POV-Ray : Newsgroups : povray.binaries.images : 25 years of POVRay Server Time
24 Apr 2024 21:46:24 EDT (-0400)
  25 years of POVRay (Message 30 to 39 of 39)  
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From: omniverse
Subject: Re: 25 years of POVRay
Date: 10 Nov 2016 05:20:00
Message: <web.582449cb3f4547429c5d6c810@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>
> Attached here you see one my oldest still existing POV-Ray images, from
> 1998... it shows a small portion of the uplands east of Cologne,
> modelled after a topographical map and made to look a bit more... Afghan!

Not sure I remember that one, does look familiar somehow, just know I've seen
others of yours too. Terrain is fun, always a favorite of mine.

Bob


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From: jhu
Subject: Re: 25 years of POVRay
Date: 11 Nov 2016 00:40:01
Message: <web.582558c53f454742194284cc0@news.povray.org>
Here's mine. I and my friends thought it was pretty cool back in 1997.


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From: Dave Blandston
Subject: Re: 25 years of POVRay
Date: 11 Nov 2016 01:20:01
Message: <web.582561a93f4547426ae7df010@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Here's an image rendered by DKBTrace before it became POVRay.  It was
> modeled by Rick Demers at Carleton University.  He didn't quite get the
> positioning right on the top of the pillars but the image was
> nonetheless stunning when he created it.  It's called "roman".  It shows
> the marble texture we had available at that time.
>
> Enjoy.

Oh wow, that's the type of image that captured my imagination in the early '90s!
I remember the sample scenes that came with the early versions of POV. (I
started out with version 1.0.) If I remember correctly one scene had a cool
spiral thing and some orange spheres and another one had a stone creature of
some sort. I bought a math co-processor for the 25 MHz 386 computer at work so I
could render those scenes. At the time I was working at a store that sold
shareware in Southern California. At one sales event I met Drew Wells and for me
it was like meeting a superstar celebrity.

The first object I made on my own was the Metallica logo. I sent it to the
Metallica fan club in 1993 and they sent it to every member of the club as a
test to see how their new e-mail system worked. Even today, there's a statement
on the Metallica fan club website that says, "The Metallica Club was started in
1993 as a way for the band to establish lines of communication with fans and
remain connected year round." So the very first communication they sent to all
the fans was a POV-Ray image! I don't have the original image file anymore but I
re-created it and attached it. It's even saved as a .gif file, just like the
original.

Thank you Mr. Buck for what you gave to the world!!!

Regards,
Dave Blandston


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From: Norbert Kern
Subject: Re: 25 years of POVRay
Date: 13 Nov 2016 12:00:01
Message: <web.58289b233f4547428378e0ae0@news.povray.org>
A late gratulation to POVRAY (and the team behind)

one week before I read about the anniversary.
Here is an absurd mess of motivs, all stored when Povray was half as old...


Norbert


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From: Thomas de Groot
Subject: Re: 25 years of POVRay
Date: 14 Nov 2016 03:18:45
Message: <58297365$1@news.povray.org>
On 13-11-2016 17:56, Norbert Kern wrote:
> A late gratulation to POVRAY (and the team behind)
>
> one week before I read about the anniversary.
> Here is an absurd mess of motivs, all stored when Povray was half as old...
>

Wow!

-- 
Thomas


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From: Bill Pragnell
Subject: Re: 25 years of POVRay
Date: 14 Nov 2016 15:00:00
Message: <web.582a16873f4547424bdc0c460@news.povray.org>
Hi everyone,

A bit late to the party here, it took me some time to root through my old
pov-ray stuff. The source for this image is date-stamped February 1995!
Furthermore, I have a few others that are as old as 1993 (although they are far
less interesting, and sadly unrenderable without modification).

I rendered this freshly - I don't have any original images from this period,
since I first used an ARM-compiled version of POV-Ray (PVRay as it was
originally known) on Acorn's RISCOS. Although it did output TGA, I only seem to
have Acorn spritefiles left now, which I can't decode easily at the moment.

It's quite impressive that the include files and syntax is sufficiently
backward-compatible to render now without any changes except for include file
paths :)

Happy 25th POV-Ray!

