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20 Apr 2024 04:47:07 EDT (-0400)
  Browncoats! (Message 1 to 5 of 5)  
From: Ive
Subject: Browncoats!
Date: 11 Aug 2016 14:56:00
Message: <57acca40@news.povray.org>
As there still might be a few Browncoats around (though I've never seen 
anything related in these NG) here is a take on Inara's shuttle.
Rendered with UberPOV, I think, a few years back.
And no, the shuttle is also not meant to appear in the Metal Monster round.

-Ive


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From: Bald Eagle
Subject: Re: Browncoats!
Date: 11 Aug 2016 15:20:00
Message: <web.57accef553e004d7b488d9aa0@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG)

I try to keep it limited to POV-Ray, math, code, or raytracing in general.
It's been a while since I've visited firflyfans.net

here is a take on Inara's shuttle.

Is that a Ford? ............................................... Escort?
:D

That's some fantastic work.
How do you create your textures?
Surely those can't be procedural?  :O

I find creating good textures to be extremely challenging.

> Rendered with UberPOV, I think, a few years back.
> And no, the shuttle is also not meant to appear in the Metal Monster round.
>
> -Ive


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From: Ive
Subject: Re: Browncoats!
Date: 11 Aug 2016 17:24:39
Message: <57aced17$1@news.povray.org>
Am 8/11/2016 um 21:16 schrieb Bald Eagle:
>
> That's some fantastic work.
> How do you create your textures?
> Surely those can't be procedural?  :O
>

It greatly depends. I like to use procedural textures as one does not 
have to take care of seams or obvious repetition but on the other hand I 
also like to use Photoshop to create images maps.
And for the parts of the Mule where all the decals are important the 
texture maps are done in Photoshop. But I did also use POV-Ray as a 
"drawing tool" to create image maps that are later used to render the 
real 3d object or used Photoshop to manipulate a procedural generated 
image map. And I did use POV-Ray to "proceduralize" a photo I made of an 
old and rusty garage door.
In fact the Mule uses all of the above ways and even more ;)

But it is not only the pigment that makes some good dirt'n'dust texture, 
it is the variance in the finish that can also be driven either 
procedural or by an glossy/specularity map. A simple trick is to use a 
grayscale image of the *inverted* pigment image for that purpose.

And finally no specular or phong highlights are used but always 
reflections with fresnel falloff. This is why I depend so heavily on 
blurred reflections.

-Ive


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From: Bill Pragnell
Subject: Re: Browncoats!
Date: 12 Aug 2016 04:20:00
Message: <web.57ad85ff53e004d75b7d07940@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG) here is a take on Inara's shuttle.

Shiny!


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From: Jim Henderson
Subject: Re: Browncoats!
Date: 14 Aug 2016 18:03:29
Message: <57b0eab1$1@news.povray.org>
On Thu, 11 Aug 2016 20:56:05 +0200, Ive wrote:

> As there still might be a few Browncoats around (though I've never seen
> anything related in these NG) here is a take on Inara's shuttle.

Nice!



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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