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The devil is in the detail :-)
--
Thomas
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On 7/29/2017 12:12 AM, Sven Littkowski wrote:
> On 27.07.2017 05:34, Stephen wrote:
>> >Has anyone collect Sven's code? I don't fancy going through the thread
>> >to piece it all together. And I've not been following it closely.
> #version 3.7;
>
> #include "kolors.inc"
Thanks but since you found the problem it is not needed now. :-)
Don't be embarrassed about the quality setting. These things happen.
--
Regards
Stephen
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Kenneth, here is the texture file, latest version.
---
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Download 'space - launcher - balloon - type 001 - moon runnings - balloon texture.png' (1217 KB)
Preview of image 'space - launcher - balloon - type 001 - moon runnings - balloon texture.png'
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Sven Littkowski <I### [at] SvenLittkowski name> wrote:
> Kenneth, here is the texture file, latest version.
>
Unfortunately, what I'm seeing is *almost* a completely black image, and with a
*completely* white alpha-channel. I checked it out in Photoshop.
I made some screen shots of what I'm seeing, and will post them in the IMAGES
section...
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On 7/30/2017 11:58 AM, Kenneth wrote:
> Sven Littkowski <I### [at] SvenLittkowski name> wrote:
>> Kenneth, here is the texture file, latest version.
>>
> Unfortunately, what I'm seeing is *almost* a completely black image, and with a
> *completely* white alpha-channel. I checked it out in Photoshop.
>
> I made some screen shots of what I'm seeing, and will post them in the IMAGES
> section...
>
>
This is the images section, Kenneth. ;)
This is what I get after using "Edge Enhance" 8 times.
--
Regards
Stephen
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Download 'image3.png' (3663 KB)
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On 30-7-2017 11:51, Sven Littkowski wrote:
> Kenneth, here is the texture file, latest version.
>
This image is way too dark! I used IC to clear it up by tone mapping
(Exponent 1 changed to 3)
btw, IC is: http://www.lilysoft.org/IC/ic_index.htm which is a perfect
little program I can recommend. No need for sophisticated programs when
doing simple image corrections.
--
Thomas
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On 30-7-2017 13:28, Thomas de Groot wrote:
> On 30-7-2017 11:51, Sven Littkowski wrote:
>> Kenneth, here is the texture file, latest version.
>>
>
> This image is way too dark! I used IC to clear it up by tone mapping
> (Exponent 1 changed to 3)
>
> btw, IC is: http://www.lilysoft.org/IC/ic_index.htm which is a perfect
> little program I can recommend. No need for sophisticated programs when
> doing simple image corrections.
>
Sorry, I didn't post the resulting image. Here it is.
--
Thomas
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Download 'balloon texture-1.jpg' (842 KB)
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On 7/30/2017 12:28 PM, Thomas de Groot wrote:
> On 30-7-2017 11:51, Sven Littkowski wrote:
>> Kenneth, here is the texture file, latest version.
>>
>
> This image is way too dark! I used IC to clear it up by tone mapping
> (Exponent 1 changed to 3)
>
> btw, IC is: http://www.lilysoft.org/IC/ic_index.htm which is a perfect
> little program I can recommend. No need for sophisticated programs when
> doing simple image corrections.
>
IC is a good image editor. Written by Ive, if I remember correctly.
--
Regards
Stephen
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Sven Littkowski <I### [at] SvenLittkowski name> wrote:
> Okay, everyone: I herewith declare myself as a big fool!
> I use POV-Ray for soooo many years, since around 1990 or so, and can you
> believe it I just oversaw all the time of posting here, that I used:
> QUALITY = 6
> And did not even think about checking for the Q setting!!!!!
> SHAME ON ME! I wasted so much of your all valuable time! But at least,
> one more time the POV-Ray community has proven its great pioneer-alike
> spirit! I owe you all my big thanks!
I've had a hard time "debugging" a scene in the past, when I did the same thing.
I'd really like to see some mechanism - image file metadata or something else,
for tagging an image with certain critical data - it would help keep a handle on
things like this.
Maybe we just need a tiny little FAQ/checklist for debugging scenes - not
because I'm Captain Obvious - but because sometimes we read-through errors,
overlook things, or just plain old forget to check the very simplest of things.
Did you place the object IN the scene after #declaring it?
Do you have a light source?
A camera?
I play with "advanced" scenes all the time, but I still find myself from time to
time struggling with the very simplest of all elements of the SDL file and
command syntax. A reminder checklist is always helpful and always there,
whether anyone is online or not.
Glad to see you found your mistake, Sven. I hope you develop this into a very
nice scene :)
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On 31.07.2017 07:58, Bald Eagle wrote:
> Sven Littkowski <I### [at] SvenLittkowski name> wrote:
>
>> Okay, everyone: I herewith declare myself as a big fool!
>> I use POV-Ray for soooo many years, since around 1990 or so, and can you
>> believe it I just oversaw all the time of posting here, that I used:
>> QUALITY = 6
>> And did not even think about checking for the Q setting!!!!!
>> SHAME ON ME! I wasted so much of your all valuable time! But at least,
>> one more time the POV-Ray community has proven its great pioneer-alike
>> spirit! I owe you all my big thanks!
>
> I've had a hard time "debugging" a scene in the past, when I did the same
thing.
> I'd really like to see some mechanism - image file metadata or something
else,
> for tagging an image with certain critical data - it would help keep a ha
ndle on
> things like this.
>
> Maybe we just need a tiny little FAQ/checklist for debugging scenes - not
> because I'm Captain Obvious - but because sometimes we read-through error
s,
> overlook things, or just plain old forget to check the very simplest of t
hings.
> Did you place the object IN the scene after #declaring it?
> Do you have a light source?
> A camera?
>
> I play with "advanced" scenes all the time, but I still find myself from
time to
> time struggling with the very simplest of all elements of the SDL file an
d
> command syntax. A reminder checklist is always helpful and always there
,
> whether anyone is online or not.
>
> Glad to see you found your mistake, Sven. I hope you develop this into a
very
> nice scene :)
>
I hope so, too. Will try. Will become an animation, too. Hopefully.
---
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