterBalloonFinish }
}

#declare MyInnerBalloonTexture = texture
{
 pigment { color rgb < 0.7686275,  0.7607843,  0.7333333 > }
 normal
 {
  gradient y
  normal_map
  {
   [ 0.175 PositiveBump ]
   [ 0.175 NegativeBump ]
  }
  scale <1,1.5*MyRadius,1>
 }
 finish { MyInnerBalloonFinish }
}

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare UpperBalloonShape = torus     // Balloon Radius: 175 m /
Launcher Radius: 10 m
{
 95.0, 105.0
 scale < 1.0, 0.5, 1.0 >
}

#declare LowerBalloonShape = difference
{
 sphere { < 0.0, 0.0, 0.0 > MyRadius }
 cylinder { < 0.0, 0.0, 0.0 > < 0.0, 175.001, 0.0 > MyRadius+0.001 }
 scale < 1.0, 1.5, 1.0 >
}

#declare MyBalloonHullOutside = union
{
 object { UpperBalloonShape }
 object { LowerBalloonShape }
 texture { MyOuterBalloonTexture }
}

#declare MyBalloonHull = difference
{
 object { MyBalloonHullOutside hollow }
 cylinder  // Launcher Openings
 {
  < 0.0, -((MyRadius*1.5)+0.001), 0.0 > < 0.0, (MyRadius+0.001), 0.0 > 3.5
  texture { MyInnerBalloonTexture }
 }
}

#declare Launcher = difference
{
 union
 {
  #declare MyLength = 10.0;
  #declare MyHeight = 0.0;
  #declare MyTop = 35.0;
  cylinder { < 0.0, -((MyRadius*1.5)+30.0), 0.0 > < 0.0, MyTop, 0.0 >
3.5 }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 000.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 045.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 090.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 135.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 180.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 225.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 270.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 315.0, 0.0 > }
 }
 cylinder { < 0.0, -((MyRadius*1.5)+30.001), 0.0 > < 0.0, MyTop+0.001,
0.0 > 3.3 }
 pigment { color rgb 1.0 }
}

#declare DoublePositionLight = union
{
 union
 {
  cylinder { < 0.0, 0.0,  2.5 > < 10.0, 0.0,  2.5 > 0.20 }
  cylinder { < 0.0, 0.0, -2.5 > < 10.0, 0.0, -2.5 > 0.20 }
  pigment { color rgb < 0.05, 0.05, 0.05 > }
  finish { MyOuterBalloonFinish }
 }
 union
 {
  sphere { < 10.0, 0.0, 2.5 > 0.35 }
  sphere { < 10.0, 0.0, -2.5 > 0.35 }
  pigment { color rgbf < 1.0, 0.0, 0.0, 0.5 > }
  finish { ambient rgb < 0.3, 0.1, 0.1 > }
 }
 union
 {
  light_source
  {
   < 10.0, 0.0, 2.5 >
   rgb < 0.7, 0.0, 0.0 > *10.0
   fade_distance 50.0
   fade_power 4
  }
  light_source
  {
   < 10.0, 0.0, -2.5 >
   rgb < 0.7, 0.0, 0.0 > *1.0
   fade_distance 50.0
   fade_power 4
  }
 }
}

#declare PositionLights = union
{
 #declare MyDistance = MyRadius-0.1;
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 000.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 045.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 090.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 135.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 180.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 225.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 270.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 315.0, 0.0 > }
}

union
{
 object { MyBalloonHull }
 object { Launcher }
 object { PositionLights }
}

background { rgb < 0.02392157,  0.03490196,  0.04627451 > }


---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message


Attachments:
Download 'space - launcher - balloon - type 001 - moon runnings.png' (172 KB) Download 'space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png' (201 KB)

Preview of image 'space - launcher - balloon - type 001 - moon runnings.png'
space - launcher - balloon - type 001 - moon runnings.png

Preview of image 'space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png'
space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png


 

From: Sven Littkowski
Subject: Re: QUESTION: Bump not showing?
Date: 26 Jul 2017 11:46:29
Message: <5978b955@news.povray.org>
On 26.07.2017 10:47, clipka wrote:
> Am 26.07.2017 um 16:44 schrieb Stephen:
> 
>> Whoosh! That went completely over my head. Not only have I never heard
>> of the movie. The image looked like a neon tube mounted in an old
>> fashioned lampshade.
> 
> Given the state-of-the-art special effects back then, maybe it /was/ a
> neon tube mounted in an old fashioned lampshade after all ;)
> 
Coming back into the cinemas. Alas they did not add the latest effects
and spaceship designs to that great movie. I've seen the original movie.
Great movie.

