POV-Ray : Newsgroups : povray.binaries.images : 25 years of POVRay Server Time
18 Apr 2024 23:36:39 EDT (-0400)
  25 years of POVRay (Message 11 to 20 of 39)  
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From: omniverse
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 10:20:00
Message: <web.581de9643f4547429c5d6c810@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/5/2016 11:29 AM, omniverse wrote:
> > Stephen, cool carousel!
>
> Thanks, in those days I thought reflections were either on or off.
>
>
> > And when I replayed the Newton's Cradle bottles I got
> > vertigo realizing where they were.:)
>
> And that was the highest resolution free image map I could get then. In
> the original there was a clink when the bottles hit. I spent ages
> getting that right. Slowly reducing the liquid in a bottle until it
> sounded right. Hic. :)

You must delve too deep into your work.  LOL

Bob


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From: Stephen
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 10:48:00
Message: <581df120$1@news.povray.org>
On 11/5/2016 2:15 PM, omniverse wrote:
>> And that was the highest resolution free image map I could get then. In
>> >the original there was a clink when the bottles hit. I spent ages
>> >getting that right. Slowly reducing the liquid in a bottle until it
>> >sounded right. Hic.:)
> You must delve too deep into your work.  LOL

I do, I do.
A bottle of Red Stripe in one hand, a Jamaican cigarette in the other 
and typing with my toes. ;)

-- 

Regards
     Stephen


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From: Cousin Ricky
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 13:55:00
Message: <web.581e1c043f454742f0fb99620@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Ah! wait for the final render of that scene. It is still in development
> stage but most hurdles have been taken now. We are entering the final
> straight. :-)

Final render?  A likely story!


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From: Stephen
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 14:17:56
Message: <581e2254@news.povray.org>
On 11/5/2016 5:51 PM, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Ah! wait for the final render of that scene. It is still in development
>> stage but most hurdles have been taken now. We are entering the final
>> straight. :-)
>
> Final render?  A likely story!
>
>
LOL

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 15:10:01
Message: <web.581e2dba3f4547427a3e03fe0@news.povray.org>
First thread in pov4 discussion:
povray.pov4.discussion.general : GPU Rendering
2007 year...
10 years old you are chatting...
I'm starting to write code...
:))))
If I do not start: you'll still think 10 years.

#include <map>
#include "Object.h"
#include "Pigment.h"
#include "Normal.h"
#include "Finish.h"
#include "Texture.h"
#include "Material.h"
#include "GlobalSettings.h"

using namespace std;

namespace povray{

class Scene{
    public:
        map<string,Object*>   objects;
        map<string,Pigment*>  pigments;
        map<string,Normal*>   normals;
        map<string,Finish*>   finishes;
        map<string,Texture*>  textures;
        map<string,Material*> materials;
        GlobalSettings*       settings;
                              Scene();
                              ~Scene();
}}
:))))


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From: LanuHum
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 15:20:00
Message: <web.581e30ce3f4547427a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> First thread in pov4 discussion:
> povray.pov4.discussion.general : GPU Rendering
> 2007 year...
> 10 years old you are chatting...
> I'm starting to write code...
> :))))
> If I do not start: you'll still think 10 years.
>
> #include <map>
> #include "Object.h"
> #include "Pigment.h"
> #include "Normal.h"
> #include "Finish.h"
> #include "Texture.h"
> #include "Material.h"
> #include "GlobalSettings.h"
>
> using namespace std;
>
> namespace povray{
>
> class Scene{
>     public:
>         map<string,Object*>   objects;
>         map<string,Pigment*>  pigments;
>         map<string,Normal*>   normals;
>         map<string,Finish*>   finishes;
>         map<string,Texture*>  textures;
>         map<string,Material*> materials;
>         GlobalSettings*       settings;
>                               Scene();
>                               ~Scene();
> }}
> :))))

Sorry! I am very worried. The first line:
#include <string>


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From: Stephen
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 15:59:41
Message: <581e3a2d$1@news.povray.org>
On 11/5/2016 7:19 PM, LanuHum wrote:
> Sorry! I am very worried.

Sorry to hear that.

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 16:40:01
Message: <web.581e43543f4547427a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/5/2016 7:19 PM, LanuHum wrote:
> > Sorry! I am very worried.
>
> Sorry to hear that.
>
> --
>
> Regards
>      Stephen

But, I'm really worried!
And I really want to put an end to the endless debate.
Povray must have GPU.
Povray should become a universal tool: best of the best.
I love him for endless possibilities.
Such opportunities no one else...
All of this should be available to all...


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From: Stephen
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 17:52:41
Message: <581e54a9$1@news.povray.org>
On 11/5/2016 8:38 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 11/5/2016 7:19 PM, LanuHum wrote:
>>> Sorry! I am very worried.
>>
>> Sorry to hear that.
>>
>> --
>>
>> Regards
>>       Stephen
>
> But, I'm really worried!

The word you might mean is concerned. :)

> And I really want to put an end to the endless debate.
> Povray must have GPU.
> Povray should become a universal tool: best of the best.
> I love him for endless possibilities.
> Such opportunities no one else...
> All of this should be available to all...
>
>

This has been asked many times over the years. And always the answer is 
that it is not possible or so hard that it is next to impossible.
PovRay has to be portable to all OS and hardware.
I am only a user and cannot comment on the practicability.
Questions:
Could you programme to do this for all types of GPUs?
Could you work with other developers in a professional way to integrate 
it into the project?

It would be great if PovRay could use a GPU but always the answer is 
that it cannot be done.

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: 25 years of POVRay
Date: 5 Nov 2016 18:30:01
Message: <web.581e5c3d3f4547427a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 11/5/2016 8:38 PM, LanuHum wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> On 11/5/2016 7:19 PM, LanuHum wrote:
> >>> Sorry! I am very worried.
> >>
> >> Sorry to hear that.
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> > But, I'm really worried!
>
> The word you might mean is concerned. :)
>
> > And I really want to put an end to the endless debate.
> > Povray must have GPU.
> > Povray should become a universal tool: best of the best.
> > I love him for endless possibilities.
> > Such opportunities no one else...
> > All of this should be available to all...
> >
> >
>
> This has been asked many times over the years. And always the answer is
> that it is not possible or so hard that it is next to impossible.
> PovRay has to be portable to all OS and hardware.
> I am only a user and cannot comment on the practicability.
> Questions:
> Could you programme to do this for all types of GPUs?
> Could you work with other developers in a professional way to integrate
> it into the project?
>
> It would be great if PovRay could use a GPU but always the answer is
> that it cannot be done.
>
> --
>
> Regards
>      Stephen



Developers I know: clipka and Le Forgeron.
Important for me their opinion,,,
Clipka has uberpov, Gerome has hgpovray
I will take it...

Gerome; - problems: they do not use the C++11
Gerome - au!
you'll be a long time to write in Devanagari???


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