Bill


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From: Bill Pragnell
Subject: Re: 25 years of POVRay
Date: 14 Nov 2016 15:05:00
Message: <web.582a17f23f4547424bdc0c460@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
[snip]
> The desert floor is actually a flat plane.  Here's a section of the old
> DKBTrace data file for it.  (and yes, we Canadians spell colour with a u)
>
> { Define the desert floor }
> OBJECT
>     PLANE <0.0 1.0 0.0> -2.0 END_PLANE
>
>     TEXTURE
>        0.05  { This value dithers the colours }
>        COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
>        RIPPLES 0.5
>        FREQUENCY 2000.0
>        SCALE <50000.0 50000.0 50000.0>
>        AMBIENT 0.3
>        DIFFUSE 0.7
>     END_TEXTURE
>
>     COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
>
> END_OBJECT

Amazing. I remember this image. If I'm not mistaken, POVray 1.0 still used scene
syntax similar to this? And became the first incarnation of the current SDL with
v2.0 if I remember correctly...? I think the directives for looping,
conditionals and macros came in with v3.1...

Thanks for bringing back some memories (as well as providing them in the first
place)  :D

Bill


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From: INVALID ADDRESS
Subject: Re: 25 years of POVRay
Date: 14 Nov 2016 19:33:08
Message: <1441946344.500862322.388145.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
LanuHum <Lan### [at] yandexru> wrote:
> But, I'm really worried!
> And I really want to put an end to the endless debate.
> Povray must have GPU.
> Povray should become a universal tool: best of the best.
> I love him for endless possibilities.
> Such opportunities no one else...
> All of this should be available to all...

I concur, for whatever thats worth. GPU will open the floodgates of users
and export support. Side by comparison between the output of Pov and what
exists now, plus the speed of GPU will in my view likely result in wider
adoption. More so when Helmholtz reciprocity is implemented. That will be
amazing.

Ian


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From: Jörg "Yadgar" Bleimann
Subject: Re: 25 years of POVRay
Date: 17 Nov 2016 12:04:04
Message: <582de304$1@news.povray.org>
Hi(gh)!

On 06.11.2016 08:55, Thomas de Groot wrote:

> Oh! Yes! This is quintessential Ray Tracing indeed! It were images like
> this that got me interested in the first place, also influenced by the
> mythical Amiga which I bought in 1986.

Same with me... except for that it could not have been long before 1990 
when I encountered the very word "raytracing" for the first time! 
Interest in 3D graphics was sparked in me when I entered the world of 
16-bit computing with my first Atari 1040 STFM in September of 1990 
after six years with a Commodore 64 and 128 (the Amiga came in 1992) and 
started subscribing the German ST Magazin...

Recently, I discovered the Commodore 64 demo scene which is surprisingly 
thriving even more than 30 years after the glorious pioneer days of home 
computing (I still remember some names from ancient cracktros!)... and 
they even do some kind of raytracing (though not real-time - the C 64 is 
many orders of magnitude too slow to be capable of this) and very 
effectful 3D animations!

In the not too distant future (depending on how soon I may find an 
affordable Amiga (500) with RGB monitor) I also will explore the Amiga 
world, together with my loved one who is also an avid raytracerer and 
Amiga retrocomputerist... I already installed the UAE Amiga emulator 
under Linux and Windows, which gives me the opportunity to "retroPOV" 
classic Amiga games!

Perhaps even Khyberspace will exist some day in an 8-bit or 68000 
incarnation...

See you in Khyberspace!

Yadgar


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From: Jörg "Yadgar" Bleimann
Subject: Re: 25 years of POVRay
Date: 17 Nov 2016 12:35:21
Message: <582dea59@news.povray.org>
Hi(gh)!

On 14.11.2016 20:54, Bill Pragnell wrote:
> Hi everyone,
>
> A bit late to the party here, it took me some time to root through my old
> pov-ray stuff. The source for this image is date-stamped February 1995!

February (15, to be precise) 1995 was the time when I entered the 
Internet for the very first time! And two months later I firstly read 
about POV-Ray (not online, but in the German computer magazine Chip, for 
those around understanding German: 
https://find.bibliothek.tu-ilmenau.de/Record/83160851X)...

...and, yes, there still exists a POV-Ray image from these early days, 
which has survived as a color hardcopy and then was scanned afterwards! 
It is also a very early precursor of Khyberspace as it shows the 
Spinghar mountains along the Afghanistan-Pakistan border (to the right, 
Tora Bora is located)... manually pixeled from a scanned topographic map 
in the Historical and Political Gazetteer of Afghanistan, edited by 
Ludwig Adamec.

See you in Khyberspace!

Yadgar


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