---------

Still not getting any bumps, feeling very frustrated now. I want to keep
my texture image file, not replacing it with a single color.

Attached are scene code, bump image, and resulting bump-less scene
image. Are you people getting bumps the way it is?

--------------------
#version 3.7;

#include "kolors.inc"
#include "finish.inc"
#include "textures.inc"

#declare MyRadiosity = off;
//#declare MyBackground = "SL_Space_Scene_003"; // Wormhole /
SL_Space_Scene_003 /

global_settings
{
 #if(MyRadiosity)
  radiosity
  {
   media on
   pretrace_start 0.08
   pretrace_end   0.001
   count 400
   error_bound 0.75
   recursion_limit 1
   normal on
  }
 #end
 assumed_gamma 1.0
 subsurface        {}
 adc_bailout       0.0039
 ambient_light     rgb < 0.000, 0.000, 0.000 >
 assumed_gamma     1.000
 irid_wavelength   rgb < 0.250, 0.180, 0.140 >
 max_trace_level   5
 number_of_waves   10
 noise_generator   3
 charset           ascii
}

#declare LightDiameter =     10000.0;
#declare LightDistanceX =  -500000.0; // X = Left - Right
#declare LightDistanceY =  1000000.0; // Y = Up - Down
#declare LightDistanceZ =  -100000.0; // Z = Front - Back
#declare LightRotate =          36.0;
#declare MyLight =             0.125;

camera
{
 location < -000.0, 400.0, -500.0 >
 look_at < 0.0, -200.0, 0.0 >
 right 1.77*x
}

//
---------------------------------------------------------------------------
-------------------------------------------------------


light_source
{
 < 2500.0, 2500.0, 500.0 > //< 2500.0, 2500.0, 5000.0 >
 rgb < 0.72265625, 0.8046875, 0.80859375 > *1.5 // bright!?
 area_light x*100,z*100,5,5 circular orient
 area_illumination
}
/*
light_source
{
 < -50.0, 50.0, 0.0 >
 rgb < 0.3, 0.4, 0.8 > *1.1
}
*/
/*
#declare MyLight = light_source
{
 < -1000.0, 1000.0, 1000.0 >
 rgb < 0.72265625, 0.8046875, 0.80859375 > *0.25
// spotlight
// point_at < 0.0, 25.0, 100.0 >
// falloff 100.0
// radius 10.0
// fade_distance 50.0
// fade_power 4
}

union
{
 object { MyLight rotate < 0.0, 000.0, 0.0 > }
 object { MyLight rotate < 0.0, 036.0, 0.0 > }
 object { MyLight rotate < 0.0, 072.0, 0.0 > }
 object { MyLight rotate < 0.0, 108.0, 0.0 > }
 object { MyLight rotate < 0.0, 144.0, 0.0 > }
 object { MyLight rotate < 0.0, 180.0, 0.0 > }
 object { MyLight rotate < 0.0, 216.0, 0.0 > }
 object { MyLight rotate < 0.0, 252.0, 0.0 > }
 object { MyLight rotate < 0.0, 288.0, 0.0 > }
 object { MyLight rotate < 0.0, 324.0, 0.0 > }
 translate < -1000.0, 0000.0, -1000.0 >
}
*/

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare MyRadius = 200.0;

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare PositiveBump = normal
{
 bump_map
 {
  png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher - Balloon -
Type 001 - Moon Runnings - Balloon BumpMap.png"
 }
 translate -0.5
 rotate < 90.0, 0.0, 0.0 >
 scale MyRadius*2
 bump_size 0.02
}

#declare NegativeBump = normal
{
 bump_map { png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher -
Balloon - Type 001 - Moon Runnings - Balloon BumpMap.png" map_type 0
interpolate 2 }
 translate -0.5
 rotate < 90.0, 0.0, 0.0 >
 scale -MyRadius*2
 bump_size 0.04
}

#declare MyOuterBalloonFinish = finish
{
// reflection   0.00
 crand        0.10
}

#declare MyInnerBalloonFinish = finish
{
 brilliance   1.50
 phong albedo 0.05
 metallic     0.00
 ambient      0.00
 emission     0.00
 reflection   0.50
}

#declare MyOuterBalloonTexture = texture
{
 pigment
 {
  image_map
  {
   png "H:\My Documents\My Pictures\POV-Ray\Space - Launcher - Balloon -
Type 001 - Moon Runnings - Balloon Texture.png"
   gamma 1
   map_type 0
   interpolate 2
   once
  }
  translate -0.5
  rotate < 90.0, 0.0, 0.0 >
  scale MyRadius*2
 }
 normal
 {
  gradient y
  normal_map
  {
   [ 0.175 PositiveBump ]
   [ 0.175 NegativeBump ]
  }
  scale < 1.0, 1.5*MyRadius, 1.0 >
 }
 finish { MyOuterBalloonFinish }
}

