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On 2-5-2017 21:04, clipka wrote:
> Am 02.05.2017 um 08:51 schrieb Thomas de Groot:
>> On 2-5-2017 5:57, Alain wrote:
>> [snip]
>>>
>>> You should set it according to the overall scale of your scene.
>>> The default of 10 mean 1 POV unit = 1 cm. Set it to 1000 if your scale
>>> is 1 POV unit = 1 m, and 25.4 for 1 inch = 1 POV unit.
>>>
>>> In my suggestion, it would make a scene scalled in cm work in mm. So,
>>> you can change mm_per_unit from it's default of 10 to 1 to reflect the
>>> change in overall scale.
>>>
>>>
>>
>> As I wrote in my answer to Stephen, I am shamefully negligent about
>> overall scales and just throw together elements to be brewed in the same
>> pot. I need to be a bit more careful if I want to include SSLT. :-)
>
> Technically, you only need to be careful if you intend to re-use (or
> have others re-use) your SSLT stuff in any other scene.
>
> For instance, if you've concocted a convincing ivory material, that
> ivory material will only look convincing in other scenes if both your
> original scene and the new scene have proper mm_per_unit settings (or if
> both have the mm_per_unit setting screwed up by the same factor).
>
Yes, that was what I thought indeed.
--
Thomas
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As far as I am concerned, the final version. I streamlined the code for
better reproducibility, made an area_light of the spotlight, and
increased the translucency of the cube. Using: +am3 +a0.01 +ac0.95 +r4
--
Thomas
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Attachments:
Download 'sslt_test_uber_final.png' (673 KB)
Preview of image 'sslt_test_uber_final.png'
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On 5/6/2017 11:51 AM, Thomas de Groot wrote:
> As far as I am concerned, the final version. I streamlined the code for
> better reproducibility, made an area_light of the spotlight, and
> increased the translucency of the cube. Using: +am3 +a0.01 +ac0.95 +r4
>
Excellent job.
--
Regards
Stephen
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On 6-5-2017 13:03, Stephen wrote:
> On 5/6/2017 11:51 AM, Thomas de Groot wrote:
>> As far as I am concerned, the final version. I streamlined the code for
>> better reproducibility, made an area_light of the spotlight, and
>> increased the translucency of the cube. Using: +am3 +a0.01 +ac0.95 +r4
>>
>
> Excellent job.
>
Thanks indeed. For the curious, I am going to put the material macros
used in p.t.scene-files.
--
Thomas
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