#declare MyInnerBalloonTexture = texture
{
 pigment { color rgb < 0.7686275,  0.7607843,  0.7333333 > }
 normal
 {
  gradient y
  normal_map
  {
   [ 0.175 PositiveBump ]
   [ 0.175 NegativeBump ]
  }
  scale <1,1.5*MyRadius,1>
 }
 finish { MyInnerBalloonFinish }
}

//
---------------------------------------------------------------------------
-------------------------------------------------------

#declare UpperBalloonShape = torus     // Balloon Radius: 175 m /
Launcher Radius: 10 m
{
 95.0, 105.0
 scale < 1.0, 0.5, 1.0 >
}

#declare LowerBalloonShape = difference
{
 sphere { < 0.0, 0.0, 0.0 > MyRadius }
 cylinder { < 0.0, 0.0, 0.0 > < 0.0, 175.001, 0.0 > MyRadius+0.001 }
 scale < 1.0, 1.5, 1.0 >
}

#declare MyBalloonHullOutside = union
{
 object { UpperBalloonShape }
 object { LowerBalloonShape }
 texture { MyOuterBalloonTexture }
}

#declare MyBalloonHull = difference
{
 object { MyBalloonHullOutside hollow }
 cylinder  // Launcher Openings
 {
  < 0.0, -((MyRadius*1.5)+0.001), 0.0 > < 0.0, (MyRadius+0.001), 0.0 > 3.5
  texture { MyInnerBalloonTexture }
 }
}

#declare Launcher = difference
{
 union
 {
  #declare MyLength = 10.0;
  #declare MyHeight = 0.0;
  #declare MyTop = 35.0;
  cylinder { < 0.0, -((MyRadius*1.5)+30.0), 0.0 > < 0.0, MyTop, 0.0 >
3.5 }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 000.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 045.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 090.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 135.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 180.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 225.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 270.0, 0.0 > }
  box { < MyLength, -MyHeight, -0.1 > < -MyLength, MyTop, 0.1 > rotate <
0.0, 315.0, 0.0 > }
 }
 cylinder { < 0.0, -((MyRadius*1.5)+30.001), 0.0 > < 0.0, MyTop+0.001,
0.0 > 3.3 }
 pigment { color rgb 1.0 }
}

#declare DoublePositionLight = union
{
 union
 {
  cylinder { < 0.0, 0.0,  2.5 > < 10.0, 0.0,  2.5 > 0.20 }
  cylinder { < 0.0, 0.0, -2.5 > < 10.0, 0.0, -2.5 > 0.20 }
  pigment { color rgb < 0.05, 0.05, 0.05 > }
  finish { MyOuterBalloonFinish }
 }
 union
 {
  sphere { < 10.0, 0.0, 2.5 > 0.35 }
  sphere { < 10.0, 0.0, -2.5 > 0.35 }
  pigment { color rgbf < 1.0, 0.0, 0.0, 0.5 > }
  finish { ambient rgb < 0.3, 0.1, 0.1 > }
 }
 union
 {
  light_source
  {
   < 10.0, 0.0, 2.5 >
   rgb < 0.7, 0.0, 0.0 > *10.0
   fade_distance 50.0
   fade_power 4
  }
  light_source
  {
   < 10.0, 0.0, -2.5 >
   rgb < 0.7, 0.0, 0.0 > *1.0
   fade_distance 50.0
   fade_power 4
  }
 }
}

#declare PositionLights = union
{
 #declare MyDistance = MyRadius-0.1;
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 000.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 045.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 090.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 135.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 180.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 225.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 270.0, 0.0 > }
 object { DoublePositionLight translate < MyDistance, 0.0, 0.0 > rotate
< 0.0, 315.0, 0.0 > }
}

union
{
 object { MyBalloonHull }
 object { Launcher }
 object { PositionLights }
}

background { rgb < 0.02392157,  0.03490196,  0.04627451 > }



---
Diese E-Mail wurde von AVG auf Viren geprüft.
http://www.avg.com


Post a reply to this message


Attachments:
Download 'space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png' (201 KB) Download 'space - launcher - balloon - type 001 - moon runnings.png' (172 KB)

Preview of image 'space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png'
space - launcher - balloon - type 001 - moon runnings - balloon bumpmap.png

Preview of image 'space - launcher - balloon - type 001 - moon runnings.png'
space - launcher - balloon - type 001 - moon runnings.png


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.